Marvel VS Card of the Day
Date Reviewed: 11.05.04
Constructed Average Rating:
Limited Average Rating:
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
What better way to
beef up your non-affiliated deck than to include
the only non-affiliated location in the game. Mojoverse
is a staple card for any non-affiliated deck
since it gives all non-affiliated characters a
+1/+1. The great thing about this card is that
you can now put affiliated characters into your
non-affiliated deck without having to worry
about Mojo’s boost ability (because we all know
we can’t have non-affiliated deck without
running 4 Mojos). This means you will have less
sucky characters to deal with and a boosted Mojo…what
more could you want?
constructed deck – 5.0/5.0 ….Yep, it’s a staple
Limited – 3.5/5.0
….This card is great in this format since it
allows you to give any character a +1/+1 boost.
Mojoverse – At 1st
glance one might think that this location is
made for a non-team affiliated deck. But with
further playtesting, I have found this Location
to be useful for pumping up any character +1/+1.
Of course the downside of using this is on a
team affiliated character is that they just lost
that Team Affiliation for the turn.
Constructed: 2/5 – Most likely you will have
better ways of pumping up your Team Affiliated
characters than to waste losing a Team
Affiliation for a +1/+1. In this instance this
is a Location made for a non-team affiliated
deck. I find better uses for this location in
Limited: 4/5 – This is a location that can
really surprise your opponent and even make your
opponents attacker waste an attack. If that
happens, that can usually provide you the
advantage in a game. Like I said before this
Location can really work wonders in draft. It
can give a surprise +1/+1 to one of your Team
Affiliated character with the downside of that
character losing its Team Affiliation.
(I'll be playing in the 10K at Wizard World
Texas this weekend, come by and say hi.)
Well, if you're going to play an unaffiliated
deck, you might as well pack a few of this guy
+1/+1 is going to help a lot more in the early
Lady Vic and Wildebeest especially. Being able
to remove team affiliations from one of your
characters is a marginal ability, although it
would help if you were splashing a big guy, and
then could remove its team for Mojo's bonus, or
to help recruit Deathstroke.
Still, Murderworld is a better location for this
kind of a deck, you'll need to save your spaces
for Crowd Control and Burn Rubber, etc.
In Limited, this card just sucks. It's a
convoluted way to give one of your guys +1/+1 at
the expense of being able to reinforce it or use
teamstamped plot twists on it. Just don't put it
in your deck, you'll be a lot happier.
I'm really diggin' this card. Not only does it
give unaffiliated characters a (much needed)
boost, it also allows you to do stuff like
including an affiliated character in your
unaffiliated deck, and reaping all of the
benefits. This card is a must play if you are
running an unaffiliated deck.
In limited, this card allows for some silly
combat tricks, which warrants its place in
almost any deck, especially in an environment
like Web of Spider-Man's, where any pump spells
are a second or third pick.
Constructed Rating: 3.0
Limited Rating: 3.5