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Pojo's Marvel VS Card of the Day

Children of
the Atom

Marvel Origins

Date Reviewed: 6.16.04

Constructed Average Rating: 3.45
Limited Average Rating: 1.87

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Children of the Atom




I’m not a big X-men fan because even though they have a lot of cool cards and effects they just don’t have what it takes to win a tournament. I’ve tried many different decks and have tried using this card but I’ve pretty much decided that Muir Island is simply better if you’re trying to keep your X-men around. I know Muir Island only affects characters with a 4 cost or less and that you have to wait until the recovery step but unlike Children of the Atom you can use it every turn for the same cost.


I’m a big fan of consistency which is why when it comes to these 2 cards I personally prefer Muir Island. I’m not saying is the best way to go because each player has his own style.






Since I don’t really like the X-crew I tend to only take the characters that are decent standing alone which means I would never draft this card and if I did I probably wouldn’t be able to discard the 1 X-men to use it. I’ve never, ever tried to draft a lot of X-men so I truly don’t know if you can get enough of them to make this card work. The effect is really good and the card is worth it if you can actually use it.



Wednesday, June 16, 2004 – Children of the Atom

O.k. I know I can be a little biased when it comes to certain cards in this game. However, when it comes to this card all I can say is, “Yeah, baby…now we’re talkin”. This card is absolutely fantastic in an X-men constructed deck since it virtually allows your bigger, nicer characters to survive just about anything your opponent can throw at them. If your opponent tries a Finishing Move on one of your X-men characters – just stop them dead in their tracks. Say your opponent gets out an Onslaught and tries to go after your endurance directly – just use this card to create a roadblock. I absolutely love messing with my opponent’s head and have them waste their plot twists with this card.

In my opinion this card is much better than Swift Escape. Who really wants to return their characters to their hand (and thus have to pay the recruit cost again) when they could recover their character right then and there? So this card may have a slight downside…having to discard an X-men character to recover one isn’t the greatest thing since sliced bread. This could especially suck-ith if you are running more then one team affiliation in your deck. But seriously…How many times have you had a copy of a character in your hand that you couldn’t do anything with it because you had one on the field? If you run an X-men deck, then you have probably been in this situation several times. Make those extra X-men characters work for you (not against you) and use them in conjunction with this card. You won’t be sorry….


X-men constructed deck – 4.8/5.0 ….running 4 of these in your X-men deck will cause your opponent to think twice before trying to take out your X-men characters…

Limited – 1.5/5.0 …..not the greatest pull unless you get some X-men characters to go with it…..
Johnny Blaze Children of the Atom

Discard another X-men character from your hand to recover one of your own stunned X-men character. Another team specific card. Great surprise in a X-men deck. Your opponent plans to play Finishing Move on your stunned Beserker Wolverine. No problem just discard a lowly 2 drop character like Cyclops Slim to recover that Wolvie. With a Threshold cost of 3 this is a really good card to play in that X-men deck of yours. I would throw in at least 2 of these cards. The discard also goes along with the theme of pumping up Colossus once you get him into play. Again as this is team specific, unless you get lucky and draft a lot of X-men this card probably wont be worth it in Limited.

Construsted: 3.5
Limited: 1.5

Paul Hagan Children of the Atom --

I'm a huge fan of Children of the Atom. As the game has gone on, people seem to be finding more and more ways to keep their characters alive (through Acrobatic Dodge, arranging their characters properly, etc.). With this in mind, there are several times per game when one or more of your characters has to make a trip to the KO pile. Children of the Atom helps prevent that, and for those of you who have played more than two games, you realize how important every character you recruit is to winning.

The biggest drawback to this card is, of course, the discard aspect. X-Men already have a billion ways to discard their hand and very few ways to keep that hand stocked with cards to discard. Between Gambit, Forge, Muir Island, and others, X-Men seem to have the hardest time keeping cards in hand, and that can be a huge drawback when the time comes to decide between keeping your Rogue (Powerhouse) in hand for Turn 6 or saving your Nightcrawler, Fuzzy Elf on Turn 4.

In limited, I would scoop this card if I had a good pool of X-Men, but not until that time. X-Men are really good in limited, and there are likely to be a large number of people picking them up.

Constructed Rating: 4.0
Limited Rating: 2.0
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