Marvel VS Card of the Day
Date Reviewed: 10.22.04
Constructed Average Rating: 3.6
Limited Average Rating: 4
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
This card sticks it
tongue out at Advanced Hardware. Today we are
going to be looking at a card that is going to
make mono-FF decks a power to be reckoned with.
Flame Thrower may
cost 1, but with the effects it packs….it is
well worth it. This card can give an equipped
character +5 attack and the possibility of doing
5 endurance damage to your opponent. I realize
it has the drawback of KO-ing your equipped
character when it gets stunned, but who cares?
By equipping the character when you have
initiative, and going after your opponent with
it, even if you character does get stunned it
will be well worth the damage you inflict. This
card will definitely make deck like FF much more
viable on the tournament scene (like they needed
any more help).
3.5/5.0 …..This card is great for decks that can
run costly equipment.
Limited – 3.5/5.0 ……This is a great card to use
to inflict heavy damage to your opponent....
This is one of
those cards that has dual uses and can be good
and bad. The good side is that the equipped
character gets + 5 ATK to use during Attacking
or Defending. The downside is that whenever
equipped character becomes Stunned, KO equipped
The 2nd way to use Flamethrower is to exhaust
equipped character and then target player loses
5 endurance. You can only use this power once.
This is quite good to use when your opponent
starts with initiative. With a cost of 1 you
probably wont see Flamethrower until later
turns. However in a FF toys deck multiple
Flamethrowers out on your side of the field =
3rd degree burns for your opponent.
Constructed: 3/5 – If you can keep a resource
point available for this equipment then you have
a built in Savage Beatdown for a turn. Most
decks cant afford to miss a resource point. This
equipment must be specifically built around, as
in a FF deck.
Limited: 4/5 – Most of the times you will have
available resource points to use. Any time you
can get a jump ahead in endurance than your
opponent in draft, like a 5 point swing is huge.
Definitely draft this card.
One of my personal favorites from the new set.
Those of you who attended WSM sneak previews may
have seen the occasional "Aunt May with a
Flamethrower" combo on turn 1 (Who wants pie
now?!?!). You may not want to use this
particular play, but a guaranteed 5 damage on
Turn 1 is nothing to sneeze at. This is a card
that could singlehandedly make burn decks a
viable Tier 1 strategy. It also works in FF
Toys, especially with Pier 4, allowing you to
slap a Flamethrower and Personal Forcefield/Unstable
Molecules on one of your guys. The "once per
turn" restriction keeps you from abusing Cosmic
Radiation for an OTK, but giving a character
what essentially boils down to a permanent
Savage Beatdown is huge. I really really like
this card, and I could see this as a 4 per deck
staple for some people.
In Limited, grab this card. The early damage
could be more than your opponent can come back
from, especially if you put this on a high-DEF
character and abuse it for multiple turns. This
is "first pick in a draft"
quality. If you get this and Aunt May in your
opening hand, watch the look on your opponent's
face, and savor it.