Card of the Day
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Base Set Spoiler
Yu Yu Hakusho
Pojo's World of
Card of the Day
Remove your deck
from the game.
Ongoing: If you would draw a card, choose a card you
removed and put it into your hand instead.
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.08.06
Hello it's ygofan again and today we look at
It's a 8 cost on-going ability but it has an amazing
effect what it doe's is you remove your deck from
the game and then every turn where you would draw
you pick a card you removed instead so basically you
can search through your entire deck every turn to
see what will help you.
The only problem is if this card is destroyed you
will lose beacuse you wont have a deck left.
But even with that risk it's still a good card but
you have to use it at the right time if you play it
as soon as you draw it your asking to lose it's best
as a 1 or 2 of.
Beacuse it is best used later in the game when you
got the 8 resources and
your going for the kill trying to search out those
cards in your deck you
know can help you finish off your opponent or in the
late game when your
losing and you need help so you start trying to find
what will help bale you out of the situation your
So all in all I say it's a good card it's a Warlock
ability also so that
makes it even better with all the good cards the
Warlock class has.
Raid:3( It can help you get the most helpful cards
in your deck giving you a little advantage over
Onyxia but it's a 8 drop and this will give you two
way's to be beat by Onyxia.
This art rocks. I know I say that everyday, but it
does. Ok, so you remove your deck from the game,
then you get to pick your draws for the rest of the
game from those removed cards? This is a STRONG
effect. Definitely use Blueleaf Tubers before
activating. The only downside is that if someone
purges, dispels, or burns away Forbidden Knowledge,
you are going to lose next turn. My decks always
incluse a lot of ability destruction, so I would
love to see an opponent play this against me.
Instant win! :)
It'd be really nice if it was worded so that it
allowed to place ANY card of yours removed from the
game into your hand, then you've got a combo with
Chromie. But alas, it is not so. Probably too
expensive and not worth the risk of being Dispelled,
but potentially devastating.
Sealed: 4.50 - Sealed is a slower game, and you will
probably live to play this card. Dispels will be
less common than in other formats and once this baby
is on the board, your game enders are coming out
Constructed: 2.50 - I don't know what to think about
this card in Constructed. As long as it's not
dispelled, it will definitely let you win easier,
but it's not an automatic game winner. You can still
be rushed before it comes out, too.
Casual: 3.00 - I like fun decks, and this is
definitely part of some crazy fun deck.
Raid: 4.00 - Does Onyxia have dispels? If not, PLAY
Right off the
bat, a cost of 8 makes this card hard to play, and
most likely will have been set as a resource by the
time you’re ready to use it. That is, unless you
speed up your resource drops.
Both factions can
use Onyxia’s scale. But the Alliance also has
Nightbloom available to build extra resources. Once
you’re up to 8, and activate forbidden knowledge,
your round becomes an open book test. Ideally, you
could grab whatever you want with each draw,
including your quest and other effect draws. Great,
right? Except for one thing…what if your opponent
destroys Forbidden knowledge? Do you just lose, for
not having a deck to draw from? Or does your deck
return to play? In either case, it seems like a lot
of trouble to go through for nothing.
Sealed: 1.0 – By
the time you can use it, you might just be dead.
And there probably won’t be a clutch card in your
deck to save you in sealed.
– I love it, in theory, but how many open book draws
could you really hope to get before Forbidden
Knowledge was destroyed?
Lazy Peon: 0.0 –
No Rare cards allowed.
Raid: 1.0 – Yes,
I could see a hero building up the resources for
this, while the Onyxia player eats the team’s Priest
or Shaman. But then the dragon would eat it
Forbidden Knowledge, too.
Extremely explosive, if you can get it into play and
have it survive. If both of those are possible then
I would strongly back this card. Knowing the
environment and knowing just how much removal there
is for abilities, I would say this is a trap. You
RFG your deck and then they blow this up, leaving
you a deck in the RFG zone and a loss. Knowing
warlocks though, you may be able to draw out enough
of their ability kills for it to survive in the very
late game. The question to consider with such a play
in the late game is, "Will it win the game, and how
long will it take?" I would say yes it will win the
game, but how long would depend on the deck.
Sealed: 2/5 (mana for it is easy to get, and they
may not get enough ability kill to deal with it)
Constructed: 2/5 (everything has to go right for
this card for it to work, no room for error, that
Raid: 1/5 (this card had better kill Ony before she
gets to turn 10 otherwise the player using it will
be the first to die)
Remove your deck from the game. Ongoing: If you
would draw a card, choose a card you removed and put
it into your hand instead.
This is probably the most talked about card on wow
tcg forums across the net, and has been the topic of
many heated debates. This card can mean game over
for an opponent if played correctly. The on your
turn after the card is played, rather than drawing a
random card, you can search your now discarded deck
for a card of choice to add to your hand. This also
enables the player to bring previously discarded
cards back into play. This card also works
fantasticly with blueleaf tuber, essentially turning
your graveyard into your deck.
But by playing this card, one also puts his game at
risk. Because the ability to draw a card is an
ongoing effect, it can be destroyed. To play this
card while ones opponent has a burn away in his hand
is suicide, so the player must take extreme
precaution to prevent it from being destroyed.
The card costs 8 to play, but that is more than fair
for the gains. This card can be a godsend, but it
can also destroy your entire deck, so play it wisely
Constructed: 3.5/5 If used wisely, the risks taken
can pay off.
Sealed: 2/5 In a sealed deck situation the risks
would outweigh the rewards.
Raid: 4/5 Can Onyxia destroy abilities? :)