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Pojo's World of Warcraft TCG
Card of the Day
 

The Defias Brotherhood

Text: While there are four or more allies in your party, pay (1) to complete this quest.
Reward: Draw two cards.

Card Number - 340

Card Rating:

Sealed: 2.5
Constructed: 3/85
Casual: 3.85
Raid: 2.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.06.0
7

 

Joe
The Defias Brotherhood

This card is an excellent quest because for just ONE mana it lets you draw TWO cards. That's serious card advantage. The downside? You need four allies. Like I said yesterday, this card combos great with "Are We There, Yeti?" because it let's you draw two cards even if you only have 1 ally currently in play! Tomorrow's card is also a great addition to any deck using The Defias Brotherhood.

Limited- 2/5
Constructed- 3.5/5
Casual- 3.5/5
Raid- 2.5/5- Getting four allies is tough without the right combo.
 
Aganej2 The Defias Brotherhood

This is another card that depends on the creature base of the deck. It is forced with alliance so we're looking at a card pool of minimal amounts of fast small creatures, the most likely to trigger this card. The rewards of this card are excellent however it's hard pressed because of the costs. Keeping around 4 creatures is hard, the only ones that can do it well enough are the heavy defending creatures or the ones that are spring up like weeds. There are such creature bases to support this card, say Hunter Rush but not many. If this card can be executed the tempo boost granted by the reward is power.

Sealed: 4/5 (with a lot of allies this card should be easy)

Constructed: 3.5 (with more deletion available this becomes harder to pull off)

Raid: 2/5 (the likelyhood of ony leaving 4 alive at one time is so very slim)
 

SpoonMan
Defias Brotherhood

What a great card. In my opinion, this card is one of the things that makes Alliance Hunter so good. Hunter will always try to have lots of little allies out, and for the low low price of ONE the Hunter can draw two cards and continue with the rush, avoiding one of rush’s problems aka running out of steam.

If played right and in the right deck (most Alliance decks actually), this quest will shine, especially when you finally get four allies out and activate two or more of the Defias Brotherhoods that have been sitting in your resource row most of the game. All of a sudden they don’t seem so useless.

Constructed 5/5
Casual 5/5
Sealed 5/5
 
logan_nagol The Defias Brotherhood

Text While there are four or more allies in your party, pay (1) to complete
this quest.
Reward: Draw two cards

It is an okay card for alliance, when I play my hunter deck, half the time I
don't get the 4 allies out

Constructed 3/5
Sealed 3/5
Casual 3/5
Raid 3/5
 

 

 


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