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Pojo's Marvel VS Card of the Day

Beast Boy

DC Origins

Date Reviewed: 9.09.04

Constructed Average Rating: 3.75
Limited Average Rating: 3.63

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.



Guest Reviewer
Beast Boy – Garfield Logan


Beast Boy is one of the two available 3-drops the Titans have.  The other 3-drop being Roy Harper- Arsenal, a man with whom I loath simply because he’s not Beast Boy. So Beast Boy doesn’t start off that strong, he’s no Mammoth anyway, but he can sure approach that kind of strength.  Every times he attacks or defends he’ll get a +1/+1 counter.  Get him out early and keep him alive with a Shape Change or two and he’ll be up and ready to fight in no time.  Remember now, the card says every time he is attacked he gets those precious little counters.  That means that if your opponent for some friggin’ crazy reason decided to team attack you with fifty characters, he would get himself 50 counters making him a 53/53 character.  (Not likely, but I’m just trying to make a point here.)


Some people may be confused about just when to add these counters onto good ol’ Beast Boy.  When he’s the attacker it gets added as soon as he becomes exhausted, BEFORE damage calculation is taken into account.  When he’s the defender it gets added as soon as the attacker exhausts…..and well, after all that chaining stuff resolves of course.



Teen Titan Constructed Deck – 4.5/5…..Just for the fact that he’s cooler than Arsenal.


Limited –  4/5….Never got the chance to grab one, but if I did I think he’d be able to dominate after a few turns.


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Johnny Blaze Beast Boy, Garfield Logan – Interesting concept here at work. Whenever Beast Boy attacks or is attacked put a +1ATK/ +1 DEF counter on him. Also to let you know that this counter stays on Beast Boy when he is stunned.

Constructed: 3/5 – Best use for Garfield is to continuously use him in a Team attack setting to keep his stats increased. Otherwise on Turn 5 you are looking at a measly 5/5 which is not enough to really accomplish much. But with the Titans he is best used as a Team attacker.

Limited: 2/5 – There are much better 3 drops to use than this one. Don’t even bother here as I said before that he will just get his clocked clean as the game progresses into later turns.
Beast Boy is a beast. 3/3 for a 3 looks small, but the first time he attacks or is attacked, he's an automatic 4/4. Combo him with cards like Tim Drake <> Robin, Young Detective, and Teen Titans Go! and he gets bigger and bigger. Flight makes him even better, as he can keep attacking your opponent's smaller drops, and getting bigger to defend against their big guns. If you're playing Teen Titans and aren't running 4 Beast Boys, you've got a problem.

In Limited, there's no reason why you shouldn't grab this card. No Loyalty requirement, tons of plot twist support, and he's green. Okay, so the last one isn't much of a reason, but how many do you need? He's Beast Boy!


Constructed - 5/5
Limited - 5/5
Paul Hagan Beast Boy, Garfield Logan --

When DC Origins first debuted, one of the most popular and sought after cards (at least in my area) was Beast Boy. "He gets so big", they said, "so how can he be bad?" I didn't think he was obscene, but I did think he was a great card. Oh, how wrong we all were. Beast Boy is not *that* good. In fact, he is a Silver Medalist when it comes to Teen Titans 3-Drops, just because Roy Harper takes the Gold. Don't get me wrong, Beast Boy isn't awful, but with all of the Overloads running around in the environment, Beast Boy is already a liability. On top of that, if people know how to play against him, Beast Boy becomes an even bigger liability. The truth is, you just keep stunning him and forcing your opponent to choose: my 2-Drop or Beast Boy, my 4-Drop or Beast Boy, my 5-Drop or Beast Boy. Eventually, he has to go to the KO pile.

In limited, I absolutely love Beast Boy. With or without the presence of the uber-powerful Teen Titans in limited, Beast Boy can become a house that opponents have trouble dealing with. The lack of Overload in the environment helps, too.

Constructed Rating: 2.5
Limited Rating: 3.5
Without Victory, there is no survival...


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