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Pojo's Marvel VS Card of the Day

The Blackbird

Marvel Origins

Date Reviewed: 5.21.04

Constructed Average Rating: 2.75
Limited Average Rating: 2.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Paul Hagan Blackbird --

I've made somewhat of a circle on what I think of Blackbird since Origins came out.  Originally, I thought, "Gee, what an amazing card!  This thing is a house!  I'll play at least two!"

Then I played, and understood that I have to pay two resource points, meaning the best I get on Turn 3 is a 1-Drop for a character if Blackbird gets played.  So I dropped Blackbird from my X-Men deck.

Now, after playing lots, I've discovered that its all in how you play the Blackbird.  You need to have initiative, and a great turn for it to come down is Turn 5, where X-Men come up a little bit short in the character department.  If you play it right, you can swing the game massively in your favor, especially when combined with Cyclops, Slim.

In limited, if you've drafted a fair number of X-Men, scoop this card.  I'd put it somewhere around 2nd or 3rd pick in most packs, 1st if there isn't much worthwhile.

Constructed Rating: 3.0
Limited Rating: 2.5 (just so limited...)


The Blackbird




I really like this card, I love its effect but it's sad that there aren't very competitive X-men decks out there and the few that I've seen don't pack this card. The best use I've found for this card is in the Alliance deck because in a normal X-men deck it runs into the same problem that Advanced Hardware faces it throws off your curve if you play this card. I have seen a few bomb rush X-men decks trying to abuse Cyclops's (2 drop) ability and Forge to get this card out soon but that deck archetype is just not good enough yet and won't get better until we see more small X-Men.


Rating 2.5




If you really, really, REALLY want your characters to have flight here you go, because that's the only consistent thing this card will do for you. In this format I really don't like its cost of 2 but I could actually see it being ran just to give your characters flight. If you have a X-Men or 2 in your deck you might get a bonus to your flight ability. = )


Rating 2

Nakaiya21 Friday, May 21, 2004 - The Blackbird this is my first card of the day. I have been playing TCG games for a while now and as soon as Marvel Versus started I knew I had to jump on the band wagon.

The blackbird:
I play an X-men deck so my review on this card may be slightly biased...with that said.....I would have to say that this card is a must for X-men decks. Why is it so good you ask? Well you can easily replace one of the more popular cards (Flying Kick) with this card to have a character with continuous flying and a not-too-shabby increase in defense.

So with a card this good there has to be a drawback, right? Of course...we couldn't have an extremely broken card right away. There are four main drawbacks to this card:

1.) This equip card is unique. What does unique mean? Unique means that you can only have one of these bad boys on the field at a time.
2.) Whenever your equipped character gets stunned you have to ko this card.
3.) With a recruit cost of two, this card can be a bit costly...especially in the first two to three turns.
4.) This card is rare; which makes it hard to get. Let's put it this way - I have managed to pull 6 Savage Beatdowns, but I have yet to pull The Blackbird. Oh, well...there is always ebay!!:)

With all this said I would still run 3 to 4 of these in an X-men deck.
I mean, after all, a possible 10/6 Havok or 7/7 Bishop with flying is nothing to laugh at....

X-men constructed decks - 4.0/5 is unique after all...
All else - 2.0/5 gives you flying...big deal...

- Nakaiya21
Without Victory, there is no survival...


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