Marvel VS Card of the Day
Date Reviewed: 10.15.04
Constructed Average Rating: 2.9
Limited Average Rating: 3.3
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
* Game Store owner in
This card can be some good. In
constructed, Syndicate can use to as needed to
boost up power as need be. I think this is
a card that most Syndicate cards can greatly
In limited....well, at the Pre-Release I
drafted 3 of these and 3 Vultures.
Needless to say, I won the draft quite easily.
This thing is such a stick in limited - I'd take
it over most Syndicate Rares. I did not
pass a single one - it's that good.
Doc Ock’s Lab
This card brings a new kind of thinking to the
scene. The pay X endurance to get X advantage in
return has become a theme that is seen with
certain SS cards. I would love to endorse this
line of thinking….if it wasn’t for the fact that
it is a bad way of doing thing. In the case of
Doc Ock’s lab you can activate and pay 3
endurance to give any SS character a +3 attack.
What is so bad about that? Well, if I am going
to pay 3 endurance to raise a character’s attack
by 3, it means that I am a.)in the beginning
stages of the game where it isn’t going to mess
up my opponent too badly or b.)going to get
stunned in return because I am taking a weaker
character against a stronger character. Either
way it doesn’t look too good. I think I will
save room in my deck for something better…
SS constructed deck – 2.0/5.0 ….Losing endurance
for a mediocre effect is never a good thing.
Limited – 2.0/5.0 …..This card takes many SS
characters to work effectively.
Doc Ock’s Lab – I’m
torn between this card which is a 1 drop or
Lion’s Den, which is a 2 drop, as a Location for
SS to use as pumps. If you haven’t seen Lion’s
Den it provides this: “Pay 1 resource point --->
Target Sinister Syndicate character gets +4 ATK
this turn. Use this power only once per turn.”
So you have a choice lose 3 endurance and gain
+3 ATK or pay a resource point and get +4 ATK
this turn. Although Lion’s Den can be used while
attacking or defending, most likely when you are
hitting all your curves you wont have the extra
resource point to spend.
Constructed – 2/5: So now on to our card of the
day which is Doc Ock’s Lab. If you are ahead in
endurance and don’t mind paying the 3 endurance
for +3 ATK then by all means do so. I would much
rather use Flying Kick because I cant really
seeing trading off 3 for 3 but I’m sure that
this will appeal to many players.
Limited – 3/5: I’m giving a little better rating
here because anytime you can pump your character
and especially in draft where the +3 ATK may be
able to stun a larger defender use it. Of course
you better be drafting Syndicate.
Web of Spider-Man
has some pretty good locations, and this is one
that holds its own, and might even be a little
underrated. At first glance, it looks like an
even tradeoff: you pay 3 endurance, your
attacker will do 3 more points of breakthrough.
However, this card will usually allow your
attackers to attack "off the curve". 3 more
points of ATK will usually let a character stun
a character that's one point higher in cost.
This is huge for you, as it allows your highest
cost character to plow through a smaller
defender and not worry about being stunned back.
In the long run, you'll do a lot more damage
than the measly 3 endurance you paid. It may
struggle to find a place in a Sinister Syndicate
deck, but it certainly wouldn't be a wasted
In Limited, this card really shines. Attack
enhancing plot twists are at a premium, and
locations slip to the bottom of the packs.
However, a reusable attack boost can really help
hammer at your opponent's board.
This is still middle of the pack fare, but the
benefits will make it a good pick almost every
Constructed - 3/5
Limited - 3/5
Doc Ock's Lab --
This is one of the cornerstones to a quick,
savage Syndicate deck. All of your offensive
weapons are huge when playing the Syndicate, and
at the expense of a few endurance, Doc Ock's Lab
can make them all that much bigger. Combined
with characters like Vulture or Morbius, the Lab
becomes almost a must-play location.
In limited, if I am playing Syndicate (which is
entirely too often in WoSM draft), I will scoop
this card fairly early. Extra damage is nothing
to laugh at, and Doc Ock's Lab provides that
damage extremely effectively.
Constructed Rating: 3.5
Limited Rating: 4.0