Marvel VS Card of the Day
Date Reviewed: 8.19.04
Constructed Average Rating: 3.36
Limited Average Rating: 2
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
I remember the first time I had to play against
this crazy pyromaniac, not that there’s anything
wrong with being a crazy pyromaniac. = p I was
playing a DC updated Big Brotherhood deck and
you can only imagine the things this guy was
doing to me. His ability to blow up resources
like there’s no tomorrow and lock down the
number of resources in play is one of the best
abilities out there when it comes to location
hate. His ability works really well with this
team because of the high number of low cost
characters they have to offer. Granted he makes
you wait a bit longer to use the Wild Joker to
his full potential but your deck should be able
to handle working with a low resource curve a
lot better than your opponent.
I have a lot of respect for this character and
even dare say he’s a staple for every Arkham
deck, but then again I’m as weird as they come
so how good you think this guys is or is not is
completely up to you.
In limited he’s a 3/1 two drop with both flight
and range in a world when most characters are
lucky if they get either flight or range. His
ability may not be as useful in this format
because the lack of many locations and the
difficulty to pay his cost but I still say he’s
well worth it. He can take out any two drop and
can go head to head with a three drop and
there’s no loyalty to anyone other than himself
so if you see him take him. I know I would but
that’s also because we pyros need to stick
Firefly – Garfield
The only time I tried using Firefly was in a
Rigged Elections deck I made. It was a novel
idea in concept, but the execution fell slightly
short of expectation. Low level Arkham Inmates
and Fantastic Four characters combined with
Worlds Greatest and Cosmic Radiation should have
worked, but I gave up on it too easily.
….Anyway, Firefly was used to keep resources to
a minimum to keep my butt from being kicked to
Firefly’s effect isn’t that interesting, nor is
it original, but it is in no way bad. So all he
has is a built in Ka-Boom. If Ka-Boom is a good
card (and we all know it is) Firefly should be
(by association anyway) good too, right? This is
one of those yes and no answers. First he has to
be activated, second you need to discard an
Arkham character from your hand. That’s like
blah and blah. No, no one expects a power this
powerful to be free, but something could have
given. His stats are sub-par in comparison to
almost any other 2 drop in the game. His one
defense point is almost laudable. Still he gets
rid of all those pesky Lost Cities and Avalon
Space Stations without to much fuss.
So we’ve established that Firefly won’t be your
best bet for a front line attacker, but still he
can do the job of Ka-Boom without actually using
Ka-Boom. Personally I would use Ka-Boom first,
but if you are already using them and feel in
need of more protection, by all means give this
guy a chance…..you might just be surprised.
Arkham Constructed – 2.8/5.0 …..Bye bye Lost
Limited – 1.5/5.0 ….Locations don’t play a big
enough roll here.
Laynns – One of the stronger 2 drops in the game
at 3/1 with Flight and Range. With a Ka-Boom
like power if your opponent happens to flip a
Location on Turn 2, you could have a battle of
the 2 drops again on Turn 3 if you use his
power. Again the only drawback is that you can’t
attack (since you need to activate) and you are
ko’ing your own resource.
Constructed: 3/5 – Decent 2 drop with an
annoying power and great ATK to boost. Just make
sure you are running Arkham Inmates in your deck
or his power is useless.
Limited: 3/5 – Take him because of his high ATK
on Turn 2. A quick jump in BEL loss to your
opponent in draft is all you need sometime to
Today we showcase
the Arkham Inmates' entry into the location hate
derby, Firefly. 3/1 is going to get stunned by
everything, but this guy is pure tech.
Play him, knock out a location, and bring the
weenie rush. Having 4 of him in your deck will
shut down LoA, Doom, and BBH decks, and the
Inmates have some interesting small characters.
Just make sure you get some use out of your
resources before you blow them up. Only being
able to use his effect during the attack step
isn't bad, if you could do it in your build
phase, it'd be way too out of control.
Discarding an Inmate to blow up a Lost City or
Mountain Stronghold isn't a problem, especially
if you're packing tomorrow's card (or have I
spilled the beans?).
In Limited, you won't see a lot of locations,
and you'll want your 2 drops to actually be able
to attack something. Keep passing him.
Constructed - 4/5
Limited - 1.5/5
I honestly don't know why this card is getting
as ignored as it is. People seem to want to
concentrate on Two-Face and Mr. Zsasz, but I
think Firefly makes the cut above both cards. He
has a decent ATK for a 2-Drop, and his ability
is great, especially with the hordes of Big
Brotherhood running around at the moment. He can
single-handedly slow the entire game to a crawl
for decks that rely on Lost City or other
locations, making him OK in my book. The biggest
drawback is Firefly's low defense, but Arkham
Inmates tend to be on the small side anyways, so
you should be planning around this fact when
building your deck.
In limited, Firefly is a lot less attractive.
Not as many locations make the cut in limited,
and the additional cost of having to discard an
Arkham Inmates card can be a drawback if you are
playing sealed (or your draft didn't go too
Constructed Rating: 3.0
Limited Rating: 1.5