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Pojo's Marvel VS Card of the Day


Superman: MoS

Date Reviewed: 12.20.04

Constructed Average Rating: 2.5
Limited Average Rating: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Paul Hagan
Metropolis --
I'm not quite sure why everyone was so excited to see Metropolis -- at least in constructed.  It does the same thing as World's Finest and Marvel Team-Up, but it is just in the form of a Location.  I realize that the meta-game is drifting a little towards Plot Twist hate, but is Metropolis *that* much better?  I honestly don't think so.
In limited play, Metropolis is much like World's Finest and Marvel Team-Up -- it teams up two affiliations, meaning it has to be good.  Any sort of consistency out of your limited deck is a great benefit, and that means Metropolis makes the cut almost every time.
Constructed Rating: 2.5
Limited Rating: 3.5

Johnny Blaze

The 1st location team up that has been released and with good reason. See Fridays COTD review of The Source and you’ll know why. There are plenty of ways to get rid of the ongoing team up plot twists. Metropolis makes getting rid of team ups even harder now that it is a location and not many cards besides the League of Assassins can get rid of locations. Metropolis is also not unique which means you can have multiples out to name different team affiliations.

Constructed: 3/5 – At a cost of 2 that is a reasonable cost to its on-going plot twist counterparts. The only drawback is that you don’t get to draw a card like many other team-up plot twists. Making it a location and a common are just that much better. There are some times like Common Enemy when you might want to run that since it can be searchable with Boris but otherwise I think that we will see Metrolpolis in a lot of team-up based decks.

Limited: 5/5 – Draft it if you see it. You are probably going to be running 2 team affiliations in draft and Metropolis is going to help you out with reinforcements and team attacks. Plus it’s a common so it shouldn’t be too hard to grab.
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