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One Draenei's Junk


Card Number - FOO-240

Card Rating:

Sealed: 4.20
Constructed: 3.75
Casual: 4.00
Raid: 3.25

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 08.31.0


One Draenei's Junk
This quest will see a lot of play. In rush decks, over 50 or even 60% of the deck will be cards that cost 3 or less. Being able to pick a dude, an ability or even an equipment is amazingly versatile. I see 4 of this in every rush deck that has room.

Constructed 5/5
Sealed 5/5
Casual 5/5
Raid 5/5

aka Warchief Thrall

One Draenei's Junk…



Pay 2 to complete this quest.

Reward: Reveal the top three cards of your deck.

Put a revealed card with cost 1, 2, or 3 into your hand and the rest on the bottom of your deck.


This card definitely has some potential, especially combined with Mondays card.

It will see some play, because it can be used in almost any deck, but I suspect Hunter and Druid decks will benefit the most of this card.


Sealed: 4/5
Constructed: 3/5
Casual: 4/5
Raid: 4/5

One Draenei's Junk...


Pay 2 to complete this quest.

Reward: Reveal the top three cards of your deck.  Put a revealed card with cost 1, 2, or 3 into you rhand and the rest on the bottom of your deck.

Strange, this quest, as it says 'Draenei' in the card title, but it isn't even an 'alliance' quest.  This card works quite well with our little Gnomish mage from earlier in the week... reveal her, add her to your hand, then draw a card.  Earlier in the game, this card can be pretty useful.  It allows you to put into hand any card with a cost of 1, 2, or 3.  You aren't restricted to Allies, Equipment, Abilities... the only thing you can't grab with it is more quests.

Sealed:  4/5  You'll be looking for cheap cards here, anyways.  This'll let you get them faster.

Constructed: 3/5  Not a bad quest, but later in the game, it won't let you get the more expensive cards you may want.

Casual: 3/5  Usefull, like in constructed, but nothing particularly fun about this card unless you are playing some kind of a weenie deck.

Raid: 2/5  You can find better cards for the most part.


I like this card, but it has limitations.  For 2 it will get you any revealed card out of 3 with cost 3 or less.  This card is great for rush decks, but that’s about it.  If you run any kind of deck that has high numbered cards, you don’t want this because mid to late game, you don’t want to grab your little cards, you want your big ones.  So while this works in a deck of little cards and will probably always get you something (unless you reveal 3 quests), you can’t get anything that helps late game really.


Sealed:             3.5 Good here as you want to pick lots of little stuff in sealed.

Constructed:     4.0 But only in a weenie deck.

Casual:             4.0 Same as constructed.

Raid:                            2.5 I don’t know if it helps here.

turkeyspit One Draenei's Junk

This has to be one of my favorite cards from Fires of Outland. Any card that can find instant utility in a wide range of decks has got to be good.

Most decks out there run a full playset of either Zapped Giants to dig for abilities, Kibler's Exotic Pets to dig for Allies, or Big Game Hunter to dig for Equipment. All have the same cost and effect, which is to reveal the top 3 cards of the deck, add the specified card type to your hand, and then put the remaining two cards on the bottom of your deck.

You run into problems when you activate Zapped Giants, and reveal two Allies and an Equipment. Or, if you desperately need that Cannibalize card, and all you have on the field is Kibler's Exotic Pets.

One Draenei's Junk helps to fix all that, by allowing you to add ANY card that has a 1, 2 or 3 Cost to your hand.

As a personal example, my current deck is a Thangal-Druid Form deck. At present, my deck has 16 Quests, and 8 Cards with a cost of 4 or higher (4x Claw, 2x Innervate, and 2x Thunderhead Hippogryph). That means when I activate One Draenei's Junk, it can add 1 of 36 cards to my hand. Compare that to when I used to run Zapped Giants with only 22 Ability cards, and you can clearly see how much better Junk is for my needs.

Rush decks are very commonplace these days, and so Junk should be seeing alot of play. For those of you who drift more towards Control based decks, looking to win mid-late game, you can benefit from Junk's polar opposite, To Serve Kum'isha.


5/5- Since you cannot directly control what cards you will pull, you need all the versatility you can get.

5/5- In a deck that runs mostly low cost cards, Junk allows you to select that card that is most needed at the moment, and almost guarantees you will add something to your hand. If you deck runs high cost cards, then Junk's counterpart To Serve Kum'isha is the card you want.

5/5- See constructed.

5/5- See above.

Note: this is the first card that I have ever given a 5/5 rating to, across the board, and I did so for a reason. Regardless of whether you play Rush or Control, Solo or Swarm, I can see a place in your deck for either Junk or Kum'isha. One Draenei's Junk and To Serve Kumi'sha have to be the most versatile Quests in the game, and that deserves recogntion.




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