Friday, May 28,
2004 – Signal Flare
Today we get to
look at another staple for fantastic four
decks. I know what you may be thinking….
“Isn’t the threshold cost for this card too
high to be running 4 in my deck?” Nope!
This card actually begs to be used later in
a duel anyway. How so? Simple, a good
duelist knows to keep their ratios right.
No sense in running a lot of 5, 6, and 7
drop characters if you can’t use them right
away. The great thing about this card is
that it allows you to keep the number of
high-cost character cards down, while still
allowing you the opportunity to get these
characters on the field when you really need
them later on down the road. Can’t seem to
draw that level 5 Thing, Heavy Hitter? Well
look no further than your local Signal Flare
to solve all of your problems.
So a card
this good has to have a downside, right?
Yep…if we make this card too powerful then
everyone would stop playing brotherhood
decks and would start playing fantastic four
decks instead (j/k)
Actually there are a couple of downsides to
this card. First of all this card is a
rare, and since you will want to run 4 in a
fantastic four deck, it will be hard to get
(=$$$). Next, you have the all important
negative cost for using this card. In this
case, to use this card you have to discard a
fantastic four character from your hand.
Not an easy thing to accomplish if you do
not have one in the first place…or you are
trying to hang on to a character for one
reason or another. Personally, I feel as
though this effect hurts this card’s
playability just a bit…but I guess you have
to take the good with the bad in any game….
Constructed Deck – 4.5/5.0 ….It can
definitely come in handy when you need it
All else – N/A
…..You would have to play at least two
fantastic four characters to even think
about running this card (In a drafting
situation I may give it a 2.0/5.0 because
you are not likely to pull many fantastic