Pojo's VS System news, tips, strategies and more!

Pojo's Vs.
Message Board
News


Trading
Card Game

Card of the Day
Fan Tips
Tournament Reports
Top 10 Lists


Featured Writers
Scott Gerhardt
The Tinkerer's Workshop
Paul Hagan
Q's Universe
Jason Matthews


Spoilers
Avengers
Batman Starter
DC Origins
Fantastic 4 Starter

Green Lantern
Infinite Crisis
JLA
Legion of Super Heroes
Marvel Knights
Marvel Origins
Spiderman Starter
Superman
Web of Spidey X-Men
Affiliation Lists
Anti-Matter
Arkham Inmates
Avengers
Brotherhood
Crime Lords
Darkseid Elite
Doom
Emerald Enemies
Fantastic Four
Gotham Knights
Green Lantern
Kang Council
League of Assassins
Marvel Knights
Manhunter
Masters of Evil
New Gods
Revenge Squad
Sentinel
Sinister Syndicate
Spider-Friends
Squadron Supreme
Teen Titans
Team Superman
X-Men
Small Teams
Non-Affiliated Characters
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
X-Statix
Underworld
Crime Lords
Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

Pojo's VS System Card of the Day

   

Paul Ebersol - Techno

Card #MAV-105

------

Date Reviewed: 09.18.07

Constructed Rating: 3.33
Limited Average Rating: 2.67


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Jason Bunch
Level 2 Judge
Paul Eberson

I guess this is Faces of Evil week...man, that deck was the nuts while it lasted. Techno never really made the cut though. He was a 2 drop, so he'd have gotten the bonus, but his utility is more as a discard on Turn 5 then a drop on Turn 2. You never really wanted to recruit him, not when you had Beetle and Yellowjacket with far superior effects. Why pitch a card for a 2/2 boost, when you could use a Hard Sound Construct for an extra swinger on your kill turn?

Good in Draft though; if you draw him after turn 2, he's still useful.

2/5
Dead
End
Mikie
Paul Ebersol <> Techno, Gadgeteer (Thunderbolts)

2 cost, 3 ATK, 2 DEF, Range

Discards Paul Ebersol >> Target Thunderbolts attacker or defender with cost 3 or less you control gets +2 ATK/ +2 DEF this attack.  Use this power only if Paul Ebersol is in your hand and only if you control 5 or more resources.

Interesting... Paul here has about average stats, and range, but he also has a little kick later in the game.  By holding a few of these guys in your hand, you can make target 3 cost guy a decent beat stick.  Not bad at all.

Sealed:  2/5  He requires you to target a Thunderbolts character, and in sealed, you may not find very many Thunderbolts characters with cost 3 or less.

Constructed: 4/5  I like.  He can make a small guy scary.  You may as well just hold onto him like he's a 5 cost plot twist.  He'll do double duty as a buff for weaker guys and a 2 cost to attack with earlier on.

Again, tell me if you think I"m wrong.  I don't know how a Thunderbolts deck works.

DarrisHellBinde@yahoo.com
jajais4u Paul Ebersol <> Techno - Gadgeteer

I'm not going to lie, I like this guy. It's on attack and defense, and it's a character discard, so with recursions, it's a reusable pump.

Sealed - 3.0
Constructed - 4.0 (With recursion, it can get be exploited.)

Copyrightę 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.