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						Pojo's 
						Marvel VS Card of the Day 
							
								
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									 | Rhino 
 
                            Doc Ock Starter
 
 Date Reviewed: 7.02.04
 
 
 Constructed Average Rating: 2.93
 Limited Average Rating: 3.25
 
 
 Ratings are based on a 1 to 5 scale
 1 being the worst. 3 ... average.
 5 is the highest rating.
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								|  IQ
 | Rhino 
 CONSTRUCTED
 
 When this guy came out I used to think he was 
                                one of the greatest things out there, but after 
                                taking a closer look at him I ve come to realize 
                                he s ok. He s the biggest 3 drop in the game but 
                                his draw back of paying 5 endurance every turn 
                                will knock down your life total faster then you 
                                could imagine because you re pretty much taking 
                                8 a turn (5 from his drawback and 3 from his 
                                cost). He s great when it comes to taking down 4 
                                or 5 drops and works amazingly well with No Fear 
                                but his draw back is very rather annoying. I say 
                                he s good to have around for about 2 turns but 
                                you shouldn t recover him after that.
 
 3/5
 
 LIMITED
 
 hmmm. I would say he s amazing in limited but if 
                                you re using him in a limited environment it 
                                means you re playing sealed and that everyone 
                                practically has the same card pool. He s still 
                                pretty good because he doesn t tie you down to 
                                the Sinister crew but that s about it.
 
 2.5/5
 
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								|  Nakaiya21
 | Friday, July 2, 2004 
                                – Rhino – Alex O’Hirn 
 When I first saw this card I knew I had to find 
                                a place in my deck so that I could play it. 
                                Seriously, a 7/4 for a recruit cost of 3 – how 
                                could I go wrong? Well I put one of these guys 
                                in my x-men deck and gave it a try. Low and 
                                behold this guy showed up in every game I 
                                played. This is what I learned from when it 
                                comes to playing this card:
 
 -He never comes up at the right time.
 
 -The cost to keep this guy on the field adds up 
                                really fast.
 
 - He gets stunned really easily.
 
 -Do not play this card unless you have 
                                initiative or unless there is nothing else to 
                                play. (See above)
 
 -Being able to kill this card yourself is great.
 
 -This card allows you to stall until your 
                                characters start to line up.
 
 Bottom line – This card might not be so bad in a 
                                brotherhood deck (where 3 drops aren’t so hot) 
                                or sinister syndicate deck, but that is about 
                                it.
 
 Ratings:
 
 Constructed - 2.5/5.0 ….Be careful with how you 
                                chose to play this card.
 
 Limited – 3.5/5.0 ….Having a beatstick is nice – 
                                if you can afford it.
 
 Questions? Comments? Let me know at 
                                MarvelVs2004@aol.com and I will see what I can 
                                do....
 
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								| Johnny Blaze | Rhino - This card 
                                can reek crazy early BEL damage on turn 3. He is 
                                the Feral Sabretooth of the Sinister Syndicate. 
                                Just like its flavor text "Once charging, a 
                                rhino cannot easily change direction or halt its 
                                advance." Once you recruit him you cannot easily 
                                halt its advance without paying 4 endurance 
                                during the recruit step. Best way to play him is 
                                to do massive damage early on with pumps and 
                                plot twists and get the advantage on endurance 
                                points. Then when you have your big guns out 
                                just wait until he is stunned and do not recover 
                                him. 
 Constructed - 3.5/5
 Limited - 3.5/5
 
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								| Paul Hagan | Rhino, Alex O'Hirn 
                                -- 
 Everyone seems to be really excited about 
                                Rhino's ATK, but I don't think they are paying 
                                close enough attention to what is important. 
                                Rhino will really only be decent in half of your 
                                games. Why? Because unless you have initiative 
                                on Turn 3, who do you think your opponent will 
                                go after first? Rhino has a 4 DEF, which is 
                                pretty much as small as it gets for 
                                tournament-quality cards, meaning he will 
                                generally be stunned. Fast forward to next turn: 
                                do you wish to pay 4 Endurance to keep Rhino? 
                                You do? Ok, now you are down by at least 7 
                                Endurance, possibly more, when you get to swing 
                                with Rhino for the first time.
 
 In limited, I would tend to play Rhino just 
                                based on his large body, but I would be much 
                                happier with a Thing, Ben Grimm; Wolverine, 
                                Logan; or Rogue, Anna Raven.
 
 Constructed Rating: 2.75
 Limited Rating: 3.5
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