Lokholar the Ice Lord
This ally costs 1 less for each
none-token horde ally you have in your party.
At the start of each opponents
turn, lokholar deals 2 frost damage to each hero and
ally in that player’s party. A character dealt
damage this way can’t attack this turn.
I know what you’re thinking and your
thinking I'm going to review this guy the same way I
reviewed the last guy… I hate to disappoint but
this guy is like night and day to Ivus and it’s sad
that one is so playable and one is going to collect
dust in your binder.
OK cost sucks and it’s hard to get
him into play but it’s not impossible by any stretch
of the imagination. Kaal Solereaper is this guy’s
ticket into this world. If you can play him at
regular price then like I said before you’re in
control of the game and should be winning. Kaal
brings all your allies back from the discard pile
and that’s insane because Lokholar can come out and
just wreck your opponent for the rest of the game.
You can put a mini lock on your opponent on turn 8
and that’s it game over. Turn 7 you drop Kaal and
turn 8 you bring this guy back from the dead along
with all the allies in all the discard piles… Now
you’re thinking that’s not good my opponent will
have all his allies as well… ok well Lokholar fixes
that they will all take 2 damage and not be able to
attack that turn.
I know this is kind of like a card
review for 2 cards but Kaal and Lokholar are the
obvious combo of death and this could very well be
tournament viable with the right protection and I’m
thinking an undead priest deck with Cannibalize and
a couple greater heals. Lokholar is not very
playable on his own but he does have a place in the
game and maybe even in competitive play. Right now
I’m thinking this is a turn 8 lock for people
killing Onyxia. I'm kind of disappointed in the fact
that this set makes it darn near impossible to win
with the Dragon, most if not all 3 hero teams can
take the dragon now and I’m thinking some 2 hero
squads might be able to drop her with some luck
Sealed (2): Big bad but if you get to
post turn 10 you should not need him.
Constructed (3): He has potential but
really can only see play in once scenario.
Casual (4): Should be fun to play
with, points to whoever gets him into play.
Onyxia (5): This is probably one of
the easier ways to kill the dragon. If everyone
stocks 2 Kaals and 2 Lokholars in their deck and one
guy pulls off the combo you’re looking at some major
board control and in all likelihood the death of the
dragon. Think about a 3 man team and how they could
sack him to the Onyxia warlock card for 10 damage
then the next guy sacks his Kaal to bring everything
back so they could do it again. This might become a
negative game experience for dragon players. Warlock
has some very stupid tricks they can do now and its
Dragon priority #1 to drop the warlock in each game