Marvel VS Card of the Day
The Dark Knight
Date Reviewed: 7.22.04
Constructed Average Rating: 2.8
Limited Average Rating: 1.6
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Batman, the Dark
is the best Batman printed so far and even
though he doesnt like to see Overload the
ability to draw your entire deck when you
drop him in turn seven is well worth it.
Expect to see this monster in some
competitive events, I know he will be around
and how well he does will come down to how
much people metagame.
I dont think
hes worth it here. I would still play him
just because hes a 7/7 but I wouldnt
expect him to be much bigger than that if he
even hits play. His ability is simply not
that great in this environment.
Batman – The Dark
It must be Batman
Today we look at a
card that is making me think twice about my
plans to create the ultimate Gotham Knights
deck. As soon as I got my hands on this card
and read it I knew that I had found the weakest
Me: What?....a 7/7
for a cost of 7? You have to be serious.
Me: You don’t even
have flight or range!
Me: And you require
another gotham knights character to be on the
field when I recruit you!
Me: You get +X
attack and defense for every card in my hand,
but how many cards do you honestly expect me to
keep in my hand during a game?
Me (calling after
the card): Wait! Wait! Don’t leave! At least
being able to exhaust a gotham knights character
to draw a card is a somewhat decent secondary
Actually, that is
not exactly what happened (I try not to talk my
cards if I can help it).
This card is pretty
bad. There are other level 7 characters out
there that are much better. In fact, don’t be
surprised if you do not see this guy make the
cut in a typical Gotham Knights deck. If you
can make this guy work for you in your Gotham
Knights deck then more power to you.:)
constructed deck – 2.0/5.0 …..This guy is really
bad for a 7 drop.
Limited – 1.5/5.0
…Unless you pick up a lot of Gotham Knight
characters this guy is pretty much useless in
your deck. And even if you do, he is still a
bad card to play.
Batman DOR – 005 The
One of my
favorite interpretations of Batman is from The
Dark Knight comic book series. Also the upcoming
new Batman movie will have many Dark Knight
elements in it. DC has introduced 3 new
mechanics into the VS. system. One of them being
Loyalty which the Dark Knight has. Simply put,
Loyalty characters can only be recruited if you
already control a character with that same Team
affiliation. In this instance, you must already
control a Gotham Knights character in order to
recruit The Dark Knight. With that understood
how does this version of Batman rate?
Constructed – 2/5 The Dark Knight has the lowest
ATK + DEF value of any 7 drop in the game right
now. His power does make a lot of people drool
but when you really think about it and after
playing him from the Starter it doesn’t really
Boost him up to the other 7 drop levels. At
average, your 7 drop should at least have an ATK
of 14. That’s 7 cards you need in your hand to
do that. You could always Exhaust a Gotham
Knights character to draw a card and I guess if
you have multiple Gotham Knights characters to
exhaust you could be drawing a large potential
of cards. However you are going to want to use
the majority of plot twists cards that are in
your hand to assist with attacking. I’m not
totally convinced on this card just yet.
Limited – 2/5 Again there are going to be better
7 drops that you want to draft in limited. Along
with the Loyality mechanic, unless you are
specifically drafting Gotham Knights, this card
will be difficult to play in limited.
I really want to
like Batman, Dark Knight. With the right
strategy, he can be a massive character on turn
7, but he can just as easily be dead weight. The
problem is with his base stats...7/7 means that
you'd need to have at least 6 cards in your hand
to make him playable, and 10 or more to really
take advantage of his effect.
That's where we come to the second part of his
effect, the ability to exhaust a Gotham Knights
character in order to draw a card. Again, an
ability that looks good on the surface, but
still has its flaws. First of all, how many
characters are you going to have on the field by
turn 7? In a GCPD army deck, you should have a
lot, and this is one build in which Batman's
ability is just awesome. However, most of the
time, you'll have 3 or 4 characters, tops. That
+4/+4 boost, and no more attackers that turn.
also have to conserve your hand the entire game,
to make sure Batman is powered up enough by the
time you're ready to recruit him.
In limited, stay away from him. Even if you
recruit enough Gotham Knights to be able to
satisfy the Loyalty requirement, its doubtful
you'll keep enough cards in your hand to be able
to pump him up enough.
Constructed - 3/5
Limited - 1/5
When everyone first saw the Dark Knight
(at least in my area), they said, "Oh,
what a lame 7-Drop. He's so small!" I
tried to tell them it wasn't so, and
even now, there are some naysayers. But
the Dark Knight is *really* good,
folks! Consider this: what if you could
draw a card every time one of your
characters got stunned. Would that be
good? Or perhaps you could exhaust a
character that is too small to do
anything worthwhile to draw a card.
Would *that* be good? I really don't
think anyone seriously thinks these
situations would be bad things, right?
Attach a character that grows for each
card in hand, and I think the Dark
Knight can't possibly be bad.
All of this said, you are having to
spend seven resource points on this
version of Batman, making him somewhat
weak on Turn 7. However, in a Gotham
Knights deck, what other 7-Drops are you
In limited play, I suppose I would play
Batman, especially if I could scoop up a
few Gotham Knights characters along the
way. He isn't stellar by any means,
Constructed Rating: 3.0
Limited Rating: 2.5