Pojo's Marvel TCG You need it. They Got it. This page view sponsored by

Pojo's Marvel VS Card of the Day


Marvel Origins

Date Reviewed: 10.22.04

Constructed Average Rating: 3.6
Limited Average Rating: 4

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.





This card sticks it tongue out at Advanced Hardware.  Today we are going to be looking at a card that is going to make mono-FF decks a power to be reckoned with.


Flame Thrower may cost 1, but with the effects it packs….it is well worth it.  This card can give an equipped character +5 attack and the possibility of doing 5 endurance damage to your opponent.  I realize it has the drawback of KO-ing your equipped character when it gets stunned, but who cares?  By equipping the character when you have initiative, and going after your opponent with it, even if you character does get stunned it will be well worth the damage you inflict.  This card will definitely make deck like FF much more viable on the tournament scene (like they needed any more help).



Constructed – 3.5/5.0 …..This card is great for decks that can run costly equipment.


Limited – 3.5/5.0 ……This is a great card to use to inflict heavy damage to your opponent....  

Johnny Blaze

This is one of those cards that has dual uses and can be good and bad. The good side is that the equipped character gets + 5 ATK to use during Attacking or Defending. The downside is that whenever equipped character becomes Stunned, KO equipped character.
The 2nd way to use Flamethrower is to exhaust equipped character and then target player loses 5 endurance. You can only use this power once. This is quite good to use when your opponent starts with initiative. With a cost of 1 you probably wont see Flamethrower until later turns. However in a FF toys deck multiple Flamethrowers out on your side of the field = 3rd degree burns for your opponent.
Constructed: 3/5 – If you can keep a resource point available for this equipment then you have a built in Savage Beatdown for a turn. Most decks cant afford to miss a resource point. This equipment must be specifically built around, as in a FF deck.

Limited: 4/5 – Most of the times you will have available resource points to use. Any time you can get a jump ahead in endurance than your opponent in draft, like a 5 point swing is huge. Definitely draft this card.


One of my personal favorites from the new set. Those of you who attended WSM sneak previews may have seen the occasional "Aunt May with a Flamethrower" combo on turn 1 (Who wants pie now?!?!). You may not want to use this particular play, but a guaranteed 5 damage on Turn 1 is nothing to sneeze at. This is a card that could singlehandedly make burn decks a viable Tier 1 strategy. It also works in FF Toys, especially with Pier 4, allowing you to slap a Flamethrower and Personal Forcefield/Unstable Molecules on one of your guys. The "once per turn" restriction keeps you from abusing Cosmic Radiation for an OTK, but giving a character what essentially boils down to a permanent Savage Beatdown is huge. I really really like this card, and I could see this as a 4 per deck staple for some people.

In Limited, grab this card. The early damage could be more than your opponent can come back from, especially if you put this on a high-DEF character and abuse it for multiple turns. This is "first pick in a draft"
quality. If you get this and Aunt May in your opening hand, watch the look on your opponent's face, and savor it.


Constructed: 4.5/5
Limited 4.5/5
Without Victory, there is no survival...


Copyright 1998-2004

This is not an official site.