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Pojo's Marvel VS Card of the Day


Marvel Origins

Date Reviewed: 5.24.04

Constructed Average Rating: 3.65
Limited Average Rating: 2.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


* Game Store owner in CA, ShuffleAndCut



Here it is ladies and gents The Fantastic Flying Bathtub!

I'm sorry but I think this is my favorite equipment in this set and here's the reason why the Alliance deck even exists. I consider this card the best equipment because it increases your ATK, DEF, gives flight and only cost 1. The fact that it's tied to the team with Mr Fantastic and Artic Research Base is just the hell of a bonus if you ask me. I don't know what else to say about this card that hasn't been said already other than who could have taught the Fantasticar was better than the Blackbird? 0.o

Rating 3.5


When it comes to limited I still like this card because of 2 reasons. 1) Its a cheaper blackbird when it comes to this format for all intents and flying purposes. 2) The Fantastic crew is in boosters and a decent amount of them are commons and un-commons which means you might get this cards full effects more than expected in a limited format. The only bad thing this card has going against it in this format other that its tie to the F4 is that its a rare and that you shouldnt hope to see more than one.

Rating 2.5

* game store owner in CA, ShuffleAndCut

Fantasticar gives Fantastic Four characters an ability they otherwise often lack in general, Flight. It also gives them a nice +1/+1 boost. It's vulnerability is in that it's an Equipment, and falls to the fate of whatever it's equipping. If it were a location or ongoing plot twist, great. But being an equipment does down grade it a bit. Still, it has found it's way into the Fantastic Four decks out there, and will most likely remain a staple

In limited, it's much weaker of course, due to it's affiliation with FF for the ATK/DEF boost. If your draft or sealed lacks flight, or if you are going heavy FF, then it's decent. Otherwise, not so good, boss

Constructed: 3.5
Limited: 2
Paul Hagan Fantasticar --

Ok, after the last three days of equipment, I've felt kinda bad.  The best I gave a card was 3.0, and even that I think might have been pushing it.  Fantasticar is going to make it all better, though, as I think its in the Top 3 pieces of equipment in the game.

First, the 'Car goes in the right deck: Fantastic Four.  With four or five different cards that interact with equipment, FF decks will usually be running 2, if not 4, of this card. 

Second, your whole team benefits from the effect of one piece of equipment, making it more like a location or an ongoing plot twist.  Bonus points for that.

Finally, its cheap.  Although I've said throughout the week that the cost is the biggest drawback to equipment, this card is perfectly balanced.  One RP for +1/+1 to your whole team is more than acceptable.

In limited, if you've got around 5 or 6 FF characters, scoop this card immediately.  Its worth it.

Constructed Rating: 4.0
Limited Rating: 3.0

Monday, May 24, 2004 - Fantasticar

The card is one of the main reasons why people cringe when they face a fantastic four deck. Yes, it is that good. In fact, I would go so far as to say that this card is one on the main reasons why a fantastic
four deck is one of the top two most powerful decks out there today.
Seriously, have you ever been faced with a situation where you are face to face with a field of fantastic four characters - all equipped with fantasticars? I wasn't pretty. Unfortunately, I am still dealing with the bruise my dueling pride took over getting spanked that

You see, fantastic four decks revolve mainly around getting this card on the field, getting it equipped to something big and nasty (making everything on your side of the field bigger and nastier), and then running all over your opponent(s) while they stand by helpless. With cards such as Baxter Building, Mr. Fantastic - Scientific Genius, Mr.
Fantastic - Reed Richards, and even Mr. Fantastic - Stretch;
you have a lot of support for getting this card on the field.

If you are running a fantastic four deck, you better be running 4 fantasticars. They are cheap (as far as a recruit cost), they are somewhat easy to get (cost no more than $10), they give your characters flight, they give ALL fantastic four characters +1/+1, they are I really need to keep going here?

Fantastic Four Deck - 5.0/5.0 ....How can you go wrong with this card in your deck?

Anything Else - 2.0/5.0 gives you flying...big deal

Without Victory, there is no survival...


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