Pojo's Warcraft news, tips, strategies and more!

Warcraft Home
Message Board
Pojo's Books

Card Game
Card of the Day
TCG Strategies
Top 10 Lists

Base Set Spoiler


Contact Us

Yu Yu Hakusho
Harry Potter
Vs. System

This Space
For Rent

Pojo's World of Warcraft TCG
Card of the Day


(3), Flip Moonshadow >>> Shuffle your hand into your deck, then draw that many cards.

Card Number - 6

Card Rating:

Sealed: 2
Constructed: 2.5
Casual: 2.5
Raid: 3.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 11.14.06


Moonshadow's ability is very, very interesting. While she hasn't got any ability that allows you to deal damage, she allows you to completely change your hand. Some may not see this as being useful as a lot of decks seem to have hand problems mid-late game where they are low on handsize and it's like 2-4 cards they'd get to rotate in their hand. However Druids from what I have seen have exceptional drawing. Innervate is a amazing card, for a cost of 4 you get to draw 3 cards. This goes really good in any druid deck, especially a Moonshadow lead druid deck. Innervate will net you 2 cards more than you had. You draw 3, you're really just netting 2 however due to the fact you're PLAYING Innervate to get them, which is decreasing your hand by 1 to begin with so you kinda counter balance yourself there with 1 of those 3. Other than that, cards like Starfire, maybe throw in Randipan, or Kena Shadowbrand mixed with something to heal Kena shadowbrand every turn so you can continously draw cards. I think if you can find a way to maximize your card drawing potential, she could definately be a good hero to play for a Druid deck. Only downfall to her is I've not seen an abundance of weapons yet that I think mix well with a Druid hero. I don't think outside of using allies you will be able to deal much damage to the opponent. I think you might be better off being ally reliant with her. However she may surprise me with some of these high strike cost weapons/low damage weapons that Druids seem to get and have some nuts control combo. I think there is a chance for that with her, especially as more cards are released. If you play on making a Druid deck, you may be better off with Thangal and making a feral druid deck.

For now tho she gets a 2.5/5


Level 60, Human Fire Mage

Did it take long to find me? I asked the faithful light.


27 Health.  Not bad.

Her power is very attractive to my play style (and the limited cards I own), but it is very situational.  Let’s say you have 0 to 2 cards in your hand.  Not worth playing her power unless you KNOW what the next few cards in your deck are and you KNOW that they will not help you in the short-term.

If you are holding 3 to 5 cards in your hand, you need to consider what else is in your deck and what you are saving those resources are.

If you have 6 to 8 cards in your hand, you are probably hurting right now.  Use the power. 


Druid Abilities… Moonshadow won’t be playing Predatory Strikes, which makes bear form less attractive.  However, you do get access to Nature’s Swiftness.  It costs 3 and saves 5 – for a net of +2 resources.  This allows you to play a 6-cost card like Starfire when you only have 4 resources, for example.  I wish they would have given the resto-spec druid a healing ability.  Nature’s Swiftness feels better geared toward a future, balance-spec Druid.

The Druid’s healing spells are nice, but again cancel out bear form.


As I said yesterday, I like Horde allies better than Alliance (in general).  Druid’s selection of armor and weapons doesn’t really do much for me (compared to some of the other classes).


Overall, I don’t see myself playing Moonshadow.


My ratings…


Sealed: 2.00
Constructed: 2.50
Casual: 2.50
Raid: 3.50
(ok – I haven’t even read the raid rules yet, but I imagine her healing powers will be welcomed as long as she stays out of direct combat.)


Pleasant days and pleasant nights.


- Broadcloak

Level 60 Human Fire Mage



Night Elf Druid
27 Health
3, Flip Moonshadow: Shuffle your hand into your deck, then draw that many cards.

Moonshadow's a Druid, a deck design choice that really wants you to pick, 'bear form or support/spells?'. Nothing says you HAVE to choose, but like the Shaman, your deck will flow better with focus, and unlike the Shaman one of your paths doesn't seem to want to be a Warrior. As Alliance she has access to Parvink, and with some Druid ability cards she can probably draw cards faster than Graccus. Her Talent ability, Nature's Swiftness, is and isn't great...for 3, you pay 5 less for the next card you play, essentially letting you 'cheat' the resource curve. Early game to toss something out, and certain people have debated a Druid Stall that uses it to play Rise to the Challenge on turn 13.

Moonshadow's personal ability is to essentially give you a mid-game mulligan. One of my friends didn't like her ability, talking about how you don't need to use it late into the game...but with all the card drawing she can execute, getting yourself up to 7 cards, then flipping her can give you a much needed churn and refresh, especially of 'search' quests ended up tossing your best stuff to the bottom of your deck.

Constructed: 4/5
Moonshadow can really get some momentum going, much like some primal force of nature...go figure. Her biggest flaw is the ability to outright crush her foe, but she is very flexable.

Sealed: 3/5
Her flexability really is a strength here, if you get just one or two Druid abilities, there's nothing she really CAN'T use effectively.

Draft: 4/5
Druids are one of the heroes I'd love to use in Draft, for the same reason as Sealed...no real 'reliance' on combos to do their thing, just buffing and fighting alongside their allies.



Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.