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Pojo's World of Warcraft TCG
Card of the Day

Forbidden Knowledge

Remove your deck from the game.

Ongoing: If you would draw a card, choose a card you removed and put it into your hand instead.

Card Number - 124

Card Rating:

Sealed: 2.75
Constructed: 2.83
Casual: 2.66
Raid: 2.66

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 12.08.06

ygofan Hello it's ygofan again and today we look at Forbidden Knowledge.

It's a 8 cost on-going ability but it has an amazing effect what it doe's is you remove your deck from the game and then every turn where you would draw you pick a card you removed instead so basically you can search through your entire deck every turn to see what will help you.

The only problem is if this card is destroyed you will lose beacuse you wont have a deck left.

But even with that risk it's still a good card but you have to use it at the right time if you play it as soon as you draw it your asking to lose it's best as a 1 or 2 of.

Beacuse it is best used later in the game when you got the 8 resources and
your going for the kill trying to search out those cards in your deck you
know can help you finish off your opponent or in the late game when your
losing and you need help so you start trying to find what will help bale you out of the situation your in.

So all in all I say it's a good card it's a Warlock ability also so that
makes it even better with all the good cards the Warlock class has.



Raid:3( It can help you get the most helpful cards in your deck giving you a little advantage over Onyxia but it's a 8 drop and this will give you two way's to be beat by Onyxia.
Joe Forbidden Knowledge

This art rocks. I know I say that everyday, but it does. Ok, so you remove your deck from the game, then you get to pick your draws for the rest of the game from those removed cards? This is a STRONG effect. Definitely use Blueleaf Tubers before activating. The only downside is that if someone purges, dispels, or burns away Forbidden Knowledge, you are going to lose next turn. My decks always incluse a lot of ability destruction, so I would love to see an opponent play this against me. Instant win! :)
It'd be really nice if it was worded so that it allowed to place ANY card of yours removed from the game into your hand, then you've got a combo with Chromie. But alas, it is not so. Probably too expensive and not worth the risk of being Dispelled, but potentially devastating.

Sealed: 4.50 - Sealed is a slower game, and you will probably live to play this card. Dispels will be less common than in other formats and once this baby is on the board, your game enders are coming out next!

Constructed: 2.50 - I don't know what to think about this card in Constructed. As long as it's not dispelled, it will definitely let you win easier, but it's not an automatic game winner. You can still be rushed before it comes out, too.

Casual: 3.00 - I like fun decks, and this is definitely part of some crazy fun deck.

Raid: 4.00 - Does Onyxia have dispels? If not, PLAY THIS!

Forbidden Knowledge

Right off the bat, a cost of 8 makes this card hard to play, and most likely will have been set as a resource by the time you’re ready to use it.  That is, unless you speed up your resource drops. 

Both factions can use Onyxia’s scale.  But the Alliance also has Nightbloom available to build extra resources.  Once you’re up to 8, and activate forbidden knowledge, your round becomes an open book test.  Ideally, you could grab whatever you want with each draw, including your quest and other effect draws.  Great, right?  Except for one thing…what if your opponent destroys Forbidden knowledge?  Do you just lose, for not having a deck to draw from?  Or does your deck return to play?  In either case, it seems like a lot of trouble to go through for nothing.

Sealed: 1.0 – By the time you can use it, you might just be dead.  And there probably won’t be a clutch card in your deck to save you in sealed.

Constructed: 2.0 – I love it, in theory, but how many open book draws could you really hope to get before Forbidden Knowledge was destroyed?

Lazy Peon: 0.0 – No Rare cards allowed.

Raid: 1.0 – Yes, I could see a hero building up the resources for this, while the Onyxia player eats the team’s Priest or Shaman.  But then the dragon would eat it Forbidden Knowledge, too.

Aganej2 Forbidden Knowledge

Extremely explosive, if you can get it into play and have it survive. If both of those are possible then I would strongly back this card. Knowing the environment and knowing just how much removal there is for abilities, I would say this is a trap. You RFG your deck and then they blow this up, leaving you a deck in the RFG zone and a loss. Knowing warlocks though, you may be able to draw out enough of their ability kills for it to survive in the very late game. The question to consider with such a play in the late game is, "Will it win the game, and how long will it take?" I would say yes it will win the game, but how long would depend on the deck.

Sealed: 2/5 (mana for it is easy to get, and they may not get enough ability kill to deal with it)

Constructed: 2/5 (everything has to go right for this card for it to work, no room for error, that scares me)

Raid: 1/5 (this card had better kill Ony before she gets to turn 10 otherwise the player using it will be the first to die)
pwn1sher Forbidden Knowledge
Warlock Ability
Cost: 8
Remove your deck from the game. Ongoing: If you would draw a card, choose a card you removed and put it into your hand instead.

This is probably the most talked about card on wow tcg forums across the net, and has been the topic of many heated debates. This card can mean game over for an opponent if played correctly. The on your turn after the card is played, rather than drawing a random card, you can search your now discarded deck for a card of choice to add to your hand. This also enables the player to bring previously discarded cards back into play. This card also works fantasticly with blueleaf tuber, essentially turning your graveyard into your deck.

But by playing this card, one also puts his game at risk. Because the ability to draw a card is an ongoing effect, it can be destroyed. To play this card while ones opponent has a burn away in his hand is suicide, so the player must take extreme precaution to prevent it from being destroyed.

The card costs 8 to play, but that is more than fair for the gains. This card can be a godsend, but it can also destroy your entire deck, so play it wisely

Constructed: 3.5/5 If used wisely, the risks taken can pay off.

Sealed: 2/5 In a sealed deck situation the risks would outweigh the rewards.

Raid: 4/5 Can Onyxia destroy abilities? :)



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