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Pojo's Marvel VS Card of the Day

Lonar - Explorer

Superman: MoS

Date Reviewed: 01.14.05

Constructed Average Rating: 3.31
Limited Average Rating: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Lonar - Explorer
Hmmm....Today we are going to look at a card that is not too shabby at all.  Lonar has a really nice ability - provided you do not mind stabbing yourself in the foot a lot.  You see each opponent plays with the top card of their deck revealed, then by paying three endurance, target player puts the top card of their deck on the bottom of their deck.  The only downside to this card is that your opponent will now know what is coming at them.    Better yet, if your opponent has a card that you do not like, you can now put it on the bottom of the deck where it belongs.  Just make sure that you use this guy's ability wisely...3 endurance loss can add up really fast...especially on later turns.
NG Constructed - 3.5/5.0 ...You run a big risk of sinking yourself with this card...
Limited - 4.0/5.0 ....Being able to determine what your opponent plays is great...but it is extrememly important to safe gaurd your endurance in this format

Johnny Blaze
Lonar, Explorer Ė Another card manipulator like the Prankster. However, Lonar sports the New Gods team affiliation. One thing I donít get with some of these New Gods cards are that in their artwork they appear to be flying but their card ability does not include Flight. Go figure.

Anyhow, Lonar is a solid 7/7 for a 4 drop which is a little above average as many for drops are 6/6. His ability makes your opponent play with his top card of his deck revealed. You can then pay 3 endurance and your opponent then puts that top card on the bottom of his deck.

Constructed: 2.5/5 - I would probably go with Izaya, High Father as my 4 drop but Lonar is a decent backup. It can be useful to see what your opponent has coming up in his next draw phase and if it is something you donít want him to have then pay 3 endurance. However donít use this ability if your opponent has way to draw cards in response to you using Lonarís ability (like any Gotham Knights deck).

Limited: 4/5 Ė His decent stats make him a viable attacker but his ability can really screw your opponent. For example if you see that your opponent has his 5 drop as the top card of his deck, pay the 3 endurance and then that card goes to the bottom of his deck and hopefully he wont have another 5 drop to summon.
Lonar, Explorer

This ends my week of picking cards, and Lonar follows the theme of cards that you probably wouldn't build a deck around, but that can mess with you opponent enough to possibly give you an edge. Bewing able to see the top card of your opponent's deck is nothing new, Night Vision has been around since Marvel Origins. Being able to bury that card at the bottom of your opponent's deck, now that's something worth looking into. 3 endurance is a small price to pay to bury a Savage Beatdown, or even just to screw your opponent out of his next drop. With the number of cards in this set that allow you to replace your opponent's resources, Lonar's ability lets you wait until you can do the most damage by replacing an essential plot twist or location with a character.
You aren't limited to using his power once per turn either, if you're willing to pay the endurance then you can mill through his deck all you want. His stats are decent, 7/7 with no flight or range, and no Loyality either. Lonar won't make the cut in a lot of decks, but there are a few that will be able to make some use out of his abilities.

In Limited, the opportunity to disrupt your opponent's curve is huge. Get rid of their next drop, get rid of the one great rare plot twist they got a hold of, get rid of the Metropolis they were counting on, or just keep getting a sneak peek at what they're about to draw. Lonar is a decent pick, probably about 7-10th into your pack. There are a better 4 drops out there though, and try to stock up on those before looking at Lonar.


Constructed - 2.75/5
Limited (MOS) - 2.5/5
Limited (Mixed) - 2.5/5
The Demon's Head

This card is virtually required for League of Assassins.  They need their resources with all the non-unique ones they have, and this card just goes and gets it.  Exasting 1 LoA character is no problem at all for a full blown Location tutor.  If you're playing LoA, this is a must.  It's not as good in Limited, but I would have a hard time not playing it if I had a couple of decent locations, especially Metropolis.

Constucted: 4.5
Limited: 3

Without Victory, there is no survival...


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