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Pojo's VS System Card of the Day

  Alaris - The outgoing one

Card #MHG_090

A character protected by Alaris cannot be attacked. Pay 2 endurance-> Exchange the positions of Alaris and an Inhumans character you control.

Date Reviewed: 09.12.06

Constructed Modern Age Average Rating: 3.5
Constructed Golden Age Average Rating: 3
Limited Average Rating: 3.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Alaris - The outgoing one

Basics: Alaris is a 9/10 5-drop with a useful effect of keeping a character protected by Alaris from being attacked. You can also pay 2 endurance to exchange the positions of Alaris and another Inhumans character you control.
Constructed play: It will be very interesting to see this character in this format. After all he is like a bigger version of Blob with the added ability of being able to be moved all over the field. I think he will be useful in a Heralds/Inhuman stall deck. Outside of that we will have to see.
Sealed play: This character is a very good pick for this format. His ability to protect characters makes this guy extremely valuable; especially in a format where there are so many characters that can fly. He has a 10 defense which makes him a very nice wall to boot and if nothing else your opponent is going to have to throw everything behind their attack against this guy rather than against your weaker characters.

Ratings:
MMA constructed - 3.0/5.0 ...I can't wait to see how well this character fits into decks.
GA constructed - 3.0/5.0 ...This character makes a nice wall.

Limited - 4.0/5.0 ...This character is a strong choice - even for splashing.
 
xstreamzero Alaris

Back to Inhumans, not a cool as Firelord, but still okay

Alaris
The Outgoing One
Inhumans/5/9/10
A character protected by Alaris cannot be attacked.
Pay 2 endurance > Exchange the positions of Alaris and an Inhumans character you control.

This is a ship shape card. Much better that I thought is was. First of all, Alaris is a mini-Blob, saving one of your support row characters. But technically, you can actually protect many support row characters, provided that you also have another front row character for every support character you have. That, and if you have the endurance to pull it off. So essentially, you can manipulate the combat phase to your own liking. And that’s a very powerful thing to have off-initiative.

Marvel Modern: 4/5
Silver Age: 3/5
Golden Age 2/5
Overall: 3/5
 

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