Pojo's Warcraft news, tips, strategies and more!

Warcraft Home
Message Board
Pojo's Books


Card Game
Card of the Day
TCG Strategies
Top 10 Lists

Spoilers
Base Set Spoiler

Writers
Aganej2

Contact Us

Magic
Yu-Gi-Oh!
Pirates
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's World of Warcraft TCG
Card of the Day
 

Arcane Revelation

Each friendly player draws a card.

Card Number - 1

Card Rating:

Sealed: 1
Constructed: 1
Casual: 1.7
Raid: 3

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.08.0
7

 

Joe
Arcane Revelation

3 Mana, everyone except the raid boss draws a card. Excellent! Card Advantage wins games, and the more raiders you have, the better this card gets! The only thing I'm not sure of is if you yourself draw a card, too. I'd think so, since you are a friendly player. Unless, of course, you are very mean and stubborn. Just kidding, but hey.

Limited- 1/5- Useless.
Constructed- 1/5- In 1-on-1, it's crap.
Casual- 3/5- If you're doing some kind of 2-on-2 game or really any multiplayer game, it's good, but is really situational.
Raid- 4/5- Great card advantage that benefits everyone. Your friends will thank you.
 
Aganej2 Arcane Revelation

This is strictly meant for raids, as an individual draw spell this card is very weak. There are so many better cards for drawing. Playing devil's advocate, if you were dead set on drawing a lot of cards, you would like this spell just because it will add to your other truck load of draw spells. The name of that game is that if you have a lack of quality card draw in the environment you focus on expanding your quantity. That would be the only reason I would use this card in a non-raid format. In raid, this card is quite useful because it can loan drawing power to heroes that don't have it. Like hunters, which can really use a boost when they run out of steam.

sealed: 1.5/5 (better choices but card draw is still card draw)
constructed: 1/5 (just because it's card draw)
raid: 2/5 (again the same reasons, but it gives a card to everyone)
 

Vince G
Arcane Revelation
Play Cost: 3
Instand Ability - Arcane

Each Friendly player draws a card

One extra card can make a big difference, but three to gain that card just isn't worth it. In a constructed Mage deck, your main draw power will come from Mana Agate. For the same amount net-play cost as Arcane Revelation, you draw 2 cards. There is a card that's better than Arcane Revelation. This card is Arcane Intellect. For a Play cost of 2, it let's draw a card.

Arcane Revelation and Intellect will see little play in a constructed Mage deck simply because there are better ways to draw cards.

In an Onyxia Raid deck however, Arcane Revelation gets better. EACH friendly player gets to draw a card. I don't think your raid party would mind an extra card in their hands. So unless you're playing an Onyixia raid deck, keep Arcane Revelation out of your deck!

Sealed: --- ( obtained only in treasure pack )
Constructed: 1/5 ( better ways to draw)
Casual: 2/5 ( cards are always nice )
Raid: 3/5 ( it's good to help your teammates ! )
 

 

 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.