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Hunter Training


Card Number - MOL-37

Card Rating:

Sealed: 3.33
Constructed: 2.75
Casual: 2.75
Raid: 2.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 12.12.0


aka Warchief Thrall
Hunter Training

Cost: 1

Attach to target friendly ally.
Ongoing: When an opposing ally enters play, attached ally deals 1 ranged damage to it.

This card won’t see any play, because you’ve got to attach it to an Ally. If you could attack it to your Hero, it would be better.

Sealed: 2/5
Constructed: 1/5
Casual: 2/5
Raid: 1/5

Hunter Training (Hunter)

1 cost Ability- Marksmanship

Attach to target friendly ally.

Ongoing: When an opposing ally enters play, attached ally deals 1 ranged damage to it.

Well, this one is interesting.  "Lets turn any ally on our side into a hunter!!"  Of course, this WILL make them the target of attacks VERY quickly, but thats OK in many cases.  This is simple, cheap, and easy to use. 

Sealed: 5/5  if you are playing a hunter and nab this card, play it.

Constructed: 4/5  Solid, cheap damage every time an ally comes into play.  If there are multiple in play, you can keep many allies right off the bored.

Casual: 4/5  Again, solid and good, but nothing particularly fun about it.

Raid: 3/5  This is cool against Ony... you can pretty much stop whelps from showing up.



This is the first of many training cards that give allies abilities similar to the hero that wields them.  This one gives allies a chance to shoot new allies for 1 damage when they enter.  Same as Watcher Mal’wi, but now, it only costs you any ally, and this 1 cost.  So theoretically, turn 2 you could put this on any turn 1 elusive to ping everything that comes in turn 2, 3, or later.  I like a lot of the trainings because many are just as good as this one.


Constructed:     3.5

Sealed:             3.0

Casual:             2.5

Raid:                2.0



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