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Pojo's Marvel VS Card of the Day

Selina Kyle

DC Origins

Date Reviewed: 7.26.04

Constructed Average Rating: 3
Limited Average Rating: 3.125

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.



Catwoman, Selina Kyle



This is one of the better characters the knights have to offer. Im yet to experiment with a regular deck for the Knights because Ive been focusing on tweaking out Swat but this character alone is the reason that I want to build a regular variant. Her stats are not bad at all and her ability put her way over the top. I want to say shes a Knights staple but Ill have to test her out first just to make sure.





All I can say is this character is great in this format not only because of her ability but because of something she doesnt have Loyalty. Shes not loyal to anyone and will take out your opponents forces and make him pay using a lot of rogues who cant support each other.




Catwoman – Selina Kyle


This week we are going to take a look at some of the Gotham Knights supporting characters.  To start with, let’s look at Catwoman….


Catwoman’s effect is awesome…there is no doubt about it.  Being able to draw a card in a Gotham Knights deck is key (if you are going to play the 7 drop Batman).  Heck, being able to draw a card is pretty darn good.  Add making your opponent discard at the same time you draw and you get icing for your cake.  However this little kitty didn’t make the final cut in my Gotham Knights deck. 


Considering that she only has stats of 6/7 and she doesn’t have flight or range, she lost her spot in my deck to Nightwing and Batgirl.  Unfortunately, by turn four you have just about hit that crucial point in the game.  That means you need to put something out there with a little meat on it so that it can hurt your opponent for a couple of turns until you finish them off.  Since most 4 drops are at least 7/7, this character is not going to overcome many of your opponent’s characters, much less cause breakthrough.  The only thing you can hope for when playing this character is that your opponent’s characters do not fall when they are suppose to or you can pull some equipment from your deck to help her out.  Considering many people do not like playing any equipment, this card definitely falls into the gamble category….



Constructed - 2.5/5.0 …..She tries so hard but falls so short…


Limited – 3.0/5.0 …..She stands a better chance here considering that your opponent’s characters will probably not drop like they should.

Jason Bunch I've noticed that a lot of cards in the DC Origins set have great effects, but weaker stats to balance them out. Today's card is a perfect example. Catwoman, Selina Kyle has a truly awesome effect, but at 6/7 for a 4 drop, you'll have trouble doing enough breakthrough damage to trigger it. Still, gaining a two card hand advantage on your opponent is nothing to sneeze at. If you have initiative on turn 4, you'll probably want to use Catwoman to attack one of your opponent's weaker characters, in order to do some damage and trigger the effect. Unfortunately, since she has to do breakthrough for you to draw, team attacking with her is useless. Use Tim Drake to give her a boost, but make sure they can't reinforce.

In Limited, being able to draw cards is a plus, but there are a lot bigger bodies out there, so only pick her if you just really need another Gotham Knight.
She's very situational, but when it works.

Constructed - 3/5
Limited - 2/5
Paul Hagan Catwoman, Selina Kyle --

I'm sitting on the fence in regards to Catwoman. On one hand, she does have a *great* ability, especially when you think of it in terms of card advantage. Each time Catwoman causes Breakthrough, you gain a two card advantage over your opponent. The problem with this line of thinking is that Catwoman is abnormally small for a 4-Drop, with only a six for her attack. This means that she doesn't break through some 3-Drops (namely, Wolverine, She-Hulk, and Mammoth), which means you may have just wasted a turn playing a sub-par card. This becomes especially relevant when you consider that Gotham Knights also feature Dick Grayson*Nightwing and Cassandra Cain*Batgirl in the 4-Drop slot, both of which are extremely solid cards.

In limited, I would take the smaller body in favor of a great ability. Cards in hand are extremely imported in a limited environment (moreso than constructed), and Catwoman definitely works in your favor.

Constructed Rating: 2.5
Limited Rating: 3.0
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