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Card of the Day
Concede the game >>> Players can keep any of their
equipment and start the next game with those cards
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.07.06
Today we review Hearthstone a item that can be used
by any class and its effect is pretty simple pay 6
concede the game and players can keep there
equipment in play for game 2.
The problem with this card is your deck has
basically got to be based around it and that right
there is why it's not that playable and the reason
is that if your deck is meant to concede the first
game so you can crush your opponent in the 2nd game
how do you win the third?
And I don't really have a answer for that if your
deck is built around this card you will most likeley
always go to game three but you will probaly never
win game 3.
This card is meant best for warrior's or paladin's
beacuse of there heavy equipment but still you very
rareley will win a match and that is what this games
Constructed 2 (even if your deck is built for it its
bad this might even be
Casual 3.5 ( in casual it might not matter if you
win or lose making it a fun card)
Let me just say, I'm not a fan of this card. True to
the MMORPG, it takes you back to your starting
place, but in the card game, you just lost a game.
Well, let's see. In tournaments you can use it if
you're a Rogue, Hunter, Warrior, or Paladin if the
first game starts to go sour, and then crush them in
the second game, but how do you win on game three?
You probably don't. Casually, though, this is
awesome. I'm a casual player, and I think this card
is awesome! When I play with my brother or my
friends, we play for fun, and I like to imagine the
battleground the game is taking place in. If the
opponent is winning and their's no chance we can
beat them, well, we're gonna use our hearthstone!
That way at least I win the next game! This card
doesn't belong in a tournament scene, it belongs on
the coffee table.
Sealed: 1.00 - This isn't good here.
Constructed: 1.00 - Don't play this, please. If
someone makes a deck that can consistently win with
Hearthstone, try it, I just don't think it'll
Casual: 4.00 - Here's where it shines. If you're
playing for fun and you're losing, concede. Then the
next game you get to taunt your friend the whole
time, "So...it's turn one and I'm already swinging
with my Krol Blade...yeah...you might not win..."
Raid: 1.00 - The point of the raid is to beat Onyxia,
not to lose. I'm not sure how hearthstone works with
the raid; it either makes the raid really easy, or
you can't use it. Personally, it's going to be
banned in our raid groups.
If I made a Paladin deck, this would be an auto 4 of
for flavor reasons...haha.
This card is very 50/50... I would shy away from it
personally because the opponent will get more things
than I would: a game win and all the equipment he or
she already had. This isn't something worth playing
if you are looking at those sorts of drawbacks. To
play devil's advocate, you could be a paladin deck
(a very heavy equipment style deck) and this would
be a big plus for you because for the first game all
you'd need to do is plop down all your nice
equipment but you realize you'll lose, you activate
this guy and you basically win the next game. In
that sense, knowing you are going to lose, this card
gets just a little better.
Sealed: 1/5 (you wont have that much good equipment
to be worth it, not to mention its an epic)
Constructed: 2.5/5 (again a 50/50 and only as a last
Raid: 1/5 (no...)
6, "Tap", Concede the game --> Players can keep any
of their equipment and start the next game with
those cards in play.
This is an extremely difficult card to review simply
because I cant seem to find a use for it... I
suppose if you're playing a warrior or palladin or
maybe rogue who absolutely needs their weapon /
armor out to win this could be handy, but there is
no way this card will ever be helpful in a
tournament. If you happen to have an arcanite reaper
out along with some armor and your LOSING with all
that out, then playing this card will almost
definitely result in a future a win. But besides
situations like that, there is no reason whatsoever
to run this card in your deck.
Hearthstone sounds like something for someone in
love with equipment. If you’ve got a heavily
equipped hero, this card is for you. By turn 6, you
should have some idea whether you’re winning or
hopeless. If you’re winning, set the stone as a
resource. If your losing, bring it out, and hope you
can survive another turn. Maybe you’ll start out the
next round with an equipped hero and defenseless
opponent. Just remember to switch it out for
something useful on round three. And please…don’t
play it in a raid deck.
Sealed: 0.0/1.5 – Are there rounds in your local
sealed event? If no, 0.0. If yes, 1.5. On top of
opening this card, you’d have to pull weapons, too.
And they’d have to be out at the right time.
Constructed: 3.0 – You can’t just throw this into
any deck, and expect it to provide a second or third
round advantage. But if played in an equipment heavy
deck, you could change your strategy from going down
swinging, to coming out swinging.
Lazy Peon: 0.0 – No Epic cards allowed.
Raid: 0.0 – There is no next round.