Injustice Gang/Arkham Inmates
KO another character you control--->KO a
resource you control. IF you do, search your
deck for a location card reveal it, put it face
down into your resource row, and shuffle your
deck. Use this power only once per turn.
HHMmm.....What to say about this beauty of a
rare. She is dual affiliated so she will work in
either the IG or AI decks. 3/3 is very good for
a two drop, but no flight and range kinda stinks
(not that I'd expect either from her).
Stat-wise, she is one of the better 2 drops for
IG (unless you are running a counter deck and
use Capt Boomerang), and for AI, she is by far
the best for turn 2 (although i still like
Her effect, though, can be very good but also
expensive and hard to pull. Retrieving a
location for either team can be huge depending
on how your deck is built, but you had better
have your 1 drop out there or you will never get
her effect off. You can KO a stunned higher
drop, but I'm not sure how you would ever
benefit from KO'ing the bigger drop. It will
hurt you on the curve. Still, assuming you get
your one drop out there, her effect is good
enough to go get the location you need. If for
some reason you burned a PT from your resource
row in turn 1 or have multiples of one location,
but not the other, her effect is quite good and
you get a card advantage.
In the end, I would play her for her stats int
he 2 slot for either team. Her effect is an
added perk if you can pull it off.
"Are you threatening me, Master Jedi?"