From: Johnathan Wolfstone [mailto:wierdofur@hotmail.com]
Sent: Sunday, August 28, 2005 6:09 PM

Subject: Kang Council team list

VS Kang Council Cards list:

Characters:

Kang, Rama Tut
Number:	MAV-175
Rarity:		Uncommon
Card Type:	Character
Cost:		1
Team:		Kang Council
Attack:		1
Defense:	1
Range:		Yes
Flight:		No
Concealed

Kang is not unique.

Return Kang to his owner's hand >>> Target Kang Council attacker or defender you 
control gets +1 ATK / +1 DEF this attack.


Kang's Guards, Army
Number:	MAV-178
Rarity:		Uncommon
Card Type:	Character
Cost:		1
Team:		Kang Council
Attack:		2
Defense:	1
Range:		Yes
Flight:		No
Activate, KO Kang's Guards >>> Target
character named Kang you control
has invulnerability while defending
this turn.


Kang, Kang Kong
Number:	MAV-170
Rarity:		Rare
Card Type:	Character
Cost:		2
Team:		Kang Council
Attack:		2
Defense:	2
Range:		Yes
Flight:		No
Kang is not unique.

When Kang comes into play, you may reveal a Kang Council character card in your 
hand or resource row and remove Kang from the game. If you do, search your deck 
for a card, put it into your hand, and shuffle your deck.


Macrobots, Army
Number:	MAV-179
Rarity:		Common
Card Type:	Character
Cost:		2
Team:		Kang Council
Attack:		2
Defense:	3
Range:		Yes
Flight:		No
Exhaust another character you
control >>> Macrobots gets +1 ATK /
+1 DEF this turn.


Growing Man, Kinetic Stimuloid
Number:	MAV-166
Rarity:		Uncommon
Card Type:	Character
Cost:		3
Team:		Kang Council
Attack:		4
Defense:	3
Range:		No
Flight:		No
Exhaust a character named Kang you
control >>> Put a +1 ATK / +1 DEF
counter on Growing Man.


Kang, Kang Cobra
Number:	MAV-169
Rarity:		Common
Card Type:	Character
Cost:		3
Team:		Kang Council
Attack:		4
Defense:	3
Range:		Yes
Flight:		No
Concealed

Kang is not unique.

Characters your opponents control cannot become powered-up.


Kang, Kang Ransom
Number:	MAV-171
Rarity:		Rare
Card Type:	Character
Cost:		3
Team:		Kang Council
Attack:		5
Defense:	5
Range:		Yes
Flight:		No
Kang is not unique.

At the start of the combat phase, if you control 3 or fewer resources, move Kang to 
your hidden area, exhaust him, and replace target resource. At the start of the 
recovery phase, move Kang to your visible area.


Kang, Master of Time
Number:	MAV-174
Rarity:		Common
Card Type:	Character
Cost:		4
Team:		Kang Council
Attack:		6
Defense:	6
Range:		Yes
Flight:		No
Concealed

Kang is not unique.

At the start of the combat phase, discard a card.

At the start of the recovery phase, draw two cards.


Baltag, Hand of the Conqueror
Number:	MAV-165
Rarity:		Common
Card Type:	Character
Cost:		4
Team:		Kang Council
Attack:		7
Defense:	7
Range:		Yes
Flight:		No
Whenever Baltag reinforces a character
named Kang, that character has
invulnerability while reinforced this attack.

While Baltag is protecting a character
named Kang, that character
has invulnerability.


Kang, Earth Mesozoic-24
Number:	MAV-167
Rarity:		Uncommon
Card Type:	Character
Cost:		4
Team:		Kang Council
Attack:		10
Defense:	10
Range:		Yes
Flight:		No
Kang is not unique.

If Kang would come into play during your recruit step, instead, remove him from 
the game. At the start of the recovery phase this turn, put Kang into your front 
row.


Amenhotep, Dark Pharaoh
Number:	MAV-164
Rarity:		Uncommon
Card Type:	Character
Cost:		5
Team:		Kang Council
Attack:		9
Defense:	9
Range:		No
Flight:		Yes
Reservist

Whenever Amenhotep becomes stunned, if
he is visible, you may recover him. If you do, move him to your hidden area, and 
he cannot move to the visible area this turn.


