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					Pojo's World of
					Warcraft TCGCard of the Day
 
 
						
						
							|  |  | 
							Starfire 
							Your hero deals 5 
							arcane damage to target hero or ally. Draw a card. 
							
							
							Card Number -
							32 
							Card Rating: 
							3.6 
							Sealed: 2Constructed: 3
 Casual: 2.5
 Raid: 2
 
							Ratings are based on a 1 to 5 scale 1 being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 11.03.06
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                          | Speez | The 
							Druid in the WoW MMORPG is the ultimate swiss army 
							knife. They can deal magic damage like mages and 
							warlocks, they can stealth and do big melee attacks 
							like rogues, be a tank like warriors and they can 
							heal like priest. In the end, they might not do the 
							job as effectively as any of the core classes do 
							their job, but Druids can bring enough to the table 
							to overall be effective in raids (if we didn’t bring 
							them, who would inntervate my priest?) and be feared 
							in PVP (player versus player action for those of you 
							who don’t play the computer game) 
 For the most part, Starfire is horrible in the game. 
							I’ll admit, I just looked it up to see what it does. 
							It’s just not a widely used Druid spell. It takes 
							awhile to cast, and it just does average damage.
 
 So yeah, when they translated it the card game, I 
							think someone is a druid fan at UDE, cause they made 
							the card better. Six resources for five damage is 
							under the curve. For the most part, the number of 
							resources you pay should equal the damage you do. 
							But you give up one damage to draw a card. Drawing a 
							card is always good.
 
 You lose no card advantage for playing this card and 
							deal a hefty five damage. That should kill any 
							troublesome ally in your way, or you can just dish 
							out five damage to your opposing hero. Seriously, 
							there is no draw back to this card (unless your 
							druid is in bear form I guess). If you are playing a 
							druid deck, you will want four of these bad boys.
 
 Rating 5/5
 
 |  
                          | Anochadrin 
							
							
							Essar Level 60
 Hunter
 Garona
 | Starfire's Review 
 Starfire , the only Non-feral damage ability, well 
							first-off a 5 damage for  a 6 resources card 
							isn't all that great , but starfire certainly isn't 
							bad.
 
 This card goes well in alliances druids decks . 
							combining with Nature's swiftness if you deck it 
							enhance Starfire's playability .
 
 Being just a burn card i don't have much else to say 
							3/5
 
 |  
                          | legom7 | starfire 
 Before the review, let me tell you more about 
							myself. I do not play the MMO. O_O What, why would 
							you be interested in the tcg then? You may ask. 
							Because I'm an avid card game player, played Pokemon 
							'99-'02, dabbled in M:tg, and up till recently, Yu-Gi-Oh!. 
							But YGO has flawed game mechanics, so when I heard 
							two companies known for the best mechanics (UDE and 
							Blizzard) were making a tcg, I had to jump aboard!
 
 Now for the review,
 
 Have you ever notice a lot of ability cards that say 
							"draw a card"
 after the primary effect? And did you notice that 
							most of these cards are druid ability cards? "Draw a 
							card" is a druid specialty, and this card is what 
							people mean by "staple".
 
 5 damage for (6) and draw a card, that's better then 
							6 for (6). And if you use nature's swiftness, that's 
							5 damage, draw a card, on turn 4!
 
 I give it 5 kickass druids out of 5
 
 |  
                          | Unearthed Name | Starfire Deal 5 damages, and then draw a card. Geez even my 
							paladin can prevent that damage. The 5 damage is not 
							to shabby, but the downfall of this card is in the 
							hefty cost of 6. This maybe will be my shortest 
							review ever, but straight to the point this card is 
							worthless and I won’t even I give this play it in my 
							druid deck. For that I give this card a 2/5
 
 Comment, Flame, Hate E-mails? Send it too 
							unearthed_name@hotmail.com
 
 |  
                          | Ron Smalec 
							
							
							
							 Broadcloak
 Level 60, Human Fire Mage
 Terenas
 | Greetings, traveler. Sit a spell. Let us palaver. I 
							am Broadcloak, though you may know me by other names 
							in other worlds. I will show you fear in a handful 
							of card protectors. And/or I am a 2 year WoW veteran 
							who couldn’t wait to get back into a collectible 
							card game circuit! Thanks in advance to the Pojo 
							crew and fans for listening to my rant. 
 This is the Druid’s big punch. The big brother of 
							Natural Selection (3 cost for 3 damage).
 
 Without even looking at what Star Fire can do, it 
							feels costly (particularly in sealed and casual 
							games). I’m extremely new to the game, but I am 
							finding that I like lots of quick, cheap damage and 
							leaving a few un-exhausted resource cards for me to 
							react during my opponent’s turn.
 Given the cost, this card won’t come into play 
							before turn 6. Most of the allies in play at that 
							point will be overkilled by 5 damage, so I’m most 
							likely to have this in my deck as a killing blow 
							against the hero. (From what I’ve seen so far, games 
							are usually done in 8 to 12 turns because of hero 
							death, not decking your opponent.)
 However, if you are going for the hero after 6 
							turns, you’re going to have to deal with multiple 
							pieces of armor, protectors, and/or epics like 
							Invulnerable Mail. I would rather divide up my 
							damage into multiple, smaller attacks so that my 
							opponent has to overprotect a single attack and the 
							rest will get through.
 On the plus side, drawing a card is always nice. If 
							you assume that 5 of the cost equate to the 5 
							damage, then it’s only costing 1 resource to draw.
 
 My ratings…
 
 Sealed: 2.00
 Constructed: 3.00
 Casual: 2.50
 Raid: 2.00 (ok – I haven’t even read the raid rules 
							yet, but I if it’s anything like the MMO, you’re 
							going to need druids to conserve their resources for 
							healing)
 
 Pleasant days and pleasant nights.
 
 |  
                          | John Wetz | Starfire - For a cost of 6, it deals 5 arcane damage 
							to target hero or ally and allows you to draw a 
							card. It's certainly not a terrible card, it deals a 
							nice amount of damage and nets you a draw. This 
							could be a decent card for druid decks. I think as 
							of now it will probably be a decent addition to some 
							druid decks. 
 3/5
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