Pojo's Warcraft news, tips, strategies and more!

Warcraft Home
Message Board
Pojo's Books


Card Game
Card of the Day
TCG Strategies
Top 10 Lists

Spoilers
Base Set Spoiler

Writers
Aganej2

Contact Us

Magic
Yu-Gi-Oh!
Pirates
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's World of Warcraft TCG
Card of the Day
 

Ivus the Forest Lord
 

 

Card Number - TDP-169

Card Rating:

Sealed: 3.25
Constructed: 3.50
Casual: 3.75
Raid: 2.33
Onyxia: 3.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 04.06.0
7

 

SpoonMan

Ivus the Forest Lord

A monstrosity of an ally: 14 for 10/10. Most people will say what’s the point of playing a 14-cost ally? You’ll never be able to bring it out. But the designers of WOW actually know what they’re doing: their card game is based on an incredibly complicated and ingenious MMO rather than a sub-par cartoon full of ridiculous hairstyles and corny plots…anyway Ivus’ cost is reduced by 1 for each non-token Alliance dude you have out.

That seems pretty good to me: Alliance already has a bunch of cards that encourage you to bring out multiple allies eg Defias Brotherhood and Tracker Gallen. Also, Dark Portal brings some awesome 1 and 2 drops for Alliance, so these in conjunction with Defias and Tracker will give a dedicated player a strong early game while setting up for an Ivus summon late game. I estimate that you should be able to get Ivus out on about turn 8 if played right.

His power will keep protectors, abilites and weapons/armour exhausted so you can smash away unhindered, so if they don’t have a Vanquish, Trophy Kill or Shred Soul you’ve basically won.

 

Constructed 5/5

Sealed 3/5 good luck bringing him out – someone at my sneak peek actually did lol

Casual  5/5

Raid 4.5/5 yeah I’ll cull the weak for 10 (Lokholar is better though)


Gijs
aka Warchief Thrall

Ivus the Forest Lord

Ally
Alliance
Cost: 14
Attack: 10
Health: 10

You pay 1 less to play Ivus for each non-token Alliance ally in your party.
Each opposing ability, ally, and equipment can't ready during its controller's ready step.

And we’ve reached the last two, and maybe the most interesting cards of the set.

First time I looked at this card, I thought that it will not see any play at all, and I still think this.
The change that you have 4 or more allies out( this amount is necessary to make him interesting)  isn’t big, and even if you do you probably have some advantage.

The effect of this card is very nice , since readying is very important in this game.

Sealed: 5/5
Constructed: 2/5
Casual: 4/5
Raid:1/5

See you on the Battlefield
Warchief Thrall

Paschendale

Ivus the Forest Lord

Cost 14

Ally - Ancient

You may pay 1 less for each non-token alliance ally in your party.

Each opposing ability ally and equipment may not ready during your opponents ready step.

10/10

 

Yup that’s no typo he costs 14 and he is a 10/10… I remember looking at this monster of an ally and going wow that’s cool they have done a wonderful job of incorporating parts of the Warcraft original games into this set and they work flawlessly. The big problem I have with this is they didn’t go about it quite in the same way I would have guessed they would…

 

For those of us who remember the Warcraft games and they were a blast the elves had the aid of the ancients and they were your buildings…  Now I would have loved to have seen them involved in quests or maybe scaled back a bit and used as playable allies… But nope we get a lumbering monster of an ally.

 

I want to say you can play this and he will win you games but really honestly I wish I was writing a report on Rexxar. If you get enough allies in play to drop him for like 8 you already have 6 allies in play and should be in control of the game…  He is too easy to vanquish and unless your playing some strange zero offense stall control deck your not going to have a need for him. His game text is a moot point because he usually won’t see play… 

 

Sealed (2): If you see turn 14 or have a ton of allies in play you shouldn’t need this behemoth.

Constructed (1): I would be shocked and awed if someone ever played this in constructed format and I would shake his has if he played it against me for that in itself would be a grand thing to see.

Casual (2): This is where he should see the most play along with all his other too expensive for constructed epic brethren.

Onyxia (3): He might serve a purpose in this format just for his game text, keeping all of Onyxia’s little annoying abilities tapped and having the big guy to hit with would be cool but I would find a way to make him untargetable or else your going to find him dead quickly.

 
Red Comet
Ivus the Forest Lord
Oh my . . .

This card is a beast as long as you have a supply of alliance allies you'll never pay full cost to summon this guy.Whats more this guy makes Piccolo of the flaming fire useful. Do you hear me people ? It makes Piccolo of the flaming fire USEFUL. It's chaos!

Card Rating:

Sealed: 3/5

If you focus on allies and quests he can be a force be aware that it means your opponents have more abilities though.

Constructed: 4/5

I wanna say shamans can use this guy most effectively but Druids show promise as well.

Casual: 4/5

Raid: 1/5

Sadly you'll never have enough allies on the field to make this guy cheaper than 10 or so.

 
Sovelin Ivus the Forest Lord
Allinace Unique Ally
Cost: 14
10/10
You pay 1 less to play Ivus for each non-token Alliance ally in your party.
Each Opposing ability, ally, and equipment can't ready during its controller's ready step.

Ivus is a gamebreaking card, but I think he is the weaker of the two.
Unless your opponent has a vanquish or equivilant on hand, it's pretty much gg. Once all of their allies and equipment are ready, it's a solid 10 out of their life points, and you'll probably have a lot of other allies on the field as well. You can definitely get him out a few turns early, especially if you run cards such as Diplomacy in a human deck.
Let's not forget the Darnasus Sentinels, who can bring other copies of themselves onto the field. You should have no problem getting him out early.

There isn't much to say about this card. His text speaks for itself.
Since they can't rely on anything they have on the field, unless they have something good in hand, they may as well be topdecking.

Sealed: 1/5 (You can't seriously think you'll be able to summon him.)

Construced: 5/5 (In a deck built around him, it's gg.)

Casual: 5/5 (same as above.)

Raid: 3/5 (He'll be the first thing to die. If you can manage to keep him alive long enough to attack, he's well worth it. But Onyxia will not stay exhausted, and if she has long range, she'll eat this guy alive.)

 

 


Copyright© 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.