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Pojo's Marvel VS Card of the Day

Finishing Move

Marvel Origins

Date Reviewed: 5.26.04

Constructed Average Rating: 3.75
Limited Average Rating: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


* game store owner in CA, ShuffleAndCut
Finishing Move

Nice. Finishing Move gives you the ability to chose which character your opponent will lose if you can manage to stun it. It makes team attacks much sweeter, and gives you some excellent control in a game situation. Taking out your opponent's biggest or most menacing character can have a big effect on the game state, and gain you some advantage.

In limited, once again a universally great card. An early pick if not first pick in draft, and a definite play in sealed deck format.

Constructed: 4
Limited: 4.5

I know that a lot of people like this card.I mean really, really like this card. I am not one of them. I think that I will stick with the opinion that this card is overrated..not a bad card, mind you, just overrated. Why? Well, that is simple.I don't fear this card. In fact, I usually encourage my opponents to try this move. You see, as I have mentioned before, I play an X-men deck.what I neglected to mention was that I play a You-Can't Get-Rid-Of-My-Characters X-men deck.
Whenever someone tries to use finishing move on one of my characters, I simply use Children of the Atom or Muir Island. It is kind of funny to see the look on an opponent's face when they work so hard to try to finish off my character for good and I shut them down.

Even though I feel this card is overrated, I would still run 2 - 3 in a deck. They can help in a pinch if you really need them. Just make sure you keep one in your resource row. In my deck I run a couple (just in case something really nasty hits the field), but I make sure not to use them until I absolutely have to. Why? Simple.why would you try to take out an opponent's monster permanently when you could just hit and stun it repeatedly?

Here is another piece of advice.. If you plan on using this card, don't tag team with all of your characters except one. Your opponent is obviously going to see your attack for what it truly is and instead of letting your attack go without much protest, they will fight with everything they have.

I think I will finish up by saying something about the good points of this card....This card is cheap (recruit value), it is easy to get, and it has the ability to take out one of your opponent's characters (at the cost of exhausting your own character).....Trust me, when you get this card to work it can be extremely devastating..I would even possibly say game winning..

Constructed - 3.5/5.0 ..People know that this card is out there.they do plan accordingly..

All else - 4.0/5.0 ....This card will definitely help you in a drafting situation - not to mention the fact that when this card works it is really fun...

Without Victory, there is no survival...


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