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Pojo's Marvel VS Card of the Day

Antarctic Research Base

Marvel Origins

Date Reviewed: 5.10.04

Constructed Average Rating: 4.75
Limited Average Rating: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


* Game Store owner in CA, ShuffleAndCut
The Fantastic Four combo deck is fun, but it needs fuel - something to keep it going and make sure it does what it does right and fast.  This is what the base is for.  Being able to draw a card for each Equipment recruited helps keep the hand full and the options open.  Most FF decks will play it.

In limited, it's not as good since you will generally only get 1-3 equipment.  Play it if you're not tight on your slots - it will help you find your better cards faster.  If you're having a hard time cutting down to 30, cut this one out

Constructed: 4.5
Limited: 3
Current Price: $11.99

* game store owner in CA, ShuffleAndCut
Card draw is always a good thing. If you're running a Fantastic Four deck, and you are utilizing equipment, this card can gain you some decent card advantage. Since Fantastic Four has a great way to take advantage of equipment laden decks with Mr. Fantastic, Stretch, this should be an auto include in the deck.
In limited, you probably won't have a focused enough deck to take advantage of it. But, if you happen to, play it.
Constructed: 4
Limited: 2.5

Judge Bill

*game store employee

This would go great in a Fantrastic Four deck. Makes all of your equipment replace itself. Play a few characters, a bunch of equipment, and you can get to the good stuff fast. A definate must include for a Fantastic Four deck.
In limited, the chances that you will both get enough playable equipment to warrant playing this is very low. I wouldn't say it would be strong, but maybe if you were struggling for a 30th card, this could fill the bill.
Constructed: 4.5
Limited: 2.5
Paul Hagan
This card can get seriously, seriously sick if left alone. If you have ever been on the receiving end of this card going off, you know what I'm talking about. In fact, I would say that this is one of the reasons almost everyone should be running a way to get rid of their opponent's locations, be it through Kaboom, Avalanche, Relocation, or whatever.

If you haven't been on the receiving end, let me sum it up briefly. On turn 5 or 6, you will usually have between 2 and 4 cards in your hand. Antarctic Research Base, in the appropriate deck, can have that number up to between 6 and 8. Combine this with the fact that it lets you go through more cards to ensure that you have the appropriately sized drop for that turn (i.e., Thing, Heavy Hitter on turn 5), then you have one of the best locations in the game.

As far as limited goes, if you see this card early, scoop it and draft up some equipment, its more than worth it.

The only reason I won't give this card a 5.0 rating is because it has to be used with Fantastic Four, so it doesn't get to hang out in any deck you feel like.

Constructed Rating: 4.0

Limited Rating: 3.0

Without Victory, there is no survival...


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