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Pojo's VS System Card of the Day

  Super Skrull - Kl'rt

Card #MTU-217

------

Date Reviewed: 09.06.07

Constructed Rating: 2.25
Limited Average Rating: 2.25


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Si "Hitman" Parkes [PUBLIC SERVICE ANNOUNCEMENT: DO NOT WATCH THE SIMPSONS MOVIE. IT IS THE WORST FILM I HAVE EVER SEEN.]

Skrull are everywhere. Bendis told me. Bendis is always right. You could be a Skrull. Maybe you don’t even know it. Bendis said so. I trust Bendis. Bendis is probably not a Skrull.

Super Skrull <> K’lrt: Cost 6: 11/11: Flight, Range: Skrull

Super Skrull is probably a Skrull. I have deduced this from the fact the he has Skrull in his name. Plus he looks like a Skrull.

When Super Skrull gets 2 or more affiliations (easy) he gets +3 defence. When he gets 3 or more affiliations (medium) he gets an additional +3 attack. When he gets 4 or more affiliations (hard) he also gets “activate make opponent lose 6 endurance”. Finally if you complete the game with Super Skrull on 5 or more affiliations (v.hard) you can select turbo mode and change the colour of your characters. I might have made the last part up.

Simply put, he’s far more trouble than he’s worth.

Do you need anymore than that?

_Si

Sealed: 1
Constructed: 2

“The answer to your first question…is shaddup”
sihitmanparkes@yahoo.co.uk
 
xstreamzero Super Skrull

The Skrull needs more low drops, but this Skrull is pretty cool.

Super Skrull
Skrull/6/11/11
Flight/Range
Super Skrull gets +3 DEF while he has two or more affiliations.
He gets +3 ATK while he has three or more affiliations.
He has “Activate > Target opponent loses 6 endurance” while he has four or more affiliations.

This is a bad card. 6/11/11 flight and range is bad. If you team him up, he becomes an average 11/14. If you run even more teams, a 14/14, which is good. Four teams give you a burn effect.

If you actually get 4 team affiliations and thought it’d be a good idea to also run this six drop, you are crazy. There are much better Six Drops you can run, I can assure you of that and they’d have more broken effects. This? This is nothing. 4 teams for a 6 burn? Not worth it.

And if you’re thinking about running 4 teams in a draft, you most likely already lost.

Sealed: 1/5
Constructed: 1/5

Super Skrull is so cool…

xstreamzero
Dead
End
Mikie
Super Scrull, Kl'rt (Skrull)

6 cost, 11 ATK, 11 DEF, Flight/ Range

Super Skrull gets +3 Def while he has two or more affiliations.

He gets +3 ATK while he has three more more affiliations.

He has "Activate>> Target opponent loses 6 endurance." while he has four or more affiliations.

Well, now.  This is kinda cute.  His base stats are weaker than the average 6 drop, but his first and second abilities might make up for that, if you are playing with alot of random affiliations in your deck and ways to team them all up.  If Super Skrull has 3 Affiliations, he is a 14/14.  If you can have that on him when you drop him turn 6, he can be prettys scary.

Sealed: 2/5  Play this guy only if you don't have anything else better for turn 6. 

Constructed: 3/5  Not amazing, and hard to make better, but if you can make him better at the right time, he could be fun.
Bill Ivie Super Skrull

Sealed: 5/5
Constructed: 2/5

This would be the first time that I have ever rated higher Sealed then Constructed and my second five this week. This is a great card to find buried in a Marvel Team Up pack. Not only is this a decent six drop (which keeps it's rating in a constructed deck up), the benefits when using multiple teams and affiliations is huge. The Super Skrull can become a round six powerhouse with these additions.

As a constructed card, I only give this a two. Multiple team decks are hard to construct, hard to manage and even harder to win with. While the Skrull keeps a decent six drop card, I wouldn't recommend building a Skrull/any other team deck, it would be too weak.
Jacquay Williams When I seen this in the MTU set, my heart rose and sank simultaneously. By the time this was available, the Skrull deck was well on it's way to 5-6 turn kills. However, all may not be lost. Because of the order of his effects, he may be a good finisher for a modern Midnight Sons (read: Neighborhood Watch) or Wild Pack (yeah, if you like that kind of thing) deck.

2.5 in Modern, 1.5 in Silver, 1.0 in Golden.

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