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Pojo's Marvel VS Card of the Day

- Deadly Archer

Superman: MoS

Date Reviewed: 01.28.05

Constructed Average Rating: 3
Limited Average Rating: 3

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Merlyn - Deadly Archer

Hey everyone!! Looks like we are going to end the week with a card that provides great support for all the LofA and Brotherhood/LofA decks out there - Merlyn!

I actually think Merlyn is really great. His power allows you to KO a traget character if its cost is less than the number of locations you control. The only downside to this is that his power is 1.) Cosmic and 2.) you can only use this power during your attack step. However, I would probably put a few in my LofA deck none the less. (He is still a solid 4-drop as a 7/7 with range.) In fact, if you are running a LofA/Brotherhood deck, you will probably want this guy and Sabertooth in favor of Ra's. Either way you really can't go wrong with this card...he is even a great late-game card...provided you have the locations.

LofA constructed deck - 3.0/5.0 ...I would give him a higher rating except that his power is cosmic

Limited - 3.5/5.0 ...I am actually giving him a higher rating here because it is easy to get you hand on a few locations (i.e. Metropolis) in this format and the impact of his effect could be devestating.

Johnny Blaze
Merlyn There are only 2 new additions to the League of Assassins and Merlyn is one of them. Too bad he is a 4 drop as the majority of LOA decks run Ras Al Ghoul as the 4 drop. His Cosmic power is situational and his stats are on Avg with 7/7 and range.

Constructed: 2/5 Stick with Ras as your 4 drop for LOA decks. Not much to say about Merlyn here.

Limited: 3/5 A bit better in this format. Most likely you will want to be drafting a team stamped 4 drop to help out in your deck. If you cant draft any other 4 drops than Merlyn then he would suffice
Merlyn, Deadly Archer

Merlyn is an interesting character. His plusses are huge, but so are his minuses. For maximum effectiveness, you almost want to build your deck around him, making sure that your resource row is crammed full of locations and keeping him from stunning and losing his counter. Once he's out though, you can use him to get rid of a lot of your opponent's annoying weenie cards. LoA has decent drops at 5, 6, 7, and 8, so keep him alive at the end of turn 4, then drop your Bane, Ubu and start plinking away at your opponent's board. 7/7 for 4 is pretty good if you do wind up having to use him as an attacker, but most of the time you'll want to keep him around for his effect. Just pack some locations (Lazarus Pit and Mountain Stronghold come to mind) and a few copies of The Demon's Head to keep Merlyn's quiver full.

In Limited, Merlyn is a mixed blessing. There aren't many locations available in this format, so the best he'll do is take out an annoying 1 drop, which there aren't even many of in this set. Still, without Loyalty, he can be splashed into anything you draft, and you'll have a better shot at finding a Mother Box or Emil Hamilton. Having Metroplis as a non-unique location certainly doesn't hurt. There are better 4 drops out there though, so choose wisely.

Cnstructed - 4/5
Limited - 2.5/5
Without Victory, there is no survival...


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