Today's card of the day is Thunderhead 
								Hippogriff. 
							
								 
							
								Thunderhead Hippogriff:
							
								4 Cost
							
								3 Attack
							
								3 Health
							
								Ability: Alliance: Thunderhead Hippogriff has 
								Elusive
							
								Ability: Horde: Thunderhead Hippogriff has 
								Ferocity
							
								 
							
								In my honest opinion, Thunderhead Hippogriff 
								will see very little play in any Alliance deck 
								out there, just based soley on the fact that 
								Elusive won't stop Abilities that deal damage. 
								It becomes ability fodder and can be easily 
								removed from the board. However, Horde Rush 
								decks are reducilous with this card cause of the 
								Ferocity attribute. 4 cost for a 3 attack 3 
								health card is also very nice in Horde Rush, 
								since it won't get destroyed quite as easy as 
								Vesh'ral, for example. Since there's also very 
								little, if any at all, abilities that can deal 3 
								damage that's instant cast, the Thunderhead 
								Hippogriff is almost unstoppable, unless they 
								have a beefy Protector. There's very few that 
								can fill that role however, with Guardian 
								Steelhorn being one of the few who can kill him 
								as soon as he comes out and Ferociously goes for 
								the kill. All in all, very decent card...just 
								only for Horde though.
							
								 
							
								Sealed: 4/5 Depending on the faction, getting 
								him can hurt a lot either way
							
								Constructed: 5/5 for Horde Rush decks.
							
								Casual: 4/5 All around good card.
							
								Raid: 5/5. Again, very new to the Raid part of 
								the game, but I assume that Ferocity vs Onyxia= 
								quick damage that she can't clear off on your 
								turn.