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Pojo's VS System Card of the Day

  Chopping Block

Card #DGL-186

------

Date Reviewed: 08.03.05

Constructed Modern Age Average Rating: 4.1
Constructed Golden Age Average Rating: 4
Limited Average Rating: 4.2


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Chopping Block

Well it isn't a Catcher's Mitt, but at least it is usable, provided you build your deck around it. Today we are going to go ahead and look at an interesting piece of equipment - Catcher's Mitt.

Catcher's Mitt is a 1-cost piece of equipment that states - Chopping Block costs 1 less to recruit onto a character with willpower 1 or greater. Equipped character has "Activate >>> Remove target stunned character from the game."
Discard Chopping Block and two other cards >>> Remove target stunned character from the game. Use this power only if Chopping Block is in your hand.?
Ok, so you might be wondering what type of deck this card would best fit in to. The first thing that comes to mind is any sort of a fast-acting GLEE deck. We already know that when you combine the power of Oa with the power of Prison Planet, you have the potential to hit hard and fast. Combine that with the ability to eliminate your opponent's characters and you are sure to finish every game in your favor. This card will definitely wreck havoc against any sort of stall deck, especially the ever popular Dr. Light deck since it removes your opponent's characters from the game. Now as we have learned in the case of War Wagon, this card may not fit in every deck, but if you can make the room for it, it will definitely be worthwhile.
In the case of limited, this card can be a plus, however you have to have the willpower characters to make it work. I would certainly choose Catcher's Mitt over this card any day in this format, but you never know when it might come in handy.

Ratings:
DCMA - 3.5/5.0 - Provided you build your deck with this card in mind, it can be a potentially lethal addition.
GA - 3.0/5.0 - There are more ways to counter this card in this format.

Limited - 2.5/5.0 - There are better equipment in this set in regards to this format.
 
Jason
Bunch
Chopping Block

The addition of Hounds of Ahab to Curve Sentinels builds reminded us all of the importance of board advantage. KOing characters early can give you an insurmountable lead going into the midgame, and can often get you a win before even having to go into turns 6 and beyond. Chopping Block gives you the chance to stomp on your opponent's throat and not let up. It's playable as early as turn 1, and once you've taken out one of two of the opponent's characters, they'll be hard pressed to recover against the small army of characters you'll be able to throw at them.
With most of the GLEE lineup having at least Willpower 1, it's essentially a free recruit. If you don't have a character handy to equip Chopping Block to, just discard two more cards and play it like a plot twist.
Surprising your opponent that way can also cripple their game plan. Removing them from the game instead of just sending them to the KO'd pile means that you won't have to worry about recursion (or the dreaded Dr. Light). Chopping Block has already found a home in the GLEE decks played at recent 10K events, and I wouldn't be surprised to see 80% of PC decks packing at least a couple of copies of this powerful equipment.

Rating: 5/5
 

wierdofur
"Give 'em the Axe! ...Yeah ...That works too!"

Chopping Block, Construct
Number: DGL-186
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Chopping Block costs 1 less to recruit onto a character with willpower 1 or greater.

Equipped character has "Activate >>> Remove target stunned character from the game."

Discard Chopping Block and two other cards >>> Remove target stunned character from the game.
Use this power only if Chopping Block is in your hand.


Cost: 1
Ouch! Usable from the beginning. Can make for some serious hurt.

Effect:
Remove a character permanently from the game. This effect is huge, and can be devastating when timed just right.

Team Affiliation: None
Fully versatile, so you can have it in any deck.

Overall:
This card can get rid of those nasty troublesome characters, and can be the game-winner if used at the right time.

Modern Age:
Pretty much a staple card in this format. It's needing to stun a character first that hurts this card's usability.
4.5/5.0

Golden Age:
Not usable here, but still worthy of rating:
4.5/5.0

Limited:
Usable here as well.
4.5/5.0
 
HMK17
(
Well, back from Avengers Pre-Release and enjoying going over the new stuff.

Today's card is Chopping Block (DGL-186)

Recruit:1
Equipment

Chopping Block costs 1 less to recruit onto a character with willpower 1 or greater.
Equipped character has "Activate >>> Remove target stunned character from the game."

Discard Chopping Block and two other cards >>> Remove target stunned character from the game. Use this power only if Chopping Block is in your hand.

A favorite card for the will power based decks from the DGL set. Chopping Block takes Finishing Move to a new level, removing the stunned character from the game.

Adding to that, if recruited it is reusable each turn.
Many a time you'll see this pop out when the will power player is ahead in the early game. It forces you to focus on the equipped character to remove the problem before hand.

As a part of the new generation of equipment with discard effects, this one begins to lose appeal. Two cards PLUS Chopping Block is a little steep as you can really lose hand advantage where it really counts.
Hand advantage vs. potential field advantage is a decent argument. My money is on sticking with recruiting the equipment, using its discard effect as a last resort.

Overall, the card is pretty straight foward and is solid in most areas.

Limited: 4/5
DC Modern: 4/5
Golden: 4/5

And remember to go pick up an Extended Art Hawkeye (Avengers - 4 Drop) in Marvel's House of M #5 this week. I know I will. Till next time people.
 
scyther8 "Off with his head!"

Today, it's a powerhouse of board control, Chopping Block. Free to equip to any willpower character, searchable by yesterday's card, as well as it removes the stunned character from the game, so no KO pile tricks will get it back! Additionally, if you draw into it and do not recruit it, you may still use it on a stunned character. There is of course, a 2 card discard involved plus discarding Chopping Block itself to do, but late game, it could be just the push you need to win. Once again, Kiwi/GLEE decks will be the ones sporting this equipment, as well as some curve Green Lantern/Emerald Enemies decks.

In Limited, this is a definite high end pick. Only a combat pump or really good character should be taken over this.

DC Modern Age: 3.5/5
Golden Age: 3.5/5
Limited: 5/5
 
Sith Dragon Chopping block
construct
equip cost:1
Chopping block costs one less to recruit onto a character with willpower 1 or greater

activate->remove target stunned character from the
game.

discard chopping block and two other cards->remove target stunned character form the game.

In the immortal words of Captain Tarpals "Ouch time!"
this can be an absolutely devastating card. When run with any team from the DGL set this card becomes a zero cost equip, and even when its not this card has a good enough effect to warrant the one cost in any other deck.

first of all for those running green lantern decks Kyle Rayner that we reviewed earlier can go get this card as its a construct, so there's only need to run one or two and still be able to get it out.

Played on a normal character this card will get its one or two turns before being lost, which can be absolutely deadly on turn 4 or later. But where this card can get seriously nasty is by equipping it to a character in the hidden area. Since that character cannot be attacked you have a free finishing move for the rest of the game!

I really like this card and think it can be seriously deadly if played right!

"Are you threatening me, Master Jedi?"
 

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