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Pojo's World of Warcraft TCG
Card of the Day
 

Lokholar the Ice Lord

 

Card Number - TDP-222

Card Rating:

Sealed: 3.25
Constructed: 4.00
Casual: 4.25
Raid: 3.00
Onyxia: 5.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 04.06.0
7

 

SpoonMan
Lokholar the Ice Lord

The same story as Ivus yesterday, but I think the Horde strategy for bringing out their Lord will be slightly different. In my opinion, the Horde allies are more about doing things themselves. They don’t tend to team up as much as Alliance. There isn’t a Defias or a Tracker for Horde that rewards for having lots of allies out: and you don’t need lots out with tanks like Kulan Earthguard and ferocious allies like Vesh’ral who swoop in, do their damage and then get wasted.

The Horde allies need someone to bring them all together: to overcome their antisocial natures. There are a couple of rare Allies that have this power to unite: Kaal Soulreaper and Dramla Lifebender. After Kaal brings to life your entire graveyard, I have a feeling Lokholar will be very cheap. And he’ll also blast everything Kaal resurrected for your opponent as soon as their turn starts. Dramla works if you have plenty of low-cost allies in your graveyard. I seriously look forward to seeing how people try to bring out the two Lords.

Constructed 5/5
Sealed 2.5/5
Casual 5/5
Raid 5/5 freezing Onyxia every turn seems pretty good 

Gijs
aka Warchief Thrall

Lokholar the Ice Lord

Ally
Horde
Cost: 14
Attack: 10
Health: 10

You pay 1 less to play Lokholar for each non-token Horde ally in your party.
At the start of each opponent's turn, Lokholar deals 2 frost damage to each hero and ally in that player's party. A character dealt damage this way can't attack this turn.

This card is the big gun of the Horde, and it does hit bigtime. Dealing 2 damage to each ally and hero your opponent has is nice, very nice. And his attack and health is extreme to say the least.

If you have it and are playing Horde, try to throw it in once in your deck, not more the costs probably will be to high for that.

Sealed: 5/5
Constructed: 4/5
Casual: 4/5
Raid: 3/5

See you on the Battlefield
Warchief Thrall

Paschendale

Lokholar the Ice Lord

Cost 14

Ally – Elemental                                 Unique

This ally costs 1 less for each none-token horde ally you have in your party.

At the start of each opponents turn, lokholar deals 2 frost damage to each hero and ally in that player’s party. A character dealt damage this way can’t attack this turn.

10/10

 

I know what you’re thinking and your thinking I'm going to review this guy the same way I reviewed the last guy…  I hate to disappoint but this guy is like night and day to Ivus and it’s sad that one is so playable and one is going to collect dust in your binder.

 

OK cost sucks and it’s hard to get him into play but it’s not impossible by any stretch of the imagination. Kaal Solereaper is this guy’s ticket into this world. If you can play him at regular price then like I said before you’re in control of the game and should be winning. Kaal brings all your allies back from the discard pile and that’s insane because Lokholar can come out and just wreck your opponent for the rest of the game. You can put a mini lock on your opponent on turn 8 and that’s it game over. Turn 7 you drop Kaal and turn 8 you bring this guy back from the dead along with all the allies in all the discard piles…   Now you’re thinking that’s not good my opponent will have all his allies as well… ok well Lokholar fixes that they will all take 2 damage and not be able to attack that turn.

 

I know this is kind of like a card review for 2 cards but Kaal and Lokholar are the obvious combo of death and this could very well be tournament viable with the right protection and I’m thinking an undead priest deck with Cannibalize and a couple greater heals. Lokholar is not very playable on his own but he does have a place in the game and maybe even in competitive play. Right now I’m thinking this is a turn 8 lock for people killing Onyxia. I'm kind of disappointed in the fact that this set makes it darn near impossible to win with the Dragon, most if not all 3 hero teams can take the dragon now and I’m thinking some 2 hero squads might be able to drop her with some luck

 

Sealed (2): Big bad but if you get to post turn 10 you should not need him.

Constructed (3): He has potential but really can only see play in once scenario.

Casual (4): Should be fun to play with, points to whoever gets him into play.

Onyxia (5): This is probably one of the easier ways to kill the dragon. If everyone stocks 2 Kaals and 2 Lokholars in their deck and one guy pulls off the combo you’re looking at some major board control and in all likelihood the death of the dragon. Think about a 3 man team and how they could sack him to the Onyxia warlock card for 10 damage then the next guy sacks his Kaal to bring everything back so they could do it again. This might become a negative game experience for dragon players. Warlock has some very stupid tricks they can do now and its Dragon priority #1 to drop the warlock in each game LOL.

 
Red Comet
Lokholar the Ice Lord

Just like yesterdays card this guy gets cheaper the more allies you have in play. horde has better 1 drop allies though so this card already has an advantage over his counterpart. That AoE is nasty as well, in an offensive build you'll have exhausted their armor meaning most times they'll be taking that damage and be unable to attack. Since this and yesterdays cards essentially do the same thing the ratings from yesterday will apply. One does damage the other locks down effects and abilities they sort of even out

Card Rating:

Sealed: 3/5

If you focus on allies and quests he can be a force be aware that it means your opponents have more abilities though.

Constructed: 4/5

Mages and Shadow Priests will make use of this guy quite well.

Casual: 4/5

Raid: 1/5

Sadly you'll never have enough allies on the field to make this guy cheaper than 10 or so.

Sovelin Lokholar the Ice Lord
Horde Unique Ally
Cost: 14
10/10
You pay 1 less to play Lokholar for each non-token ally in your party.
At the start of each opponent's turn, Lokholar deals 2 frost damage to each hero and ally in that player's party. A character dealt damage this way can't attack this turn.

Definitely the stronger of the two in my opinion. His stats are insane, and his ability is even better. Divino-matic rod and Branu help get him out earlier, on top of the fact that your allies also make him easier to summon. He kills weenies, and he doesn't target, making those untargetable allies easily killable. He locks down your opponent, so chances are he'll be able to attack during your next turn. Again, there isn't too much to say about this guy. His text says it all.

Sealed: 1/5 (You won't get him on the field.)

Constructed: 5/5 (He is a beast.)

Casual: 5/5

Raid: 5/5 (Unlike his alliance counterpart, he does stop Onyxia from attacking. She'll have to rely on getting a destroy all allies effect.
And he also kills off all welps. And he gets to swing for 10 every turn as well. If there is a warlock in your party, he can attack for ten, then cull of the weak for another 10. Very solid card.)

 

 


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