Kang, Ultimate Kang
Number:	MAV-177
Rarity:		Common
Card Type:	Character
Cost:		5
Team:		Kang Council
Attack:		9
Defense:	9
Range:		Yes
Flight:		No
Kang is not unique.

Activate, stun another character named
Kang you control >>> Remove all attackers from this attack. Use this power only 
if Kang is defending.


Kang, The Conqueror
Number:	MAV-176
Rarity:		Rare
Card Type:	Character
Cost:		5
Team:		Kang Council
Attack:		10
Defense:	9
Range:		Yes
Flight:		No
Loyalty

Kang is not unique.

At the start of the combat phase, if you control
6 or fewer resources, move Kang to your
hidden area, exhaust him, and exhaust target character with cost 5 or less. At 
the start of the recovery phase, move Kang to your visible area.


Kang, Lord Kang
Number:	MAV-172
Rarity:		Rare
Card Type:	Character
Cost:		6
Team:		Kang Council
Attack:		12
Defense:	12
Range:		Yes
Flight:		No
Kang is not unique.

Leader: Whenever an attacker adjacent to Kang becomes powered-up, that attacker 
cannot be stunned this attack.


Tempus, Menace out of Time
Number:	MAV-180
Rarity:		Common
Card Type:	Character
Cost:		6
Team:		Kang Council
Attack:		13
Defense:	11
Range:		Yes
Flight:		No
Concealed-Optional (You may have this
character come into play in the hidden area.)

Activate >>> Move any number of Kang
Council characters you control to your
hidden area.

While you control only one visible
character, that character gets +1 ATK /
+1 DEF.


Kang, Lord of Limbo
Number:	MAV-173
Rarity:		Common
Card Type:	Character
Cost:		7
Team:		Kang Council
Attack:		15
Defense:	15
Range:		Yes
Flight:		No
Kang is not unique.

At the start of the combat phase, the
controller of target visible character
moves it to his hidden area.


Kang, Immortus
Number:	MAV-168
Rarity:		Rare
Card Type:	Character
Cost:		8
Team:		Kang Council
Attack:		20
Defense:	19
Range:		Yes
Flight:		No
Kang is not unique.

Remove Kang and two other cards in your
hand from the game >>> Negate target
non-ongoing plot twist effect. Use this
power only if you control a character
named Kang and only if Kang is in
your hand.


Plot Twists:

Null Time Zone
Number:	MAV-183
Rarity:		Rare
Card Type:	Plot Twist
Cost:		1
Ongoing:	Yes
Play Null Time Zone only during the
build phase.

Choose a non-ongoing plot twist card name.
Your opponents cannot play cards with that name this turn.

Ongoing: Exhaust a Kang Council
character you control >>> Replace Null
Time Zone.


The Time Keepers
Number:	MAV-186
Rarity:		Common
Card Type:	Plot Twist
Cost:		1
Ongoing:	No
Target defender you control gets
+1 DEF this attack. If that character
is named Kang, it gets an additional
+1 DEF this attack.


Game of the Galaxy
Number:	MAV-181
Rarity:		Rare
Card Type:	Plot Twist
Cost:		2
Ongoing:	No
As an additional cost to play Game of the Galaxy, exhaust a character named 
Kang you control.

Each player reveals the top four cards of his deck. If one player revealed 
more cards that share a name than any other player, that player may put one 
of his revealed cards into his hand. Each player puts his remaining revealed 
cards on the bottom of his deck.


Spheres of Solitude
Number:	MAV-185
Rarity:		Uncommon
Card Type:	Plot Twist
Cost:		2
Ongoing:	Yes
Play Spheres of Solitude only if you control a Kang Council character.

Choose an affiliated character an
opponent controls.

Ongoing: The chosen character loses all
team affiliations during its controller's attack step.


Psyche-Globe
Number:	MAV-184
Rarity:		Uncommon
Card Type:	Plot Twist
Cost:		3
Ongoing:	No
As an additional cost to play
Psyche-Globe, exhaust a Kang Council
character you control.

Search your deck for a character
card named Kang, reveal it, put
it into your hand, and shuffle
your deck.


Locations:

Kang Kross-roads
Number:	MAV-182
Rarity:		Uncommon
Card Type:	Location
Cost:		3
While you control only one visible character, it gets +1 ATK / +1 DEF.

Activate >>> Move target stunned
character named Kang you control to
your hidden area.

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