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Pojo's Marvel VS Card of the Day

Tag Team

DC Booster

Date Reviewed: 01.18.05

Constructed Average Rating: 3.75
Limited Average Rating: 2.15

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Tag Team
This week we have chosen cards that are making a comeback on the tournament scene.  To start off the week, we are going to take a look at a popular card in Sentinel curve decks - Tag Team. 
Tag team is a really great card not only for Sentinel curve decks, but also for Fantastic Four decks.  (Keep in mind that the 4-drop invisible Woman reinforces all FF characters.)  Tag team is a great defense card as it gives a reinforced defender a +2/+2 boost.  Now not only can you save your character from being stunned, but you also stand a good chance of stunning their character in return.  Now I realize that you may not have the room for this card in a Fantastic Four or FF variation deck, but there is no reason you shouldn't have 4 of these in a Sentinel curve deck (as Mark V reinforces all  army Sentinel characters).
Constructed - 3.5/5.0 ....This card is a great addition to Sentinel and FF decks
Limited - 1.0/5.0 ....You cannot find reinforced characters easily in this setting 

Johnny Blaze
Tag Team Even though this card has the almighty Titans pictured on it, it has seen lots of play with Sentinel decks. This card is a must in any deck that has a concentration of reinforcement tricks in it. The +2 ATK/DEF bonus as a defender with reinforcement is enough many times to cause a stun to the attacker without your defender getting stunned in return. With a cost of 2 makes this card pretty cheap to run in almost any deck.

Constructed: 3/5 A +2 boost to both ATK and DEF one can never go wrong while defending. I would rate this card a 4.5 in a deck that concentrates on reinforcement and character placement.

Limited: 2.5/5 Many times in Limited you wont be able to draft an entire team with the same team stamp to make the best use out of this card. However from this DC set it is much easier to draft characters that are teammates. Still it is situational in Limited thus getting an average rating.
Tag Team

We're turning back the clock this week and taking a look at cards that have seen a resurgence lately.
First up is Tag Team, a common plot twists from DC Origins. I pretty much dismissed this card when I first started cracking DC packs, and I'm still not as impressed with it. +2/+2 is a nice pump, and will surprise a lot of attackers, but it's a little too situational for my tastes. It'd be better if it something like "Exhaust a character you control, target defender you control gets +2/+2 this attack".
Since it boosts both attack and defense, you can either keep a guy alive, stun the defender back, or both if you're lucky. It's a nice surprise to spring, although it doesn't do a whole lot if you're down to one character.

In Limited, you'll see 2 or 3 copies of this card, and even a small boost in attack or defense is huge in this format. There's still the problem of being abot to reinforce the attacker, but if it saves your character, it'll be worth it. Worth putting a couple of copies into your deck.


Constructed - 2/5
Limited - 3.5/5
Without Victory, there is no survival...


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