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Pojo's Marvel VS Card of the Day

Josef Witschi,
Talia's Assistant

Marvel Origins

Date Reviewed: 8.10.04

Constructed Average Rating: 3.55
Limited Average Rating: 1.9

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.



Josef Witschi




When it comes to the League of Assassins (LoA) this guy is a walking Ka-Boom that wont set you back a turn and that could potentially allow you to have more resources in play than your opponent. Its very unlikely that this would happen but its possible. Is needles to say you only use this character in LoA decks because you have to discard an LoA character to use his ability but I think hes a must in just about any LoA decks.


Hes a decent one drop that can help you out with the Loyalty issue the League has and he alone could be the game breaker in a lot of matches.






Here hes just a 1/1 for one and thats as much as youre gona get out of him. There are not a lot of locations that can make a difference in this format and is pretty hard to pull LoA characters so hes ability doesnt exist in this format for all intents and purposes.  




Josef Witschi – Talla’s Assistant

It looks like this week we are going to divulge into the LOA
affiliation and discuss some of the more popular characters that can be found there.  With that said, let’s take a look at Josef Witschi – Talla’s Assistant.

So you like Have A Blast …but you have no room for it in your deck.  If you like LOA and plan on running it in a tourney, then this is the card for you.  LOA is definitely the new Doom deck and this card is one of the reasons that you will be seeing a lot of LOA decks in competitions.   Brotherhood decks better watch out….a LOA deck packing this guy is going to be your worst nightmare.  Since he is a 1/1 for a recruit cost of 1, using this guy’s ability to shut down your opponent’s carefully laid plans is going to be easy.  Discarding a LOA character can be a pain in the butt at times, but if you are running LOA only, then it won’t be as big a deal as it first seems.  I realize he doesn’t have range or flight, but I am definitely not going to fault him for that.  This card wasn’t meant to attack, instead it was meant to shut down those decks that rely heavily on their location cards to get the job done (most of the Marvel deck affiliations fall into this category).  What I am going to fault, however, is the fact that this guy’s effect can not activate until the combat step.  That means that your opponent gets one last shot at using their location during the build step before you can knock it out.  Oh well, such is life…. 

Oh, I almost forgot to mention that if you use this guy’s effect then
your opponent can (if he/she wants to) put the top card of his/her deck into the resource row.  At first it may sound bad but look at it this way…I would rather take the chance of giving my opponent a possible plot twist that he/she could use only once than leave a location on the field that is helping my opponent every turn.

LOA constructed deck – 4.5/5.0 ….I would probably run 4 of these guys in a LOA deck.

Limited – 2.0/5.0 ….Knocking out a location is really good in this
format…but you have to keep in mind that to use this card you better draft a lot of LOA characters.
Johnny Blaze Josef Witschi, Talia's Assistant

This week’s them is the League of Assassins (LOA). LOA has major location hate and this card just exemplifies that theme. LOA is the main reason to pack 4 locations if your deck relies on a specific location *cough* Doomstadt *cough*.

Constructed: 3/5 – Some people may not like the fact that you have to activate and then discard a LOA character from your hand thus not being able to attack 1st turn. But I say who cares? With certain locations being a critical part in certain decks this is just a minor drawback for LOA. Then your opponent may put a card from his hand face down into his resource row. Most likely they will be holding plot twists to play but on some occasions they will only be holding characters to place in their resource row.

Limited: 2/5 – A 1/1 vanilla character not too much to write home about. Especially since Locations are not as crucial in draft.

We kick the week off with some major location hate.
This is a really good ability for a 1-drop, normally one of the more overlooked drops in the game. If your opponent runs any locations, Josef will be his worst nightmare. Unlike Kaboom!, using him doesn't damage your curve, so feel free to pop their locations turn after turn. Even without anything to destroy, Josef is good to have out to satisfy Loyalty requirements for your other LoA heavy hitters.

In Limited, he's a tough pick. There are some good locations floating around, and odds are your opponent will only have one copy of a specific location, which means that taking it out will put a serious hurting on their strategy. On the other hand, you'll have to draft heavy LoA to use his effect, and if you're drafting LoA, you've probably snagged all the good locations. Still, he's playable.


Constructed - 3.75/5
Limited - 3/5
Paul Hagan Josef Witschi, Talia's Assistant --

I'm not sure I can say too much bad about Joseph Witschi. He has an average body for a 1-Drop, but his ability is insanely good! When I first saw Josef, I thought he acted like Jean Grey or Have a Blast, but oh no! You actually force your opponent to make a decision -- lose a card from hand or lose a resource. Most of the time, it won't make a *huge* difference, but it could in the long run. Overall, he ain't no Vulture, but he ain't bad either.

In limited play, I'm pretty sure Josef gets to sit on the sidelines. There aren't a lot of locations that are huge threats, and even if your opponent does have one, is it worth losing a card in a limited environment? If I am going to play any 1-Drops, I want to have cards like Spoiler, Ratcatcher, Destiny, or Vulture.

Constructed Rating: 3.0
Limited Rating: 1.5

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