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Pojo's Marvel VS Card of the Day

Donna Troy
– Wonder Girl

DC Origins

Date Reviewed: 9.07.04

Constructed Average Rating: 2.93
Limited Average Rating: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.



Guest Writer Filling In:

Looks like its Teen Titans week and who better to rip apart their strengths and weaknesses better than me….call me….hmmmm….well, don’t call me.  Nakaiya is on vacation and I’ll be filling in for her this week.  I’ve been playing the Titans since DC’s release so I hope I know a little bit about my underage buddies.


Donna Troy – Wonder Girl


Lookie at this, a 5/3 for only a 2 recruit cost.  This card is definitely the biggest 2-drop in the entire game.  With a card this good there’s gotta be a catch right?  Well, in this case there is just a little one.  It’s not that you need to reveal another TT character you hold, (that shouldn’t be too hard to pull off) it’s that when she becomes stunned she’s returned to her owner’s hand.  You may ask, “Why is that bad?”.  I DIDN’T SAY IT WAS BAD!!!  I just said it could be a slight drawback - and at times it is anyway.  Sure, sometimes as the game progresses you would want your lower level characters off the field so they don’t get beat on.  However, what if you recruit her on turn 2 and then she gets stunned on turn 3?  I don’t like the possibility of her leaving the field so soon and it’s just not worth the space to include defensive cards just to save her butt.  She is definitely not worth a Heroic Sacrifice.


Your other option for a 2-drop is Hawk – Hank Hall.  It all comes down to personal preference.  Hank’s a little less reliable for power then Donna, but if you got a Dove to go with him they’re so much better together than one lone Wonder Girl.



Teen Titan Constructed Deck - 3.75/5…..She is handy for sure, but consider Hawk in your deck too.


Limited – 1.5/5…..The chance of having another TT character in your hand to reveal early enough in the game to make her a force to be reckoned with is about slim to none.


Want to write to me and tell me I’m doing a great job this week?  Or maybe just to tell me I suck or ask me a question?  Write to me at  Oh yeah, I also do Yu-Gi-Oh too.


Johnny Blaze Donna Troy as Wonder Girl, Amazon Warrior – If Wonder Girl is this strong as a 2 drop imagine what her cousin Wonder Woman is going to be like? At 5/3 with flight, Wonder Girl is the strongest (unmodified) 2 drop in the game. The recruit cost isn’t that bad when you are playing with other Teen Titans.

Constructed: 3/5 – The only real drawback is the Reign of Terror like effect that she comes back to your hand when she is stunned. But definitely the best 2 drop and if you are running Titans you definitely want her as your 2 drop.

Limited: 4/5 – If you are lucky enough to draft her use her. With a 5 ATK on turn 2 that is nothing to sneeze at for major early game BEL loss in draft.
Well, we've reached the last of the new DC affiliations this week, as we look at the much heralded Teen Titans. Donna Troy has some gaudy stats, but she doesn't impress me as much as she did the first time I saw her. 5/3 for a 2 drop is some raw power, don't get me wrong. However, in exchange for one swipe at your opponent's endurance, you lose field advantage by having her come back to your hand.
The flip side of this is that replaying Donna Troy on turn 3 gives you a 5/3 that can butt heads with most of your opponent's 3 drops, and an extra resource point to use on equipment. This a powerful card with a huge drawback, so play her at your own risk.

In Limited, its a tossup. I'd put her in a deck in Sealed, but I'd pass her in a Draft. A lot of people draft Teen Titans, so you're going to be fighting one or two other people at the table for the good cards.
In Sealed, early damage can help you out more than board position, as the likelyhood of a missed drop or two is a lot higher in Limited. If her effect of coming back to your hand was optional, like Toad, then she'd be a top pick. However, there are much better Titans out there.


Constructed - 2.5/5
Limited - 2.5/5
Paul Hagan Donna Troy * Wonder Girl, Amazon Warrior --

When it first came out, I wasn't a huge fan of Donna Troy. In fact, I told people not to play her because of her mandatory bounce ability. The truth of the matter is, however, that you just don't play her on the turn you don't have initiative. With all of the great cards that benefit team attacking, as long as you have a way to defend Donna Troy (see: Dynamic Duo, Tim Drake * Robin, Young Detective), then she's an amazing card! Her requirement that you reveal a Teen Titans card isn't too much to ask, and it will only hurt you every once in a while.

In limited, if I think I can get a strong Teen Titans deck, I'll definitely scoop Donna Troy. However, recently, I've been seeing almost everyone at any given draft table trying to fight over Teen Titans, leaving every other faction fresh for the taking. You might want to keep that in mind when looking at Donna Troy.

Constructed Rating: 2.5
Limited Rating: 3.0
Without Victory, there is no survival...


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