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Pojo's Marvel VS Card of the Day

Ra’s Al Ghul
– The Demon’s Head

DC Origins

Date Reviewed: 8.13.04

Constructed Average Rating:
Limited Average Rating:

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.



Ra's al Ghul, The Demon's Head




This character is really good and a little bad at the same time. Let me elaborate on that rather confusing statement because it even throws me off. A lot of the time his ability to turn off your opponent’s affiliations will more than likely win you the game in a lot of matches. He also turns off their payment powers and he keeps your locations from being unique but those are minor effects compare to this game breaking off switch.

A lot of players think he’s underpowered because of his lower stats for an eight drop but they also oversee that once you get this demon in play your opponent will not be able to team attack him and unless they’re using Burn Rubber they won’t be able to reinforce either. Who needs flight and range when any character you attack can’t be reinforced and when you practically have an untouchable living wall?


Like with everything else in life everything that’s really great comes with a catch. The catch is that if your opponent plays an eight drop of his own, Ra's al Ghul might have to rely solely on Lady Shiva to deal with them. Not a lot of decks play eight drops so you might not have much to worry about as long as you keep this drawback in the back in your mind because the random Doom deck or a Big Blue Boy Scout could give you a headache.






If you can manage to get this guy in play because of his loyalty or just the fact that he’s an eight drop you pretty much have the game in the bag. The only ability Ra's al Ghul might be able to offer in this format is just his ability to turn off affiliations but that’s nothing to look down on because that effect normally means game over for your opponent.




Ra’s Al Ghul – The Demon’s Head

Well now we are on the final card for LOA week.  Today we are looking the granddaddy of them all (as far as LOA is concerned), Ra’s Al Ghul – The Demon’s Head.  This guy is plain nasty.  Just how nasty?  This card definitely classifies as a **** card (These cards are such that when they hit the field your opponent says ****).  Being able to stop your opponent from having any sort of team affiliation is nice.  It definitely means that even if you do not have initiative, that you opponent will probably be unable to dent this guy since he/she can not team attack. This card also allows you to start abusing multiple locations…now who couldn’t appreciate that?  However, the best thing about this card is that it stops your opponent’s payment powers.  This alone is going to make this guy virtually unstoppable.

There is only one problem…you have to make it to turn 8 first.  Since LOA is all about control, this may not be a big problem, but if you start running into problems with your LOA deck…it is going to be all downhill from there.  You also have the prospect of your opponent having something bigger and badder out there (hey, it could happen).  Overall, I would say that it is ok to run one of these in a LOA deck, but I wouldn’t count on it to win you the game.  Instead, try to focus on Lady Shiva since she is an awesome card that provides you more reliability.

LOA constructed – 3.5/5.0 ….If you can make it to turn 8 in at least 1 out of 3 games then you will probably want to rate this card a little higher.

Limited – 1.0/5.0 ….it’s just not gonna happen…..
Johnny Blaze Ra's al Ghul, The Demon's Head – This Ra’s 8 drop stats of 17/17 is below avg. for all 8 drops in the game only being able to stun the Invisible Woman outright with no assistance. However it is in his ability that makes him very fun to use. Basically this Ra’s cancels out all team affiliations except for LOA. If you play this card right, you can do major BEL loss to win the game since your opponent cannot reinforce using Team Affiliations nor can they team attack. And if that wasn’t bad enough, all of your Locations that you control are not Unique which means now is the time to flip over multiple locations with the same name.

Constructed: 3/5 – Again this rating is based on LOA deck affiliation. Ra’s is the only 8 drop that is available to you if you are playing a strict LOA deck. He can be a lot of fun and when used at the right time can win you the game outright. No Range or Flight is always a drawback. So support him with Flying Kick or some 0 Equipment such as JetPack and he can cause some major BEL loss to support row characters.

Limited: 2/5 - The Loyalty might be an issue if you don’t get the chance to draft other LOA characters. Otherwise if you can draft a stronger 8 drop do so
Finishing off the Week of Assassins, the reason to play League of Assassins in the first place. Ra's al Ghul, The Demon's Head has an unbelieveably game-breaking effect. He's a walking Tower of Babel, which means that once he's in play, your opponent's team-based strategies are history. No team attacking, no reinforcement, no team-specific plot twists. If that wasn't bad enough, he knocks out payment powers too. Goodbye, Garth. His ability to make your locations unique probably won't have much effect, although busting out a couple of Flying Fortresses never hurts, I suppose. The only drawback is that
17/17 makes him the second smallest 8 drop in the game, but its the only way to balance out his incredible effect.

In Limited, you'll see Turn 8 more often than you will in a Contructed game, so if you see an 8 drop, its usually a good idea to deck it. However, Loyalty again rears its ugly head, so make sure you're packing enough LoA support to be able to get him on the field.
In Limited, it usually doesn't matter who your 8 drop is, because if you get it out and they don't, its over anyway.

(Personal note, I'll be at Gencon next week working at the True Heroes game, which is based on the VS system.
If you're looking for something to do in between games, come by and say hi.)


Constructed - 4.5/5
Limited - 3/5
Paul Hagan
Ra's al-Ghul, The Demon's Head --
I can't really say too much bad about this card.  As far as 8-Drops go, he is pretty small -- only Invisible Woman, Sue Richards is smaller.  He doesn't have range or flight, either.  The bad parts end there, though.  Both abilities are solid.  Non-unique locations are really solid, especially in League of Assassins (think multiple Flying Fortress), and the ability to take away all affiliation can crush decks like Sentinels.  In short, play at least one copy in any League of Assassins deck.
In limited, I'm a fan of any 8-Drop, and Ra's al-Ghul fits that description.  Large characters win games -- not much else to say.
Constructed Rating: 3.5
Limited Rating: 3.0
Without Victory, there is no survival...


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