Marvel VS Card of the Day
Lord of Apokolips
Date Reviewed: 12.15.04
Constructed Average Rating: 3.5
Limited Average Rating: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Darkseid – Lord of
Today we move on to the big guy himself –
Darkseid – Lord of Apokolips.
As a 20/20 8-drop character, Darkseid is
big…really, really big. He has range which makes
him all the more useful is kicking your
opponent’s butt. However his effect is what
impresses me the most. At the start of the
recovery phase if this guy is still face up on
the field, then all other characters are
immediately KO’d. Sure, you have to discard a
Darkseid’s Elite character from your hand to
bring this guy on the field, but that shouldn’t
be a big problem. You definitely need to insure
that you have the initiative when this guy hits
the field. Otherwise your opponent will go out
of the way to bring this character down.
DE constructed deck – 3.0/5.0 …I could
definitely see this guy being played in this
environment…especially in a New Gods/DE deck.
Limited – 2.0/5.0 …This character is not so good
in this environment. First you have to make it
to turn 8 which is a feat itself, then you have
to have enough DE characters to bring this guy
on the field.
Darkseid - Today we
are looking at the Lord of Apokolips himself,
Darkseid. Darkseid weighs in at 20/20 with
range. There are actually only four 8 drop
characters in the whole game right now with
natural stats of 20/20. All of them happen to be
from the DC side with 3 of them coming from the
new Man of Steel set.
His team stamp shouldn’t be much of a problem if
you are running Darkseid Elite team. Metropolis
is always an efficient way to team up Darkseid
too. Darkseid is a built in Gamma Bomb that
doesn’t effect himself. You can only use his
effect at the start of the recovery phase so
make sure that he is not stunned. He can be
exhausted since it is not an activated effect,
just not stunned.
Constructed: 4/5 – You want Darkseid as your 8
drop in a Darkseid elite team. He can do many
decks a lot of harm by wiping their board and
keeping himself alive. At 20/20 there are also a
lot of options to pump him up and avoid getting
Limited: 5/5 – No doubt you want to keep him.
More than likely you can draft other Darkseid
Elite characters as there are 21 in the set so
that wont be a problem in recruiting Darkseid.
Anytime you can get an 8 drop and an 8 drop with
this kind of power, he can win you games plain
Darkseid, Lord of
Whoo!!! I love 8 drops. Nothing like dropping a
huge beatstick with a killer effect. S:MOS has
some nice 8 drops, and Darkseid holds his own.
COming in at a beefy 20/20 with range, he can
stand toe to toe with Superman and Doomsday, as
well as Apocalypse and Silver Surfer. Discarding
a Darkseid's Elite character shouldn't be a
problem by turn 8, so that's not much of a
drawback at all. His effect is major
though: keep him healthy until the recovery
phase, and he KO's every other character on the
field. I don't know what else to say, he's a
huge bruiser with a game breaking effect.
In Limited, 8 drops will usually win a game for
you...provided you make it to turn 8. Unless you
manage to put together a Sealed of Draft deck
that just really hums and wins before turn 8,
then Darkseid doesn't really fit. However, he's
a great contingency plan to have just in case.
Constructed - 4.5/5
Limited - 4/5
Darkseid, Lord of
I don't have a lot to say about the 8-Drop
Darkseid. He has an additional cost to play him,
but that shouldn't be too much of an issue since
most decks will wind up with an extra character
or two in hand at the end of the game.
Darkseid's second ability, that of KOing all
other characters during the recovery, seems
almost irrelevant. I have very few games that
creep past Turn 8, and if they do, they usually
involve my 8-Drop being stunned.
In limited, I'll take any 8-Drop, and Darkseid
is no exception.
Constructed Rating: 3.0
Limited Rating: 3.5