From: Johnathan Wolfstone [mailto:wierdofur@hotmail.com] Sent: Sunday, August 28, 2005 6:09 PM Subject: Kang Council team list VS Kang Council Cards list: Characters: Kang, Rama Tut Number: MAV-175 Rarity: Uncommon Card Type: Character Cost: 1 Team: Kang Council Attack: 1 Defense: 1 Range: Yes Flight: No Concealed Kang is not unique. Return Kang to his owner's hand >>> Target Kang Council attacker or defender you control gets +1 ATK / +1 DEF this attack. Kang's Guards, Army Number: MAV-178 Rarity: Uncommon Card Type: Character Cost: 1 Team: Kang Council Attack: 2 Defense: 1 Range: Yes Flight: No Activate, KO Kang's Guards >>> Target character named Kang you control has invulnerability while defending this turn. Kang, Kang Kong Number: MAV-170 Rarity: Rare Card Type: Character Cost: 2 Team: Kang Council Attack: 2 Defense: 2 Range: Yes Flight: No Kang is not unique. When Kang comes into play, you may reveal a Kang Council character card in your hand or resource row and remove Kang from the game. If you do, search your deck for a card, put it into your hand, and shuffle your deck. Macrobots, Army Number: MAV-179 Rarity: Common Card Type: Character Cost: 2 Team: Kang Council Attack: 2 Defense: 3 Range: Yes Flight: No Exhaust another character you control >>> Macrobots gets +1 ATK / +1 DEF this turn. Growing Man, Kinetic Stimuloid Number: MAV-166 Rarity: Uncommon Card Type: Character Cost: 3 Team: Kang Council Attack: 4 Defense: 3 Range: No Flight: No Exhaust a character named Kang you control >>> Put a +1 ATK / +1 DEF counter on Growing Man. Kang, Kang Cobra Number: MAV-169 Rarity: Common Card Type: Character Cost: 3 Team: Kang Council Attack: 4 Defense: 3 Range: Yes Flight: No Concealed Kang is not unique. Characters your opponents control cannot become powered-up. Kang, Kang Ransom Number: MAV-171 Rarity: Rare Card Type: Character Cost: 3 Team: Kang Council Attack: 5 Defense: 5 Range: Yes Flight: No Kang is not unique. At the start of the combat phase, if you control 3 or fewer resources, move Kang to your hidden area, exhaust him, and replace target resource. At the start of the recovery phase, move Kang to your visible area. Kang, Master of Time Number: MAV-174 Rarity: Common Card Type: Character Cost: 4 Team: Kang Council Attack: 6 Defense: 6 Range: Yes Flight: No Concealed Kang is not unique. At the start of the combat phase, discard a card. At the start of the recovery phase, draw two cards. Baltag, Hand of the Conqueror Number: MAV-165 Rarity: Common Card Type: Character Cost: 4 Team: Kang Council Attack: 7 Defense: 7 Range: Yes Flight: No Whenever Baltag reinforces a character named Kang, that character has invulnerability while reinforced this attack. While Baltag is protecting a character named Kang, that character has invulnerability. Kang, Earth Mesozoic-24 Number: MAV-167 Rarity: Uncommon Card Type: Character Cost: 4 Team: Kang Council Attack: 10 Defense: 10 Range: Yes Flight: No Kang is not unique. If Kang would come into play during your recruit step, instead, remove him from the game. At the start of the recovery phase this turn, put Kang into your front row. Amenhotep, Dark Pharaoh Number: MAV-164 Rarity: Uncommon Card Type: Character Cost: 5 Team: Kang Council Attack: 9 Defense: 9 Range: No Flight: Yes Reservist Whenever Amenhotep becomes stunned, if he is visible, you may recover him. If you do, move him to your hidden area, and he cannot move to the visible area this turn. Kang, Ultimate Kang Number: MAV-177 Rarity: Common Card Type: Character Cost: 5 Team: Kang Council Attack: 9 Defense: 9 Range: Yes Flight: No Kang is not unique. Activate, stun another character named Kang you control >>> Remove all attackers from this attack. Use this power only if Kang is defending. Kang, The Conqueror Number: MAV-176 Rarity: Rare Card Type: Character Cost: 5 Team: Kang Council Attack: 10 Defense: 9 Range: Yes Flight: No Loyalty Kang is not unique. At the start of the combat phase, if you control 6 or fewer resources, move Kang to your hidden area, exhaust him, and exhaust target character with cost 5 or less. At the start of the recovery phase, move Kang to your visible area. Kang, Lord Kang Number: MAV-172 Rarity: Rare Card Type: Character Cost: 6 Team: Kang Council Attack: 12 Defense: 12 Range: Yes Flight: No Kang is not unique. Leader: Whenever an attacker adjacent to Kang becomes powered-up, that attacker cannot be stunned this attack. Tempus, Menace out of Time Number: MAV-180 Rarity: Common Card Type: Character Cost: 6 Team: Kang Council Attack: 13 Defense: 11 Range: Yes Flight: No Concealed-Optional (You may have this character come into play in the hidden area.) Activate >>> Move any number of Kang Council characters you control to your hidden area. While you control only one visible character, that character gets +1 ATK / +1 DEF. Kang, Lord of Limbo Number: MAV-173 Rarity: Common Card Type: Character Cost: 7 Team: Kang Council Attack: 15 Defense: 15 Range: Yes Flight: No Kang is not unique. At the start of the combat phase, the controller of target visible character moves it to his hidden area. Kang, Immortus Number: MAV-168 Rarity: Rare Card Type: Character Cost: 8 Team: Kang Council Attack: 20 Defense: 19 Range: Yes Flight: No Kang is not unique. Remove Kang and two other cards in your hand from the game >>> Negate target non-ongoing plot twist effect. Use this power only if you control a character named Kang and only if Kang is in your hand. Plot Twists: Null Time Zone Number: MAV-183 Rarity: Rare Card Type: Plot Twist Cost: 1 Ongoing: Yes Play Null Time Zone only during the build phase. Choose a non-ongoing plot twist card name. Your opponents cannot play cards with that name this turn. Ongoing: Exhaust a Kang Council character you control >>> Replace Null Time Zone. The Time Keepers Number: MAV-186 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target defender you control gets +1 DEF this attack. If that character is named Kang, it gets an additional +1 DEF this attack. Game of the Galaxy Number: MAV-181 Rarity: Rare Card Type: Plot Twist Cost: 2 Ongoing: No As an additional cost to play Game of the Galaxy, exhaust a character named Kang you control. Each player reveals the top four cards of his deck. If one player revealed more cards that share a name than any other player, that player may put one of his revealed cards into his hand. Each player puts his remaining revealed cards on the bottom of his deck. Spheres of Solitude Number: MAV-185 Rarity: Uncommon Card Type: Plot Twist Cost: 2 Ongoing: Yes Play Spheres of Solitude only if you control a Kang Council character. Choose an affiliated character an opponent controls. Ongoing: The chosen character loses all team affiliations during its controller's attack step. Psyche-Globe Number: MAV-184 Rarity: Uncommon Card Type: Plot Twist Cost: 3 Ongoing: No As an additional cost to play Psyche-Globe, exhaust a Kang Council character you control. Search your deck for a character card named Kang, reveal it, put it into your hand, and shuffle your deck. Locations: Kang Kross-roads Number: MAV-182 Rarity: Uncommon Card Type: Location Cost: 3 While you control only one visible character, it gets +1 ATK / +1 DEF. Activate >>> Move target stunned character named Kang you control to your hidden area. __________