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Pojo's Marvel VS Card of the Day

Seige Perilious

Marvel Origins

Date Reviewed: 11.09.04

Constructed Average Rating: 3.5
Limited Average Rating: 1

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Seige Perilious

Let me start off this week by giving a big congrats to Johnny Blaze. This guy not only had the time to pick this week’s CODs, but he also placed in the top 8 at the PCQ being held in MA this past weekend. How do I know? Well we ran into each other at the PCQ of course. However, I am going to let him tell all of you about our fabulous weekend in MA.

This week we are going to focus some of the X-men cards from WOS. To start out we are going to look at a great card for recovering your high drop characters – Seige Perilious.

Seige Perilious is good card to use in any mono-X-men deck. It is a little slow on the up-take, however if you can get it early in the game, you will have a great way to recover your John Proudstar. One thing to keep in mind when it comes to this card is that you can only use it during the combat phase. However, why would you ever want to wait until the recovery phase to recover a character? You see one thing I have learned while playing VS is this...your opponent is always going to go after a character that is protecting a little support row character just so they can smack around your little character. If you set up your formation right (put your stronger character in front of you little character) and wait, your opponent will have no choice but to use their bigger character first. Then when they go after your little guy you simply remove the counter on Siege Perilious and viola! – you have just created a very nice wall for your opponent to deal with. This card also combos well with another card we will be looking at later this week – Ultimate Sacrifice, but I will talk about that later.

In an X-men variation deck (i.e. Heros United) I would probably cut this card and focus on BAMF!, Children of the Atom, and maybe Cerebro since this card is a little to slow for these decks. However if you are running a straight X-men deck, you want to include at least two of these cards (for no other reason than to draw out your opponent’s Have a Blast).

Constructed – 3.0/5.0 ....Recovery is always a good thing in this game, however this card is a little slow for many competitive decks.

Limited – 1.0/5.0 ....You will probably never have enough X-men characters to use this card.

Siege Perilious

X-Men have a great combo with Siege Perilous and Ultimate Sacrifice. Ultimate Sacrifice is later this week, so today I'll just focus on Siege Perilous and its many uses. Okay, just one use: recovery. Flip a turn 1 Siege Perilous, and as long as you recruit every turn, you can have 3 counters on it by the end of the third turn. Hmm...who's a 4 drop that you'd really like to recover before the recovery phase. Oh yeah, John Proudstar. He's KO'd if he stays stunned by the recovery phase, so pop those three counters off and bring him back for some more smashing.
Ironically, with Siege Perilous he'll survive longer on your field than he did in the comic. Its really simple...more recovery means better board advantage, and if you win the numbers game, you'll usually win.

In Limited, its a rare, and you're not going to see to many X-Men. John Proudstar is nice, but he's going to be more of a one-time wrecking ball than something to keep out for multiple turns. Give this one to the rare drafter, its just not as useful to you in this format.


Constructed - 4/5
Limited - 1/5

Johnny Blaze
Siege Perilous

Web of Spiderman brings some nice non-character additions to the X-men team. This week we will be reviewing 3 of them. Today is a location that allows X-men characters to recover during the combat phase – Siege Perilous.

With only a cost of 1 you can start rebirthing on Turn 1, especially if you are playing straight X-men. You see whenever an X-men character you control recovers, you get to put a rebirth counter on Siege Perilous. Then in order to recover a character, you remove 3 rebirth counters from this location. This can only be done during the combat phase. So if you time this right you can recover your best attacker so that you don’t have to lose that character during the recovery stage.

Constructed: 3/5 - Especially good in a straight X-men team where this can go off 1st turn. The ability to recover a character during the combat phase is just too good.

Limited: 1/5 – Simply not enough X-men characters to use this location in a straight MSM draft.

Without Victory, there is no survival...


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