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Card of the Day

Watcher Mal'Wi

When an opposing ally enters play, Watcher Mal'wi deals 1 ranged damage to it.

Card Number - 269

Card Rating:

Sealed: 3.37
Constructed: 2.25
Casual: 2
Raid: 3

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 01.05.0


Watcher Mal'Wi

4 Resources for a 3/3 isn't the best you can do, but his ability is nice. Anytime an opposing ally enters play, Mal'Wi deals 1 damage to it. This prevents the opponent from playing any allies with 1 health, and gives you an extra edge against any allies that they play!

Limited- 3.5/5- It's an ally with a nice effect, and the fact that it's a 3/3 for 4 won't make much of a difference.
Constructed- 2/5- There are better allies to play.
Casual- 2.5/5
Raid- 4/5- It won't last long, but if you can keep it alive for even one turn against Onyxia during stage two, that's a huge advantage when you don't have to deal with Whelps.
Aganej2 Watcher Mal'wi

I like this card because it generates all types of card advantage. As long as it's in play whatever the opponent dishes out gets pinged, basically stating that if it's a one health creature it will die automatically. If you have two out... well let's just say you're covered pretty well. A 3/3 for 4 is not all that bad, especially in light of the fact that most burn spells dont do more than 2. Overall a very solid ally.

sealed: 4/5 (knocks out all those quick weenie rush decks)

constructed: 3.5/5 (cant always count on simple 1 health guys, but in pairs this guy rocks)

raid: 4/5 (whelp control in spades)

Vince G
Watcher Mal'wi
Play Cost: 4
Ally - Troll Hunter
3 / 3

When an opposing ally enters play, Watcher Mal'wi deals 1 ranged damage to it.

I'm not too fond of this Ally. Watcher Mal'wi has decent stats. His power is also pretty neat, but it's just too slow. Sure, Watcher Mal'wi will prevent weenie monsters such as Apprentice Teep to be played after him being played, but there are better cards to get rid of low health cards. One example is, Arnold Flem.

The only place I see Watcher will reach it's full potential is during Onyxia raids. Watcher will prevent a couple swarms of Whelps. He's especially helpful during Onyxia Stage 2.

Sealed: 2/5
Constructed: 1/5 (Too slow)
Casual: 2/5 (It's fun to annoy opponents =] )
Raid: 3/5 (Not as good as Arnold Flem)
Frost Nova


Watcher Mal’wi

He has good stats for being a 4 drop. Dealing 1 damage every time a new ally enters play can be really good. It can also get really annoying , and it will most likely make your opponent waste his stuff to get rid of him. I had a few of these in my deck, but I took him out after awhile because there were better options.

Sealed : 4/5

Constructed : 2/5

Raid: 1/5



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