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DC Origins

Date Reviewed: 8.27.04

Constructed Average Rating: 3.75
Limited Average Rating: 1.375

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.



Friday, August 27, 2004 – Psimon – Dr. Simon Jones


Today we are going to finish up the week by looking at the best F5 card out there – Psimon. 


I have decided that Psimon is the way in which the creators of the game have decided to balance out the fact that the rest of the F5 characters are not worth playing (except maybe Shimmer).  What this guy lacks in playability (loyalty and stats) it more than makes up for in abilities.  This guy is a excellent way to shut down those annoying weenie rush decks, that seem to be popping up more and more often, since your opponent will no longer be able to recruit anything with a cost of 6 or less.  Just toss this guy along with a Flame Trap or two and presto…goodbye weenies!!!


What I really like about this card is the fact that it shuts down all of your opponent’s plot twists that cost 6 or less.  You can say good bye…to just about anything and everything.  Being able to keep your opponent from playing plot twists is definitely a game winning strategy.  However, you have to remember that on-going play twists and locations will not be affected by this guy…ouch! 


If you are going to play this guy you may want to try this scenario…

Take first initiative

Turns 1-5…stay alive

Turn 6 …drop shimmer in the back row and another 4-drop

Turn 7….drop Psimon

Attack step of turn 7……Activate Shimmer and exhaust all of your opponent’s character that you can.  Then team attack with all of your low drop characters against your opponent’s high drop character. 

Finish the game off by boosting your Simon and attacking your opponent’s low drop character.  Then dance a little victory jig in honor of your victory.


See, it is that easy….just make it to turn 7 and the game could be yours!  Btw if anyone can pull off the above situation, drop me a line and let me know how well it worked.



Fearsome Five constructed deck – 4.5/5.0 ….If you do not let this guy get stunned, he will probably win you the game.


Limited – 1.5/5.0 …I am still going on the assumption the F5 is too hard to draft…but if you could get this guy on the field he would be devastating.


Johnny Blaze Psimon, Dr. Simon Jones – Combo’s nicely with our last CotD, Neutron. If you can get their resources down to 5 and stun the majority of their characters, Psimon will prevent your opponent from recruiting anyone 6 or less. And that is a good thing because at 12/13 for a 7 drop, the majority of 6 drops stats can hose this guy. And if that wasn’t bad enough Psimon also prevents your opponents from playing Plot Twists with a cost of 6 or less. Basically, if you get Psimon out and your opponent only has 5 or under characters then the only way Psimon is getting stunned is by Team Attacks.

Constructed: 4/5 – Loyalty shouldn’t be much of an issue if you are running F5. This card has great powers and great combo possibilities. The only downside is his ATK/DEF but when played the right way that shouldn’t be much of a detriment.

Limited: 1/5 – Again the loyalty with F5 in draft is a detriment. There are more superior 7 drops that you should be drafting to get you the game at Turn 7 in draft than this one.
We end the week with one of the few cards that makes Fearsome Five even remotely tournament playable, Psimon. On first look, his effect is so amazing that it just boggles the mind. However, he is tiny. 12/13 isn't going to stand up to much, it barely stands up to some 6 drops. Shutting down your opponent's arsenal of plot twists is a major blow to them though, and as long as you can keep him alive, you increase your chances of knocking them out. Still, a lot of decks run 7 drops and higher, like the Common Enemy deck that won last weekend's Pro Tour event. 7 drop Thing eats this for breakfast, and even Mr. Fantastic can take his lunch money. He shuts down Sentinels and sometimes TNB, but everything else will already have enough on the field to stun this guy. Psimon says...don't bother.

In Limited, you usually want to draft any 7 drop you can get your hands on, but this may be the exception to the rule. If you're lucky enough to see some F5 and one or two copies of The Underworld Star, he might be playable, but don't expect too much out of it.


Constructed - 3/5
Limited - 2/5
Paul Hagan Psimon, Dr. Simon Jones --

I absolutely love this card -- he is the real reason you should want to play Fearsome Five. Ignore guys like Mammoth or Neutron; Psimon is where its at. He has the capability of absolutely wrecking an entire game for several decks, including Fantastic Four (how will you play Signal Flare?) and Sentinels (What's a Mark IV?). Rarely will you manage to hit Turn 7 without another Fearsome Five character, so loyalty really shouldn't be an issue, so Psimon's only real drawback is his size.

In limited, as with Neutron earlier in the week, loyalty should keep this card out of your deck. How many Fearsome Five characters can you really have?

Constructed Rating: 3.5
Limited Rating: 1.0
Without Victory, there is no survival...


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