Marvel VS Card of the Day
– Clark Kent
Date Reviewed: 11.22.04
Constructed Average Rating: 2.75
Limited Average Rating: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Superman – Clark
Well I am going to go ahead and admit up front
that I chose the cards for the next couple of
weeks. Each week we are going to look at a new
group from the new Superman set in order. That
basically means this week we are going to take a
look at everyone’s favorite team – Team
Superman. For this team I chose cards that are
1.) pretty easy to get , 2.) are not being
reviewed on every other VS site out there, and
3.) just sound interesting.
The first card I chose for this week is Superman
– Clark Kent. Why? Well, if you are going to
review Superman, why not choose one that is
going to show up in every other pack. I am not
really impressed with this card. Basically a 7/7
for a 4-drop is pretty standard. In fact, were
it not for his flight and range, I might
consider this 4-drop sub-par in comparison to
other 4-drops (as far as his basic stats go).
His cosmic effect, however, is interesting, but
it certainly will cost you in the long run. His
cosmic effect simply states that you can
activate Superman – Clark Kent and remove a
target team superman defender from the attack,
making Superman - Clark Kent the defender for
the attack. Why is this effect so good on the
surface, but bad when you actually go to use it?
Well if you hide Superman in you support row and
protect him with a smaller character then your
opponent will have no choice but to go after
that character (unless they have flight) in
order to get to your Superman. Usually, they are
going to use something small to take out the
front row character providing protection so that
they can save their bigger character to go after
Superman. By activating Superman’s cosmic
ability, you will be able to protect your
smaller character and stun your opponent’s
smaller character even if their character does
not have flight (The game does not recheck the
legality of the attack.). Now here is the
downside - by protecting your smaller character,
you have just provided your opponent a nice
opportunity to whack on your smaller character
with their larger character, resulting in large
BEL. As you can see, this card can provide you
with an eye-for-an-eye situation in terms of
board control, but in the end you will probably
come out the big loser.
Team Superman constructed deck – 2.5 /5.0 ...I
would actually focus on Krypto if I was looking
for some defense or Alpha Centurion if I wanted
a good all around card for my 4-drop.
Limited – 3.0/5.0 ...Your opponent will tend to
miss their drops more in this format. That could
prove to provide a big advantage when playing
with this card.
Superman, Clark Kent
– This next month we are going to be reviewing
cards all from the upcoming new DC set of
Superman: Man of Steel. So how appropriate that
we start off with Superman, Clark Kent. Of
course Superman has Flight and Range, if he
didn’t what kind of Super Man would he be?
I have a slight problem with his stats though at
7/7. When an Apache Warrior, John Proudstar, 9/8
is bigger than Superman that is a problem. You
see the Big “S” on his chest should mean
something more than a mediocre 7/7. Now I
realize that UDE doesn’t want to break Superman
but at least he should have a slightly higher
than avg. DEF of 7 for a 4 drop.
Now I do at least have to complement his Cosmic
ability. Cosmic is a new keyword in VS.
Basically whenever a character is recruited that
has the keyword Cosmic, place a Cosmic counter
on that character. When the character becomes
stunned, remove the Cosmic counter. Superman,
Clark Kent gets to replace a Team Superman
defender with himself. It is an activated
ability so if you use it during your opponents
initiative’s attack step don’t plan on attacking
with Superman come your attack step.
Limited: 4/5 – With only 2 other 4 drops with
both Flight and Range in the Superman, Man of
Steel set, Clark Kent is definitely a good pick.
His Cosmic ability is also an endurance saver in
Constructed: 3/5 – I suppose if you are running
a Team Superman team, then this is the 4 drop
that you want. Even though the K9 dog Krypto has
higher stats, he can only benefit from those
stats by team attack only.