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Pojo's Marvel VS Card of the Day

Force Field

Marvel Origins

Date Reviewed: 6.03.04

Constructed Average Rating: 2.5
Limited Average Rating: 2.875

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


* game store owner in CA, ShuffleAndCut
Personal Force Field

PFF is a very nice trick. You can slap it on a character that is a bit weak in DEF, or you can slap it on a little guy that is critical to your deck when you don't want to get demolished by break through damage. It gives both it and you protection.

In limited, it's an excellent and versatile card. Versatility is key in CCGs, and this thing qualifies. Definitely play it, and pick it fairly high in drafts.

Constructed: 3.5
Limited: 4
Paul Hagan Personal Force Field --

I'm not a huge fan of this card, but in the right deck, it's OK. The fact that you can essentially protect your character from anything your opponent does to it barring simple combat is great, especially with the boost to DEF. However, the fact that the card also prevents *you* from targeting your character is pretty bad. I do believe the card belongs in any Unaffiliated deck, which is a bonus.

In limited, there tends to be a better card in the pack, even late. Only pick this card if it is in way late and the rest of the pack is bad.

Constructed Rating: 2.0
Limited Rating: 2.0

Personal Force Field


What to say about a card that turns Mr Fantastic (5) into a very frustrating character? I’ve been working on a couple of Fantastic control/stall decks and I’ve been having a field day with this card. And as much as I may like pulling off stupid tricks with this card it doesn’t make it a very playable card. It is a fun card but its recruit cost pretty much translates into a sing that reads “Look at Acrobatic Dodge or even Unstable Molecules because I will screw up your curve”.



I would say that depending on what else is in the pack this card could be a first pick but I know not everyone else out there is a defensive player so I will bite my tongue. I will say that this card is very strong in an environment where there aren’t a lot of modifiers and that this card alone could practically turn your 3 drop into a 4 drop stat ways, but this card will probably be the reason why you are playing a 3 drop on turn 4. ><


Personal Force Field

This must be stall week…or reinforcement week….Once again we are going
to take a look at a casual card that can create a stall situation and
give one of your characters reinforcement. With a recruit cost of 1,
this card will not make its way into many tournament worthy decks (if
any). Why? Simple, right now the object of the game is to knock your
opponent down and then kick them while they are down. Not easy to do
if you are going to load up on cards that cost you recruit points and
only give your characters some protection. Personally, I would take
Advanced Hardware over this card any day.

Not to say that this card is all bad….A +3 defense for your character
is not too shabby and reinforcement is a great way to hang in there.
Not to mention a card such as Finishing Move can no longer be effective
for your opponent….

Still, if you are going to try to be competitive there are much better
cards you could be playing…trust me on this one….

Constructed – 2.5/5.0 …..this card just doesn’t quite have what it

Limited – 3.0/5.0 …a good card to use in limited to protect yourself,
but it comes at a higher cost….
Without Victory, there is no survival...


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