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						Pojo's 
						Marvel VS Card of the Day 
                        
							
								
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									Donna 
									Troy  
									– Wonder Girl 
                                     
                            DC Origins 
							 
							 
							Date Reviewed: 9.07.04 
							 
							 
							Constructed Average Rating: 2.93 
							Limited Average Rating: 2.75 
							 
							 
							Ratings are based on a 1 to 5 scale 
							1 being the worst. 3 ... average.  
							5 is the highest rating.  | 
								 
							 
						 
 
							
								
							
							
							  
							Nakaiya21 | 
								
                                 
								
								Guest Writer Filling In: 
								
								Looks like its Teen 
								Titans week and who better to rip apart their 
								strengths and weaknesses better than me….call 
								me….hmmmm….well, don’t call me.  Nakaiya is on 
								vacation and I’ll be filling in for her this 
								week.  I’ve been playing the Titans since DC’s 
								release so I hope I know a little bit about my 
								underage buddies. 
								
								  
								
								Donna Troy – Wonder 
								Girl 
								
								  
								
								Lookie at this, a 
								5/3 for only a 2 recruit cost.  This card is 
								definitely the biggest 2-drop in the entire 
								game.  With a card this good there’s gotta be a 
								catch right?  Well, in this case there is just a 
								little one.  It’s not that you need to reveal 
								another TT character you hold, (that shouldn’t 
								be too hard to pull off) it’s that when she 
								becomes stunned she’s returned to her owner’s 
								hand.  You may ask, “Why is that bad?”.  I 
								DIDN’T SAY IT WAS BAD!!!  I just said it could 
								be a slight drawback - and at times it is 
								anyway.  Sure, sometimes as the game progresses 
								you would want your lower level characters off 
								the field so they don’t get beat on.  However, 
								what if you recruit her on turn 2 and then she 
								gets stunned on turn 3?  I don’t like the 
								possibility of her leaving the field so soon and 
								it’s just not worth the space to include 
								defensive cards just to save her butt.  She is 
								definitely not worth a Heroic Sacrifice. 
								
								  
								
								Your other option 
								for a 2-drop is Hawk – Hank Hall.  It all comes 
								down to personal preference.  Hank’s a little 
								less reliable for power then Donna, but if you 
								got a Dove to go with him they’re so much better 
								together than one lone Wonder Girl. 
								
								  
								
								Ratings: 
								
								Teen Titan 
								Constructed Deck - 3.75/5…..She is handy for 
								sure, but consider Hawk in your deck too. 
								
								  
								
								Limited – 
								1.5/5…..The chance of having another TT 
								character in your hand to reveal early enough in 
								the game to make her a force to be reckoned with 
								is about slim to none. 
								
								  
								
								Want to write to me 
								and tell me I’m doing a great job this week?  Or 
								maybe just to tell me I suck or ask me a 
								question?  Write to me at 
								
								
								Darkmagiciandog@aol.com.  
								Oh yeah, I also do Yu-Gi-Oh too. 
								
								  
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							Johnny Blaze | 
								
                                Donna Troy as Wonder 
								Girl, Amazon Warrior – If Wonder Girl is this 
								strong as a 2 drop imagine what her cousin 
								Wonder Woman is going to be like? At 5/3 with 
								flight, Wonder Girl is the strongest 
								(unmodified) 2 drop in the game. The recruit 
								cost isn’t that bad when you are playing with 
								other Teen Titans.  
								 
								Constructed: 3/5 – The only real drawback is the 
								Reign of Terror like effect that she comes back 
								to your hand when she is stunned. But definitely 
								the best 2 drop and if you are running Titans 
								you definitely want her as your 2 drop. 
								 
								Limited: 4/5 – If you are lucky enough to draft 
								her use her. With a 5 ATK on turn 2 that is 
								nothing to sneeze at for major early game BEL 
								loss in draft.  
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							Jason  
							Bunch | 
								
                                Well, we've reached 
								the last of the new DC affiliations this week, 
								as we look at the much heralded Teen Titans. 
								Donna Troy has some gaudy stats, but she doesn't 
								impress me as much as she did the first time I 
								saw her. 5/3 for a 2 drop is some raw power, 
								don't get me wrong. However, in exchange for one 
								swipe at your opponent's endurance, you lose 
								field advantage by having her come back to your 
								hand.  
								The flip side of this is that replaying Donna 
								Troy on turn 3 gives you a 5/3 that can butt 
								heads with most of your opponent's 3 drops, and 
								an extra resource point to use on equipment. 
								This a powerful card with a huge drawback, so 
								play her at your own risk.  
								 
								In Limited, its a tossup. I'd put her in a deck 
								in Sealed, but I'd pass her in a Draft. A lot of 
								people draft Teen Titans, so you're going to be 
								fighting one or two other people at the table 
								for the good cards.  
								In Sealed, early damage can help you out more 
								than board position, as the likelyhood of a 
								missed drop or two is a lot higher in Limited. 
								If her effect of coming back to your hand was 
								optional, like Toad, then she'd be a top pick. 
								However, there are much better Titans out there. 
								 
								Ratings: 
								 
								Constructed - 2.5/5 
								Limited - 2.5/5 
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								| 
							Paul Hagan | 
								
                                Donna Troy * Wonder 
								Girl, Amazon Warrior -- 
								 
								When it first came out, I wasn't a huge fan of 
								Donna Troy. In fact, I told people not to play 
								her because of her mandatory bounce ability. The 
								truth of the matter is, however, that you just 
								don't play her on the turn you don't have 
								initiative. With all of the great cards that 
								benefit team attacking, as long as you have a 
								way to defend Donna Troy (see: Dynamic Duo, Tim 
								Drake * Robin, Young Detective), then she's an 
								amazing card! Her requirement that you reveal a 
								Teen Titans card isn't too much to ask, and it 
								will only hurt you every once in a while. 
								 
								In limited, if I think I can get a strong Teen 
								Titans deck, I'll definitely scoop Donna Troy. 
								However, recently, I've been seeing almost 
								everyone at any given draft table trying to 
								fight over Teen Titans, leaving every other 
								faction fresh for the taking. You might want to 
								keep that in mind when looking at Donna Troy. 
								 
								Constructed Rating: 2.5 
								Limited Rating: 3.0 
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