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Pojo's Marvel VS Card of the Day


Doc Ock Starter

Date Reviewed: 7.02.04

Constructed Average Rating: 2.93
Limited Average Rating: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.




When this guy came out I used to think he was one of the greatest things out there, but after taking a closer look at him I ve come to realize he s ok. He s the biggest 3 drop in the game but his draw back of paying 5 endurance every turn will knock down your life total faster then you could imagine because you re pretty much taking 8 a turn (5 from his drawback and 3 from his cost). He s great when it comes to taking down 4 or 5 drops and works amazingly well with No Fear but his draw back is very rather annoying. I say he s good to have around for about 2 turns but you shouldn t recover him after that.



hmmm. I would say he s amazing in limited but if you re using him in a limited environment it means you re playing sealed and that everyone practically has the same card pool. He s still pretty good because he doesn t tie you down to the Sinister crew but that s about it.


Friday, July 2, 2004 – Rhino – Alex O’Hirn

When I first saw this card I knew I had to find a place in my deck so that I could play it. Seriously, a 7/4 for a recruit cost of 3 – how could I go wrong? Well I put one of these guys in my x-men deck and gave it a try. Low and behold this guy showed up in every game I played. This is what I learned from when it comes to playing this card:

-He never comes up at the right time.

-The cost to keep this guy on the field adds up really fast.

- He gets stunned really easily.

-Do not play this card unless you have initiative or unless there is nothing else to play. (See above)

-Being able to kill this card yourself is great.

-This card allows you to stall until your characters start to line up.

Bottom line – This card might not be so bad in a brotherhood deck (where 3 drops aren’t so hot) or sinister syndicate deck, but that is about it.


Constructed - 2.5/5.0 ….Be careful with how you chose to play this card.

Limited – 3.5/5.0 ….Having a beatstick is nice – if you can afford it.

Questions? Comments? Let me know at and I will see what I can do....
Johnny Blaze Rhino - This card can reek crazy early BEL damage on turn 3. He is the Feral Sabretooth of the Sinister Syndicate. Just like its flavor text "Once charging, a rhino cannot easily change direction or halt its advance." Once you recruit him you cannot easily halt its advance without paying 4 endurance during the recruit step. Best way to play him is to do massive damage early on with pumps and plot twists and get the advantage on endurance points. Then when you have your big guns out just wait until he is stunned and do not recover him.

Constructed - 3.5/5
Limited - 3.5/5
Paul Hagan Rhino, Alex O'Hirn --

Everyone seems to be really excited about Rhino's ATK, but I don't think they are paying close enough attention to what is important. Rhino will really only be decent in half of your games. Why? Because unless you have initiative on Turn 3, who do you think your opponent will go after first? Rhino has a 4 DEF, which is pretty much as small as it gets for tournament-quality cards, meaning he will generally be stunned. Fast forward to next turn: do you wish to pay 4 Endurance to keep Rhino? You do? Ok, now you are down by at least 7 Endurance, possibly more, when you get to swing with Rhino for the first time.

In limited, I would tend to play Rhino just based on his large body, but I would be much happier with a Thing, Ben Grimm; Wolverine, Logan; or Rogue, Anna Raven.

Constructed Rating: 2.75
Limited Rating: 3.5
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