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Pojo's Marvel VS Card of the Day

Takion <> Highfather
- Josh Saunders

 

Superman: MoS


Date Reviewed: 12.03.04


Constructed Average Rating: 3.25
Limited Average Rating: 3.375


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Takion <> Highfather – Josh Saunders

I am going to finish up this week by looking at a card that I am sure has been reviewed elsewhere just because it is so awesome. Today we get to take a look at Takion.

Now I don’t know how the gaming is in your area, but I do know that in my area we do a little cheer whenever someone pulls off a Gamma Bomb. Why? Because it is that hard to pull off unless you have a really great stall deck like Gotham Light. What better way to build a Gamma Bomb deck than with Takion? Ok, that is all the information I am going to give you in building a New Doom deck - now onto the card itself.

As an 11/13 6-drop with range, Taikon is an all around solid card. However, it is his effect that makes him stand out from the crowd. By activating and discarding a New Gods character card from your hand, you and your opponent can add the top card in your decks to your resource rows. That is the same as jumping to turn 8, skipping turn 7 altogether. The only downside is your opponent gets to jump to turn 8 as well, but if you are well prepared it is nothing to worry about. This is a great way to get beyond decks such as Teen Titans, which have nothing in the way of an 8-drop character. I would definitely choose to run this character over Orion.

Ratings:
New Gods constructed deck – 4.0/5.0 ...His effect can only be activated during the recovery phase, but with a 13 defense, you could probably accomplish this.

Limited – 4.5/5.0 ...Many times in this format you are not able to use your 8-drop (if you have one). This character is a great way to get to turn 8 and seal up the game.
 

Johnny Blaze
Takion <> Highfather - Josh Saunders:

Is it true do we have finally have a method for resource acceleration? It would seem so. The trick is to keep Takion from getting stunned or exhausted before the recovery phase. His 13 DEF helps out as there are only 5 other six drops in MOS that have a natural ATK greater than 13. So if all goes well you and your opponent are going to have 8 resources out by Turn 7.

Constructed: 3/5 – The verdict is still out on this guy. If you have your 8 drop in your hand already or have a way to search for it then on Turn 7 you are good to go. Just hope that your opponent doesn’t have his 8 drop and you miss yours. There are endless possibilities with Takion’s ability. So much wonderful things can be done and recruited with an extra resource but like Is aid before the trick is to keep Takion ready by the recovery phase.

Limited: 3/5 – With range he can always help out if you decide not to use his power. But again rescource acceleration can be critical if you managed to draft an 8 drop and get it out by turn 7 before your opponent gets their’s.
 

Jason
Bunch
Takion <> Highfather - Josh Saunders

We've had cards before that let you roll the game back a turn or two by destroying resources, but now we have a card that allows you to fast forward through turn 7 and go straight to turn 8. Apocalypse and Silver Surfer are Takion's best friends now. You'd just better hope you have your turn 8 play in hand though, otherwise you might just have handed your opponent the game. Then again, its up to you to use the effect, so plan around it, and you can sneak up on your opponent and blast him with all you've got.

In Limited, this card has more drawbacks. First, you have to draft enough New Gods to pay his activation cost. Then you have to keep him around until the recovery phase. Then you'll want to have lucked into an 8 drop, or have a good swarm of guys ready to go.
Still, a 7 drop with equipment is fairly good, even without an 8 drop. 10/13 are good defensive stats, although you won't be hammering through a lot of defenses with him.

Ratings:

Constructed - 3.5/5
Limited - 3/5
 
Paul Hagan Takion * Highfather, Josh Saunders

I'm not sure about this guy. I'm pretty sure he's the best of the New Gods 6-Drops, but I don't like holding back with a 6-Drop just so I can (hopefully) activate him at the end of the turn. I realize New Gods seemed to be focused on having a great late game, but if you can't even attack with your 6-Drop, you might not have enough gas at the end of the game to pull out a win.

In limited, I'll usually play this guy just on the grounds that he is a 6-Drop. Although they are easier to come by than the (ugh) Marvel Origins Draft, pulling enough good 6-Drops can be a slight issue sometimes. His ability doesn't impress me in limited at all unless you have a Doomsday or something similar hiding in your deck.

Constructed Rating: 2.5
Limited Rating: 3.0
 
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