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Pojo's Marvel VS Card of the Day

Darkseid, Lord of Apokolips

Superman: MoS

Date Reviewed: 12.15.04

Constructed Average Rating: 3.5
Limited Average Rating: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Darkseid – Lord of Apokolips

Today we move on to the big guy himself – Darkseid – Lord of Apokolips.

As a 20/20 8-drop character, Darkseid is big…really, really big. He has range which makes him all the more useful is kicking your opponent’s butt. However his effect is what impresses me the most. At the start of the recovery phase if this guy is still face up on the field, then all other characters are immediately KO’d. Sure, you have to discard a Darkseid’s Elite character from your hand to bring this guy on the field, but that shouldn’t be a big problem. You definitely need to insure that you have the initiative when this guy hits the field. Otherwise your opponent will go out of the way to bring this character down.


DE constructed deck – 3.0/5.0 …I could definitely see this guy being played in this environment…especially in a New Gods/DE deck.

Limited – 2.0/5.0 …This character is not so good in this environment. First you have to make it to turn 8 which is a feat itself, then you have to have enough DE characters to bring this guy on the field.

Johnny Blaze
Darkseid - Today we are looking at the Lord of Apokolips himself, Darkseid. Darkseid weighs in at 20/20 with range. There are actually only four 8 drop characters in the whole game right now with natural stats of 20/20. All of them happen to be from the DC side with 3 of them coming from the new Man of Steel set.

His team stamp shouldn’t be much of a problem if you are running Darkseid Elite team. Metropolis is always an efficient way to team up Darkseid too. Darkseid is a built in Gamma Bomb that doesn’t effect himself. You can only use his effect at the start of the recovery phase so make sure that he is not stunned. He can be exhausted since it is not an activated effect, just not stunned.

Constructed: 4/5 – You want Darkseid as your 8 drop in a Darkseid elite team. He can do many decks a lot of harm by wiping their board and keeping himself alive. At 20/20 there are also a lot of options to pump him up and avoid getting stunned.

Limited: 5/5 – No doubt you want to keep him. More than likely you can draft other Darkseid Elite characters as there are 21 in the set so that wont be a problem in recruiting Darkseid. Anytime you can get an 8 drop and an 8 drop with this kind of power, he can win you games plain and simple.
Darkseid, Lord of Apokolips

Whoo!!! I love 8 drops. Nothing like dropping a huge beatstick with a killer effect. S:MOS has some nice 8 drops, and Darkseid holds his own. COming in at a beefy 20/20 with range, he can stand toe to toe with Superman and Doomsday, as well as Apocalypse and Silver Surfer. Discarding a Darkseid's Elite character shouldn't be a problem by turn 8, so that's not much of a drawback at all. His effect is major
though: keep him healthy until the recovery phase, and he KO's every other character on the field. I don't know what else to say, he's a huge bruiser with a game breaking effect.

In Limited, 8 drops will usually win a game for you...provided you make it to turn 8. Unless you manage to put together a Sealed of Draft deck that just really hums and wins before turn 8, then Darkseid doesn't really fit. However, he's a great contingency plan to have just in case.


Constructed - 4.5/5
Limited - 4/5
Paul Hagan Darkseid, Lord of Apocolips --

I don't have a lot to say about the 8-Drop Darkseid. He has an additional cost to play him, but that shouldn't be too much of an issue since most decks will wind up with an extra character or two in hand at the end of the game. Darkseid's second ability, that of KOing all other characters during the recovery, seems almost irrelevant. I have very few games that creep past Turn 8, and if they do, they usually involve my 8-Drop being stunned.

In limited, I'll take any 8-Drop, and Darkseid is no exception.

Constructed Rating: 3.0
Limited Rating: 3.5
Without Victory, there is no survival...


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