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Pojo's Marvel VS Card of the Day

Oswald Loomis

Superman: MoS

Date Reviewed: 01.12.05

Constructed Average Rating: 3.15
Limited Average Rating: 3.35

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Prankster - Oswald Loomis
Today we are going to look at Prankster - Oswald Loomis.  Prankster is interesting because he gives you the opportunity to possibly relieve your opponent of some potentially useful cards.  However, if you noticed my use of the words possibly and potentially in the last sentence, then you know that this card isn't suitable for tournament play.  This card is a great way to allow your opponent the ability to rearrange the top cards on their deck so that they can do more damage to you.  This is because more than likely you will choose a number that a.) does not come up or b.) thins some junk out of your opponent's deck that they didn't need at that particular moment anyways.  Then again you could always get lucky and choose a number that works well, only to find out that your opponent is playing Garth.  I think I will pass on this card....
RS Constructed deck - 2.0/5.0 ...Unless you have ESP, stay away from this card....
Limited - 2.5/5.0 ....I am actually going to give this card a higher rating for this format because losing potentially useful cards in this format can be critical

Johnny Blaze
Prankster, Oswald Loomis – Standard stats for a 1 drop. His ability is good to use if you go 1st. This is because most likely the 1 point of damage you might be inflicting is nowhere near as devastating as being able to discard some key plot twists or locations. Don’t get me wrong this card wont break the game or anything but it can be quite annoying if it can hit.

Later game he is useful too if you can use some plot twists or ability that lets you look at the top card of your opponent’s deck. I will let you find out what some of those cards are though.

Constructed: 2.5/5 – Like I said not game breaking and if it doesn’t go off your opponent gets to put those cards in any order meaning he will draw whatever he needs the next turn.

However, as a 1 drop for the Revenge Squad, I would consider using Prankster as none of the other 1 drop Revenge Squad characters are that great either.

Limited: 3/5 – Again there is always the chance that it wont go off. But in a format where hitting drops is critical there is a good possibility that if you choose number 4 for instance that they can discard there 4 drop. Plus you will probably get to use him twice before he becomes a liability.
Prankster, Oswald Loomis

Prankster is another one of those cards that doesn't really fit into a specific deck strategy, he exists more to give your opponents headaches. I call him the anti-Longshot, his job is to keep your opponent from drawing his better cards, leaving him (hopefully) ill prepared to defeat you. One of his inherent flaws is the one game match format of VS System events. If you know what your opponent is playing, then you know what cards you want to keep away from him, and you have a better idea of what number to call. However, unless you were able to get a scouting report on the person you're facing, it's going to be a lot of educated guesses. Calling 1 gets rid of Alfred and Boris, Overload, The New Brotherhood, and most Army characters. Call 4, and Savage Beatdown, Sentinel Mark V, Reign of Terror, Sabertooth, Feral Rage, and The Source. A good player has weapons at every drop though, and usually more than one copy, so you may only be delaying the inevitable. Still, if this is your Turn 1 play, you'll probably get at least 2 uses out of him, and you have the added advantage of knowing what you opponent is going to draw. If nothing else, you can use his power at the end of the turn and call out the number of the next turn, to try and decrease his chances of hitting his next drop.
Like Longshot, his usefulness is a little too dependent on luck to make him a definite play, but if you need some low drops to fill iut your curve, you can do worse than Prankster.

In Limited, he can really shine. He can be splashed into pretty much any deck, and even if all he does is cause your opponent to miss one of their drops, he'll have earned his spot. He's about a middle of the pack pick in a draft, and if you don't grab him, someone else will.


Constructed - 3/5
Limited (MOS) - 3.25/5
Limited (Mixed) - 3.25/5
Brad Pironciak Prankster

Before I start the review I would like to thank the pojo staff for letting me on the CotD team. I'm LeftWithHonor, from the message boards. Now onto the review.

We have here a very interesting card, with the affiliation of revenge squad. Without question, the revenge squad low drops are somewhat lacking in strength, and this guy could be their saving grace. Use his effect, and call the next possible drop.(Call 2 on turn 1, etc...) Hopefully, if the opponent does not already have the drop in their hand, this card may make them miss it.

Furthermore, if you see a nasty card that you called the wrong number for, and don't want your opponent obtaining, you may chain this cards activation to their draw, eliminating any potential threat. He is a solid 1 drop in a constructed RS deck that can disable your opponent early on.

In limited, this card may help even more. With a normal deck size of 30, it is even easier to force an opponent's drops, and the small cards he needs, into the KO'd pile. Despite the lack of drafting ongoing plot twists in MoS, you may still pull one out of the bag with him.


Constructed RS deck: 3.5/5
Limited: 4/5
Without Victory, there is no survival...


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