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Card of the Day

Ophelia Barrows

(1) >>> Remove target ally card in any graveyard from the game. If you do, Ophelia Barrows heals 1 damage from herself.

Card Number - 253

Card Rating:

Sealed: 2.5
Constructed: 3.83
Casual: -
Raid: 2.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 12.19.06

Aganej2 Ophelia Barrows

This card I've had my eye on for a bit. The ability to remove any creature from a grave from the game is a nice, being as Chasing A-Me 01 is a popular card. This is also one of the support cards to Taal I refered to. It protects, which is something useful that horde doesn't do and it can take a decent hit. It heals by itself too, making it one of the better protectors horde has. This is only a good protector though, not a good attacker. Not the worst attacker though but not very good.

Constructed: 3/5 (self-heal and beefy protector, sounds good)

Sealed: 2/5 (independent cards like these are useful, however it only suits the function of protection)

Raid: 3.5/5 (it can take an ony blow and possibly survive, thats something most protectors don't do)
Next up, on protector week, is Ophelia Barrows. She doesn’t look like much, but if she were in a zombie movie, she’d be the nasty one at the end, that you can’t get rid of, until you dropped a building on her.

Ophelia Costs 4 to play, and has a decent 5 defense. The 1 point attack strength is not much, but that’s not typically why she’s in the deck. She’s a defender. Her added bonus comes from her effect. Pay 1 and remove an ally from a graveyard – either graveyard – and gain 1 health back. She’s not just a defender, but a healing defender, who can eliminate fallen allies from your opponent’s graveyard, thereby eliminating the opponent’s ability to bring their nasty allies back. She has field presence, and an effect that limits your opponent’s options.

Draft: 4.0 – Ophelia is very hard to get rid of, especially in draft, where power cards that simply eliminate allies are scarce. Take her.

Constructed: 4.5 – She combos sooooooo nicely in a couple of decks I’ve seen. Put her in a control Warlock or Priest deck, then after your opponent discards, remove pesky allies from the game. No Chasing A-Me for you! Then there’s a Warrior construct. It doesn’t sound right, at first, to put a 1 point attacker into an aggressive deck. But she has staying power. And while she stays around, defending your hero, you can draw into Battle Shout, an ongoing ability that boosts your allies attack strength by 1. Put a couple of those out, and Ophelia becomes downright scary.

Raid: 1.5 – Meh…Onyxia doesn’t even bother to eat allies. She just blows them off the field. Not that you shouldn’t try a few protectors against her, just not ones that cost you 4 to play.
Knightwing Okay guys, today's card is somewhat similar to yesterday's card (Pavrik), an ally with Protector ability. This card's effect is an interesting one though. At the cost of 1 resourse, you're able to remove any target ally from the graveyard from the game. And in the course of doing so, Ophelia heals 1 damage from herself. I see a lot of potential use for this card really. Her ability to take hits from your opponent's attacks is a plus already, saving one of your own allies in the process. Now, you'll need to exhaust 4 resources to bring her out, and her Attack power of 1 isn;t really all that great, but what you'll be using is the healing and removing effect, cutting off your opponent's choices.

Constructed: 4/5
Limited: 3/5
Raid: 2/5



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