Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.03.07
2 Mana, 2 Cards, 2 Damage to yourself. An amazing
card for warlocks that gains card advantage. There
was a card like this in Magic the Gathering Standard
a few years ago called Night's Whisper which saw a
lot of play. In Magic you start with less life than
in WoW also, so if it was great in Magic, it's
amazing in WoW.
Warlocks, especially Diz, are known for affliction
type abilities. When using them you have to ask if
they are worth the punishment. Baring in mind that
both warlocks sport a moderate 28 life, punishment
is something they are designed to take. Because this
card grants you a form of card advantage, though
gaining possible resources, threats etc, at instant
speed I like it.
sealed: 3.5/5 (solid card advantage at a quick and
moderately cheap cost)
constructed: 4/5 (only gets better with added
raid: 3.75/5 (helping the dragon may not help but
finding more ways to kill her back does)
Well that’s appropriate, Radak yesterday, and one of
his support cards today.
Life Tap was one of those cards that lost me at “As
an additional cost…” Who the heck wants to hurt
their own Hero? I thought there were plenty of
quests out there that allow you to draw, so why
bother with abilities that do the same thing? But
now that I’ve put a Horde Warlock deck together, I
see what the life taps are for. You need cards you
hurt your opponent with, too.
The way I see a warlock deck running is this. Do
whatever you can to make a resource drop EVERY turn.
Then when both your and your opponent’s hand has
dwindled to nothing, play life tap to draw more
ammo. Between well timed quests and Life Tap draws,
you may find yourself with a hand, plenty of
resources, and an opponent with a look of fear in
Draft: 3.5 – One or two of these could spell instant
Constructed: 3.5 – I’d score it higher, except that
three of these, in hand, isn’t much fun…especially
after you just played one to draw the other two. I
have notoriously bad luck.
Lazy Peon/Casual: 4.0 – Draw more, pray you draw
into card thieving abilities, and take out your
opponent’s allies with their hand.
Raid: 3.0 – Face it. It’s a team event. And not all
of your heroes will be standing by the end. Go all
out, Life Tap your hand full, then blast away at the
dragon with whatever you’ve got.
hello there friends! My name is Vince G and I'm yet
another of the many new WoW TCG CotD reviewers.
Here's a short intro about myself before my review.
I have been playing trading card games for about
nine years starting with Magic The Gathering. I've
played many other TCGs including Pokemon, Dragonball
Z TCG, Harry Potter TCG, Zatch Bell, and Yu-Gi-Oh! I
also am a casual player of the World of Warcraft
MMORPG. Unfortunately, I don't have too much
patience with the game. Okay, enough said. On to the
Card of the Day!
Play Cost: 2
Instant Ability - Affliction
As an additional cost to play Life Tap, put 2 damage
on your hero.
Draw two cards.
Wow! What's not to love about this card? Sure, I'll
take two damage to draw two cards! This card was the
main reason I decided to make Warlock as my main
deck. What also makes this card great is the fact
that it's an Instant Ability. This card is best used
( IMO ) at the end phase of your opponents turn so
that you'll have the chance to possibly play the
card during your turn.
Some of you may be thinking, ' Two damage really
adds up '. That may be true, but don't worry,
Warlocks have Steal Essence [ Play Cost: 2, Instant
Ability - Affliction ]. With that combo, you gain
two cards, potentially kill off a weenie, and even
out the damage taken from playing Life Tap!
Sealed: 5/5 (Can you say card advantage?)
Constructed: 3.5/5 (Yes, the two damage is alot, but
you get two cards!)
Casual: 3.5/5 (PLUS TWO !)
Raid: 3.5/5 (Great for early advantage over Onyxia)
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