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Pojo's VS System Card of the Day

  Phantom Zone Projector

Card #DSM-160

------

Date Reviewed: 08.09.05

Constructed Modern Age Average Rating: 2.87
Constructed Golden Age Average Rating: 2.87
Limited Average Rating: 3.25


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Jason
Bunch
Phantom Zone Projector

This week, we'll be looking at some of the Man of Steel equipment cards that will be eligible for DC Modern at PC Indy next weekend.

Phantom Zone Projector (PZP) is the generic answer to Chopping Block in the format. Getting rid of stunned characters will be a huge asset, and removing them from play means that they won't be able to come back via Dr. Light. However, being stuck doing it in the recovery phase means that you'll need to have a ready character around. Chopping Block is more versatile and is also searchable. Phantom Zone Projector probably won't see much play, maybe in swarm decks without a lot of Willpower characters.

Rating: 2/5
 
Sith Dragon Phantom zone projector
equip
cost:0
equipped character has "Activate->remove target stunned character form the game. Use this power only during the recovery phase."

I have to admit I'm not real familiar with the superman cards as Superman never really caught on here. A zero cost equip is always a good thing, so that's good.

The effect can have an advantage of removing a powerhouse from the game so it can't be recovered, but the problem lies in that it can only be done during the recovery phase. Anyone that has played this game long enough knows that keeping a character alive and ready til the recovery phase can be challenging at best.

The only two decks that will matter if a character is removed from play vs going to the KO'd pile are sentinel decks and brotherhood decks. Sentinels have so many characters you would have to remove a lot characters to have an effect, and brotherhood decks don't HAVE to have the redundancy to work.

Overall, this card isn't really worth playing. There are better equips out there to run. If you build enough of a deck around this card it could deal some damage, but just like with the 3-drop Batman, anything that has an effect that can only happen during recovery phase instantly have a bulls-eye painted on it for destruction. Stick with the better cards.

"Are you threatening me, Master Jedi?"
 

wierdofur

 

"... From which, you shall never escape!"

Phantom Zone Projector
Number: DSM-160
Rarity: Uncommon
Card Type: Equipment
Cost: 0
Equipped character has "Activate >>>
Remove target stunned character from
the game. Use this power only during
the recovey phase.

Cost: 0
It doesn't get any cheaper than this!

Effect:
Re-usable remove stunned character from game effect.

Team Affiliation: None
Usable with all teams, so it's splashable into any deck.

Overall:
Not a bad card, you only have to trade this effect for an attack this turn, and manage to stun the desired character.

Modern Age:
Quite usable here, but slow. It's conditions make it too slow for the tournament-oriented crowd, but still a nice effect.
3.75/5.0

Golden Age:
The same as in Modern.
3.75/5.0

Limited:
Removal works good here, so go for it if you see it.
4.5/5.0
 

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