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Pojo's VS System Card of the Day

  Null Time Zone

Card #MAV-183

------

Date Reviewed: 09.14.05

Constructed Modern Age Average Rating: 2
Constructed Golden Age Average Rating: 2
Limited Average Rating: 2


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Jason
Bunch
Null Time Zone

Null Time Zone is a card that rewards you dramatically for being prepared. The more you know about your opponent's deck, especially with the 1 game format, the better you'll be able to utilize NulL Time Zone to disrupt their strategy. Titans decks really hate this card, as it wrecks Teen Titans Go as a win condition.

Even if only stops your opponent from playing Savage Beatdowns, it's still worth including in your deck.

This is the ultimate "tool box" card, and the fact that the only part of it that's team stamped is the ability to replace itself. Null Time Zone looks to be the new Overload, a card that will wreck almost any deck when in the hands of a skilled and knowledgeable player. The time spent studying decklists will pay off more than ever before.

5/5
 

wierdofur

 

I just realized a better line for last Friday would have been:
"Hey! Who's been playing around with the Framistat?!?"

Null Time Zone
Number: MAV-183
Rarity: Rare
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Play Null Time Zone only during the
build phase.

Choose a non-ongoing plot twist card name.
Your opponents cannot play cards with that name this turn.

Ongoing: Exhaust a Kang Council
character you control >>> Replace Null
Time Zone.

Cost: 1
Can't beat the price!

Ongoing: Yes, but...
Only until you use it.

Effect:
Negate the use of those horrible PTs that give you so much grief. But you need to know about them in advance.

Team Affiliation: (Technically, Kang Council, but not necessarily) This card only has a team stamp in regards to replacing it, so it can be splashed into any deck, but needs support to make the most of it.

Overall:
This card works good with effects that turn opponent's PTs face-down, or let you see what they are in advance.
Otherwise, it's a one-shot hit-or-miss.

Constructed:
Only useful if you are certain they are going to use a Nasty Surprise or Savage Beatdown. This card isn't for just any deck, so build your deck accordingly.
2.5/5.0

Limited:
It's very difficult to make good combos from available cards; look elsewhere.
1.5/5.0
 

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